Wormasaur’s art

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Wormasaur
Posts: 2
Joined: January 16th, 2019, 3:03 am

Wormasaur’s art

Post by Wormasaur »

Hi Wesnoth internet,

First attempt at pixel art :oops: Maybe this will be useful as a monster for some UMC.
If I get around to it I may update with some standing animations...
C9BDAED8-B9F5-4AEC-AE0C-9D8FE218D792.png
C9BDAED8-B9F5-4AEC-AE0C-9D8FE218D792.png (1.49 KiB) Viewed 3264 times
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SFault
Posts: 483
Joined: November 10th, 2009, 2:21 pm
Location: Esbo, Finland

Re: Wormasaur’s art

Post by SFault »

Looks quite nice. One thing you could try is to use colored outlines instead of black. For example dark green on the leaf.
segmentation fault
EBfW, GtR, Art, Old art
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ghype
Posts: 1069
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

Re: Wormasaur’s art

Post by ghype »

This is good pixel art indeed, but it is out of proportions to be used in wesnoht - i guess.
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Tom_Of_Wesnoth
Posts: 208
Joined: January 14th, 2015, 4:03 pm
Location: Wesnoth 2020 and Wesnoth 2007

Re: Wormasaur’s art

Post by Tom_Of_Wesnoth »

This looks a little pillow-shaded - that is, as though it is lit from every direction, rather than from one angle. Wesnoth generally uses a light source in the north-east, I believe.

Other than that, I like it!
If presented with the opportunity, I would take great pleasure in becoming a world ruler.
Wormasaur
Posts: 2
Joined: January 16th, 2019, 3:03 am

Re: Wormasaur’s art

Post by Wormasaur »

Tom_Of_Wesnoth wrote: January 17th, 2019, 12:04 am This looks a little pillow-shaded - that is, as though it is lit from every direction, rather than from one angle. Wesnoth generally uses a light source in the north-east, I believe.

Other than that, I like it!
Good point. I guess I was trying to limit myself to too few red shades. I’ll get around to doing an update of the first sprite soon. In the meantime, a twisted root!
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