What's your Inital Recruitment?

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Darkmage
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Re: What's your Inital Recruitment?

Post by Darkmage »

I know a guy who do that, and at the end al the shamans die 'cause the damage is pretty low
Elvish Scientist
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Re: What's your Inital Recruitment?

Post by Elvish Scientist »

The initial recruit (and subsequent recruits) of AI are annoying. Often he does not recruit the basic fighter units: elvish fighter (only archers), human spearman (only HI), drake fighter (only clashers). And he recruits way to many griphons, who will be dead before supporting units arrive. Only his undead and northeners recruits are well balanced. It's a pity: you really need to give him a lot of gold to get a tough game.
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usr-sbin
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Re: What's your Inital Recruitment?

Post by usr-sbin »

I normally recruit outlaws a griphon and maybe a dwarf depending on what map it is.
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Darkmage
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Re: What's your Inital Recruitment?

Post by Darkmage »

I found myself repeating this same recruitment with undead vs(random) in the fallenstar lake:
Ghost(upper castle) to get some villages.
Bat(lower castle) to get the villages down there cheap, and preventing any unexpected attack from the lake.
Ghoul(front castle) basically i do not know the enemy, so my guess is the poison always helps(except against undead ;))
Ghoul and adept(back castle) the ghoul for the same reason and adept because in the case undead attack me i just have a cald-arcane attack from adept and from ghost.(also adept is proteceted even if a do full movement an all units.

If i can, i choose deathblade as leader(6 mp) so if enemies push hard i can defend myself.
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Re: What's your Inital Recruitment?

Post by Tonepoet »

In multiplayer matches to try and work it out so that you have something rigid like, two archers, two fighters, a scout and a specialist, without accounting for the map, can lead to some serious situational deficiencies. Therefore, I try to keep in mind a flexible methodology as opposed to a fixed set of units. That is, unless I'm in more of an experimentational mood, as compared to a competitive one. Preferably, I'll want to place a good mix of ranged and melee based units with varied damage types so I can deal with a variety of situations, in such a way that I can collect all of my villages as soon as possible as to not start off at an income disadvantage.

Sidenote: Recruiting based upon faction only works if you know your opponent's faction is to begin with. If they didn't pick random, then do so by all means, since they've had the added benefit of being able to pick their leader. However, as people picking something other than random is fairly rare, I think this is too terribly a shaky factor to rely upon until at least a few turns have passed.
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Doc Paterson
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Re: What's your Inital Recruitment?

Post by Doc Paterson »

I'm not a big fan of the "cautious, balanced" approach. Just go for the big Paul Phoenix punch, and if you end up facing Undead and aren't Undead yourself, just play a little bit more defensively on first night.

Example of the deathpunch approach:

Knalgans: thief heavy
Drakes: Augur heavy to clear the village, skirm to prevent the village holder from retreating (handcuff from the opposite side). Clasher comes in to lock it down.
Undead: Adept heavy
Loy: Spearman heavy with a mage and possibly a horseman. Turn 7-8 strike, slower than the others.
Elf: Probably the weakest rush. Sometimes I'll do it day-style on turn 7-8.
Northerner: Do I even have to describe this one? Gruntsgruntsgrunts, wolf to handcuff from the opposite side of the village. ;)
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usr-sbin
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Re: What's your Inital Recruitment?

Post by usr-sbin »

I always tend to be cautious and thats probably why I like the dwarves in Knalgan Alliance although I am starting to use the outlaws more.
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Darkmage
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Re: What's your Inital Recruitment?

Post by Darkmage »

That's funny because I remember a 1vs1 were random gave me Klangans and most of my units were outlaws and gryphons(if a had enought money), but anyway the map itself was BIG so i needed quick troops. Definetly, I've got to focus a bit more on dwarves, all in all they give a nice performance ;)
zhah_du_gar
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Re: What's your Inital Recruitment?

Post by zhah_du_gar »

I initially try to capture as many villages as I can. Until I know the enemies' army I make a mixed army with aal the units I can recruit.

Assuming I have six hexes around me to recruit. Here are things I recruit on first turn.

Loyalists.
3 Horsemen, 1 Spearman, 1 Archer, 1 Mage.

Rebels
2 Scouts, 3 Fighter/Archer(in any proportion), 1 Shaman.

Undead
1 Bat, 3 Ghosts, 2 Skeletons.

I haven't played the other factions much.
Darkmage
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Re: What's your Inital Recruitment?

Post by Darkmage »

zhah_du_gar wrote:I initially try to capture as many villages as I can. Until I know the enemies' army I make a mixed army with aal the units I can recruit.

Assuming I have six hexes around me to recruit. Here are things I recruit on first turn.

Loyalists.
3 Horsemen, 1 Spearman, 1 Archer, 1 Mage.(This is not possible with the 100 gold standart ;) )

Rebels
2 Scouts, 3 Fighter/Archer(in any proportion), 1 Shaman.

Undead
1 Bat, 3 Ghosts, 2 Skeletons.

I haven't played the other factions much.
With undead, maybe you can change a ghost into a bat, otherwise the recruitment is quite expensive and although the ghosts ar nice ones, they are not so resilient and at day they could die with ease...
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