Frankensteined versions of ordinary units to Campaign heroes
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
Frankensteined versions of ordinary units to Campaign heroes
I figured this could be a "job" nobody would want to spend time on, and that could be of some aesthetical use for developers, so if it could be ok, I'd like to start making these to maybe be applied in the campaigns for the unique characters with special portraits.
I don't know if I am any good at doing it, but I can improve, animations won't be a problem. Heck, I don't even know if they would be useful. I mean, you can identify the leader or special character by the little crown on the jewel, yet if possible, I'd like to try this.
This is my first attempt at Rugnur, It'd be nice if you guys told me how it's going.
I don't know if I am any good at doing it, but I can improve, animations won't be a problem. Heck, I don't even know if they would be useful. I mean, you can identify the leader or special character by the little crown on the jewel, yet if possible, I'd like to try this.
This is my first attempt at Rugnur, It'd be nice if you guys told me how it's going.
- Attachments
-
- rugnur.png (3.89 KiB) Viewed 5111 times
Last edited by Monroid on June 3rd, 2012, 1:44 pm, edited 1 time in total.
-
- Posts: 26
- Joined: September 20th, 2011, 9:52 pm
Re: Frankensteined versions of ordinary units to Campaign he
I think a very nice idea. I always thought interesting sprites for special campaigns.
the sprite looks good but needs some improvements as at the height it looks more to top of a dwarf. he must be kind of hump.
the sprite looks good but needs some improvements as at the height it looks more to top of a dwarf. he must be kind of hump.
Re: Frankensteined versions of ordinary units to Campaign he
Looks great.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: Frankensteined versions of ordinary units to Campaign he
AFAIK, Frankensteins aren't very desired in mainline. OTOH, this one looks really cool, and fits the portrait, too.
Still it has some problems with consistency (broken axe handle) and the shading (everything is lit from right and above, apart from parts of chainmail.)
To illustrate:
Still it has some problems with consistency (broken axe handle) and the shading (everything is lit from right and above, apart from parts of chainmail.)
To illustrate:
Artist, writer, game designer for hire.
Art portfolio: https://shino1.artstation.com
Writing dump: https://shino1portfolio.wordpress.com/
My itchio for video games and TTRPG stuff: https://shino1.itch.io/
Art portfolio: https://shino1.artstation.com
Writing dump: https://shino1portfolio.wordpress.com/
My itchio for video games and TTRPG stuff: https://shino1.itch.io/
Re: Frankensteined versions of ordinary units to Campaign he
Thanks for the feedback, I'm half-way throgh the animations and thankfuly I'll apply the changes I made to the remaining frames.
I tried remaking the chainmail hood, is it any better?
I tried remaking the chainmail hood, is it any better?
- Attachments
-
- rugnur.png (4.43 KiB) Viewed 5059 times
Re: Frankensteined versions of ordinary units to Campaign he
Will soon finish detailing the frames and will begin making a hammer animation.
I guess I'll start making the Steelclad and Lord forms after that. If this isn't to be implemented in the campaign, I guess someone might find any use for it.
I guess I'll start making the Steelclad and Lord forms after that. If this isn't to be implemented in the campaign, I guess someone might find any use for it.
- Attachments
-
- prototype.gif (5.3 KiB) Viewed 5042 times
Re: Frankensteined versions of ordinary units to Campaign he
That dwarf is on berserker mode And it look rather cool aswell. Idea of frankenstaining units for UMC purposes is cool aswell. (tought frankenstained level 3 troll hero could be something ?)
"This game cured me of my real life addiction."
-Flameslash
-Flameslash
Re: Frankensteined versions of ordinary units to Campaign he
I got all the frames looking better now, I suppose, and here's also an idea for the lv2 sprite.
Almost done with the hammer animation for the lv1 Rugnur, I'll will post it soon.
Almost done with the hammer animation for the lv1 Rugnur, I'll will post it soon.
- Attachments
-
- rugnur.gif (34.71 KiB) Viewed 4966 times
-
- rugnur.png (3.75 KiB) Viewed 4966 times
- homunculus
- Posts: 537
- Joined: July 21st, 2010, 9:47 pm
Re: Frankensteined versions of ordinary units to Campaign he
i guess that this one was trying to point out that the coif is not shaded from the south-east above direction.Shinobody wrote:AFAIK, Frankensteins aren't very desired in mainline. OTOH, this one looks really cool, and fits the portrait, too.
Still it has some problems with consistency (broken axe handle) and the shading (everything is lit from right and above, apart from parts of chainmail.)
To illustrate:
and, i am bit doubtful about the deep black on the axe.
edit: thought that maybe chainmail does not get reflection highlight so much on the viewer side of the head (like a solid helmet would), and revised the suggestion image a bit to have highlight where light hits most.
- Attachments
-
- file.png (1.92 KiB) Viewed 4862 times
Last edited by homunculus on June 6th, 2012, 6:19 pm, edited 1 time in total.
Re: Frankensteined versions of ordinary units to Campaign he
IIRC, only when they look bad and inconsistent, like most copy & paste frankensteins. It is possible to make a proper baseframe through that method, but it may require some manual reshading/reshaping depending on the case.Shinobody wrote:AFAIK, Frankensteins aren't very desired in mainline.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
- beetlenaut
- Developer
- Posts: 2814
- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
- Contact:
Re: Frankensteined versions of ordinary units to Campaign he
This is a good idea, and the sprite looks pretty good too. Keep in mind that the game is going to slide the unit during an attack, so he needs to take a step or two while he swings his weapon. (I realize this would be a lot of extra work at this point, but this is why we suggest blocking the animation before shading it all.)
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide