Organized Art Topic: Reload

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turin
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Post by turin »

:cry: I wanted to do this, but this weekend sucks homework-wise... if you haven't moved on to the next step by Tuesday I'm in though.
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Post by Shadow »

Urs wrote:Image

Like so?
The black lines are getting in the way of things a bit. But oh well.

Thanks for the edit and feedback waydow. I think I got what you mean with the two layers of the cape.
The color of the flats is irrelevant for now The y just help to get the shape right next step will be colors and basic shading but for now just getting the shape right.
thespaceinvader wrote:Starting later on.

EDIT: first stage lines attached.

No need to hurry I'll post the next step on Sunday. Good one.
Thrawn wrote:ehh, my horrible attempt T_T
Not bad eh.
turin wrote::cry: I wanted to do this, but this weekend sucks homework-wise... if you haven't moved on to the next step by Tuesday I'm in though.
I actual wanted to post the next step on Sunday. :(
But I'll post my psd file here with linework. You could still participate. If it is OK for you. Otherwise a quick sketch should be enough. I needed half an hour for mine max and I drank a coffee.
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irrevenant
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Post by irrevenant »

Is there any reason Turin can't just play catchup? ie. Post his linework on tuesday, then move straight onto the next stage with the rest of us?
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Post by Shadow »

Actual no reason if he wants to do it.
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Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
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Redeth
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Post by Redeth »

Both the Traveller and the Story Teller as ref. His left leg is quite wrong but I got sick of it, so I'll fix it up in the following steps, hopefully. :?
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Post by Shadow »

Uhh well. Redeth you invested quite much time in this I think (looks finished on is own yet :o ). The problem is later we just overdraw the black linework. The should just be a help neverthe less you will have later less problems with the detailing.
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Post by toms »

I hope I am not too late yet. I put my hands on the mermaid.
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Post by Iris »

Your participation all in all is nice. I wish I had time for this. I must get back to my code duties, but I guess I could give this a try this weekend.
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Post by jdsampayo »

How I must draw the head?
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Post by irrevenant »

jdsampayo wrote:How I must draw the head?
I'm not clear what you mean by that. Can you rephrase, please?
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Post by jdsampayo »

Sorry I'm not very good in English, I mean, how much I must detail it? or what lines I must considerate? Only the eyes, nose and mouth or also the scales(or it is some kind of hair?)?
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Post by thespaceinvader »

Entirely up to you, i'd've thought. But personally, i'd put minimal detailing into the line work, since it's just too difficult to get that sort of detail into lines that this stage.
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Post by Shadow »

toms wrote:I hope I am not too late yet. I put my hands on the mermaid.
Never too late. Quite good.
jdsampayo wrote:How I must draw the head?
Also good as the thespaceinvader said. It is up to you the linework is just there to get the shape right.
If it helps you to sketch it out it is Ok but later the linework will get removed or entirely recolored depends on how you shade the sprite.

@Shadow Master it is still time to jump in.
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
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Post by Shadow »

Next topic: Everything is hand-crafted

In this step we will just choose the color of the sprite and lay out the basic shading. That means one color and at least 3 different shades of it.
I would advise pastel colors for the bases. Not so bright not so saturated this are exclusive for the smaller shades.

I was lazy I took one prime color and used it on the whole sprite (I have still used at least 3 shades for every area though)
That's why I have chosen this big guys.

Example:
ImageImage

Before you start don't overdo it it is just another step. The aim is to get the basic shape and light directions right. You mustn't beat the the sprite to perfection yet.
Basicly you try to emulate the light that falls on the object. That is actual not completly exact but it is close enough to the truth.

For some further info read this

and our own internal Tutorial about shading.

One note though avoid pillow shading. Don't choose the darkest color at the beginning you'll have no room for the shadings later.

So again just a small step it mustn't look perfect yet.
(advised tool is the pencil)
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
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turin
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Post by turin »

Turin's attempt at step one; also known as "what turin did when he should have been studying". :P

I'll hopefully get around to step 2 before you post step 3.
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And I hate stupid people.
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