Banebow Portrait
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
Banebow Portrait
Hi,
I'm not a Master of Arts, but I'm trying to paint a portrait for the Banebow.
At the moment I'm stucked on painting the clothes and so I want to ask if you could give me some tips and critiques.
(P.S.: The fletching is missing, I'll add it later)
I'm not a Master of Arts, but I'm trying to paint a portrait for the Banebow.
At the moment I'm stucked on painting the clothes and so I want to ask if you could give me some tips and critiques.
(P.S.: The fletching is missing, I'll add it later)
- Attachments
-
- (bad) inked drawing
- skelink.png (89.52 KiB) Viewed 4977 times
-
- current status
- skelcolor.png (64.29 KiB) Viewed 4977 times
Re: Banebow Portrait
Better lines will equal a better finished project. I think you should spend more time on step one before you move on.
Re: Banebow Portrait
Do you think vectors would do the job?
My drawing is better than the inked one, I had some Problems with scanning it.
My drawing is better than the inked one, I had some Problems with scanning it.
Re: Banebow Portrait
Vectors would be less fuzzy so that is a step in the right direction. But you'd do just as well converting your lines into paths.
Also skeletons require a great deal of anatomical knowledge. I imagine they'd be harder than regular people.
I'm not an artist so my advice only goes so far.
Also skeletons require a great deal of anatomical knowledge. I imagine they'd be harder than regular people.
I'm not an artist so my advice only goes so far.
Re: Banebow Portrait
-I did my best with the skull, the arms and the hands.Gambit wrote: Also skeletons require a great deal of anatomical knowledge. I imagine they'd be harder than regular people.
-What do you mean with harder?
Re: Banebow Portrait
This is a very minor nitpick, but bows are usually draw back past the ear. Also, the arrows should be the same color as bones, because they are made of bones.
Re: Banebow Portrait
I'd suggest looking over human skeleton anatomy - the skull isn;t bad though it could use more detail (still too flat even with the colouring) but the other parts suffer tremendously, especially the arm that pulls the string..in fact it seemsit doesn't actually pull it but just pats air behind the arrow, maybe holding the shaft - that's not how proffesional archers do and would maybe fit a lev 1 unit but a banebow should be rather experiencedin that manner. Another thing is that that one half of the arm is higher than the other while they're not lined up to meet, - half goes down, another half starts higher. I dare you to try twisting those bones like that too (better don't). The 'belly' part is beyond comment..well maybe not - i'd probably draw the spine similarly which is NOT a compliment (I'm a horrible drawer xD ).
This topic could go on and on and..Overally - check out skeleton anatomy
the best parts of the picture are the bow lines and the hood shading, i'll even risk writing that the bow is quite neat..cause it is!
This topic could go on and on and..Overally - check out skeleton anatomy
the best parts of the picture are the bow lines and the hood shading, i'll even risk writing that the bow is quite neat..cause it is!
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Re: Banebow Portrait
Well, any decent tutorial, book or some other thing on how to learn to draw. I feel it's kinda pointless to point out individual details when frankly almost every part of the drawing has more or less obvious faults and it's your overall approach to drawing that necessarily needs to change (and which will automatically fix most of those faults, too).Morgoth wrote:I'm not a Master of Arts, but I'm trying to paint a portrait for the Banebow.
At the moment I'm stucked on painting the clothes and so I want to ask if you could give me some tips and critiques.
Jetrel has some good posts on that, I'm sure someone can link to those.
- solsword
- Code Contributor
- Posts: 291
- Joined: January 12th, 2009, 10:21 pm
- Location: Santa Cruz, CA
- Contact:
Re: Banebow Portrait
Minor in relation to the other stuff, but I feel that I should point this out: when doing archery, you normally draw to the cheek/chin (at least, that's the way I've always done it/seen it done). Some quick google image searches show that this isn't always the case, though: kyudo (Japanese archery) uses a specific kind of bow and a draw past the ear. However, using a recurve and/or compound bow, I think that drawing to the cheek/chin is more realistic. Youtube (I searched for "archery longbow") indicates that the cheek/chin draw is also used for a normal longbow.Zigg wrote:This is a very minor nitpick, but bows are usually draw back past the ear. Also, the arrows should be the same color as bones, because they are made of bones.
The portrait as-is would have to have the draw a bit farther back and maybe a tad higher to be a realistic full draw. Also, the head would have to be turned further to look straight down the shaft of the arrow: without turning the bow, only one eye would be visible.
The Knights of the Silver Spire campaign.
http://www.cs.hmc.edu/~pmawhorter - my website.
Teamcolors for everyone! PM me for a teamcolored version of your sprite, or you can do it yourself. If you just happen to like magenta, no hard feelings?
http://www.cs.hmc.edu/~pmawhorter - my website.
Teamcolors for everyone! PM me for a teamcolored version of your sprite, or you can do it yourself. If you just happen to like magenta, no hard feelings?
Re: Banebow Portrait
Also, I've said this before and will probably say it again, but, when you pull back on the bowstring, it does not stretch! The bow itself bends! The total length of the string should never be longer than the bow itself, which it clearly is here (although I've seen much worse). The amount of curve on the top of the bow is pretty good, assuming that this is a straight bow; the bottom should be curved more to match.
"When a man is tired of Ankh-Morpork, he is tired of ankle-deep slurry" -- Catroaster
Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.
Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.
Re: Banebow Portrait
Thank you all, I'll try to fix this drawing.
to:
When the head is in the actual position, the banebow is looking to you and poses a rhetorical question like "Shall I shoot?" (The answer is already given: "yes"). The banebow is laughing at his victim.
When the head is turned, It looks like it's hard for the banebow to hit his enemy and he must be concentrated.
This is my opinion. What do you think?
to:
Please notice, that this part isn't colored yet. My fault. I forgot to say...Zigg wrote: Also, the arrows should be the same color as bones, because they are made of bones.
You're right in this point, but I prefer the actual version.solsword wrote:Also, the head would have to be turned further to look straight down the shaft of the arrow
When the head is in the actual position, the banebow is looking to you and poses a rhetorical question like "Shall I shoot?" (The answer is already given: "yes"). The banebow is laughing at his victim.
When the head is turned, It looks like it's hard for the banebow to hit his enemy and he must be concentrated.
This is my opinion. What do you think?
- Attachments
-
- this is the actual vectorized version
- skullwatching.jpg (17.19 KiB) Viewed 4680 times
-
- turned skull
- skullturned.jpg (16.97 KiB) Viewed 4680 times
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: Banebow Portrait
Don't want to rain on the parade here or anything, but this is not mainline quality, and is unlikely to become so. You're welcome to continue to practice in the Workshop =) Moved.
You have potential, but to draw for mainline (skels in particular), your work would need to be of significantly higher quality.
You have potential, but to draw for mainline (skels in particular), your work would need to be of significantly higher quality.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Banebow Portrait
Yeah. No offense, but you need to build a few more years of art skill to be able to contribute portraits.thespaceinvader wrote:Don't want to rain on the parade here or anything, but this is not mainline quality, and is unlikely to become so. You're welcome to continue to practice in the Workshop =) Moved.
You have potential, but to draw for mainline (skels in particular), your work would need to be of significantly higher quality.
We'll probably move this to Art Workshop fairly soon. Feel free to continue; working on this is great practice, but you need so much more experience that you can't fix this portrait by learning a few new tricks. You have to get vastly better, and start from scratch.
Play Frogatto & Friends - a finished, open-source adventure game!
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: Banebow Portrait
I already moved it
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.