Neorice's Unit Thread! (I need attention; you can give!!)
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Alright here is the UNFINISHED test for the Chaos Swordsman Champion line; The graphics work good enough in game, so they're definite;
The stats can change in almost any way so far, I'm pretty sure they'll remain armoredfoot though; as the movement type fits them;
proposed stat changes are always appreciated, as long as they're sensial;
If someone cares to alter the flavor text to something better; be my guest.
Next up is most likely the stalwart line.
The stats can change in almost any way so far, I'm pretty sure they'll remain armoredfoot though; as the movement type fits them;
proposed stat changes are always appreciated, as long as they're sensial;
If someone cares to alter the flavor text to something better; be my guest.
Next up is most likely the stalwart line.
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And for those who'd like to have a random tough enemy in their campaign for the player to break his or her neck over; but doesn't feel like using the Dragon nor Yeti;
presenting the Golden Troll in it's full glory;
It's alot like the Troll Warrior, except tougher in every aspect; and with a big boost in his resistances;
killable, however really tough to face; it's one of those "crap I need an army of Defladors to take it down in one turn" type of units; heheh
presenting the Golden Troll in it's full glory;
It's alot like the Troll Warrior, except tougher in every aspect; and with a big boost in his resistances;
killable, however really tough to face; it's one of those "crap I need an army of Defladors to take it down in one turn" type of units; heheh
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Here's the current basic set up for the Lesser Demon -> Demon Lore line;
and ofcourse the weirdest unit in the entire faction; the hound;
I haven't included the Hounds advancements yet as I'm still figuring out what exactly they'll play like; But I can guarantee some fun with the ultimate suicide missile among units;
Stat changes may be applied in the future on both; comments are appreciated.
and ofcourse the weirdest unit in the entire faction; the hound;
I haven't included the Hounds advancements yet as I'm still figuring out what exactly they'll play like; But I can guarantee some fun with the ultimate suicide missile among units;
Stat changes may be applied in the future on both; comments are appreciated.
Last edited by Neoriceisgood on October 27th, 2005, 11:18 am, edited 1 time in total.
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Okay an update to the demon line, the flock demon is fully animated now; so I included it in the Zip; I'm probably gonna make his attacks slightly weaker; as currently the 5 damage difference, and 15 or so more hp is still not enough reason to choose Demon Lore over the Flock Demon; (Check the Flockdemon's defences, it's 50~70 as he's an elusive flyer; this together with it's 8 movement makes it far better than the lore, so I need to fix that)
Not sure what unit I'm gonna animate next; I'm still unsure what to do with the Chaos mage line; as it's level 1 graphic is way to ugly and needs replacement; not to mention it being really overpowered at the moment;
Perhaps the stalwart line or something? As it's one of the few lines that has a 100% certainty of making it in the final faction;
(Alot of units I posted are just ideas, Things like the Raider line might not even make it in the final version if I don't like the design enough to make it an actual unit.)
Anyway zip is included; please comment on it, don't force me to quatriple posting ;(
Not sure what unit I'm gonna animate next; I'm still unsure what to do with the Chaos mage line; as it's level 1 graphic is way to ugly and needs replacement; not to mention it being really overpowered at the moment;
Perhaps the stalwart line or something? As it's one of the few lines that has a 100% certainty of making it in the final faction;
(Alot of units I posted are just ideas, Things like the Raider line might not even make it in the final version if I don't like the design enough to make it an actual unit.)
Anyway zip is included; please comment on it, don't force me to quatriple posting ;(
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- wayfarer
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I quess quadriple posting is not necessary the animations are all good I especially like the chaos champion only the color of the Demon lore is somhow a little akward but the animations are good.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
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- wayfarer
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I must admit not many things.Neoriceisgood wrote:The Demon Lore is so intensely evil that it affects his colours! What is more evil than using the paint basic pallette?
Could you add a working multiplayer cfg that playtesting would be easier?
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
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Oh, I myself just have a "test" era added in my multiplayer.cfg file;
It's like the "default" era; but I added an extra faction called "test/neorice"; I just write the new units under recruitable; and test it afterwards;
It's just a small copy and paste in code; here; (I may note that it's wise to make a custom era for playtesting if you haven't already, so that it doesn't screw up your multiplayer)
It's like the "default" era; but I added an extra faction called "test/neorice"; I just write the new units under recruitable; and test it afterwards;
It's just a small copy and paste in code; here; (I may note that it's wise to make a custom era for playtesting if you haven't already, so that it doesn't screw up your multiplayer)
Code: Select all
[multiplayer_side]
id=Neorice
name={MENU_IMG_TXT "chaos-warrior.png" _"Neorice"}
type=Chaos Warrior
leader=Chaos Warrior,Demon Lore,Flock Demon
recruit=Lesser Demon,Chaos Swordsman
music="wesnoth-6.ogg"
terrain_liked=hHdw
[ai]
recruitment_pattern=fighter,fighter,archer,healer,scout,scout
[/ai]
[/multiplayer_side]
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Okay I was bored so I revised some old drake designs I had lying around; and added 2 or so new ones to the unused bunch;
And my thread appears to be dying; so I will use these graphics to arouse more commotion! wooh!
And my thread appears to be dying; so I will use these graphics to arouse more commotion! wooh!
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- Thrawn
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bum--no one notices when I do thatNeoriceisgood wrote:And my thread appears to be dying; so I will use these graphics to arouse more commotion! wooh!
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott
this goes for they're/their/there as well
this goes for they're/their/there as well
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