New Units
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irrevenant wrote:I forgot to say: It was never intended that all Wesnoth lines would go to level 3 or 4. This is for 'flavour' reasons as well as balance.
They're not intended to be included in the main factions, as far as I understood.THAWonderland wrote:Well, I really won´t mind my units not being included in the main game. I´m also creating a campaign where they will be availiable.
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
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Sure. I was just clarifying my earlier comment. In hindsight, maybe I should have just edited the original post...Tux2B wrote:They're not intended to be included in the main factions, as far as I understood.
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To Tux2B:
I like what you suggested for the Gryphon Knight, maybe I will try that
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I can understand why there is not a level 3 or 4 availiable for all units in the main game, but my campaign will feature at least level 3 for almost every unit (e.g. not for goblins), because when playing I don't like to have a good unit that can't develop any further.
Meanwhile I have also "designed" the following units:
Owl (level 1 monster neutral)
Tracker (level 1 human lawful, advances to Ranger)
Ranger (level 2 human lawful)
Goblin Darter (level 0 goblin chaotic)
I like what you suggested for the Gryphon Knight, maybe I will try that
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I can understand why there is not a level 3 or 4 availiable for all units in the main game, but my campaign will feature at least level 3 for almost every unit (e.g. not for goblins), because when playing I don't like to have a good unit that can't develop any further.
Meanwhile I have also "designed" the following units:
Owl (level 1 monster neutral)
Tracker (level 1 human lawful, advances to Ranger)
Ranger (level 2 human lawful)
Goblin Darter (level 0 goblin chaotic)
Some comments:THAWonderland wrote:Cool, thanks!
Here are the stats for the units:
Dwarvish Axeman:
Hits 26, Moves 4, Axe 7-2, cost 10
Dwarvish Rager:
Hits 64, Moves 6, Axe 10-4 berserk, cost 54
Gryphon Knight:
Hits 60, Moves 9, Claws 17-2 charge, cost 55
Stormrider:
Hits 62, Moves 10, Lance 15-3 charge, cost 58
Saurian Warlock:
Hits 40, Moves 6, Staff 7-2, Magic 10-4, cost 60, Heal, Teleport
Saurian Witchdoctor:
Hits 40, Moves 6, Staff 7-2, Magic 8-4, cost 55, Cure
Dwarvish Axeman: I take it this is a level 0 unit? seems kinda useless otherwise.
Dwarvish Rager: Might want to tone down the move to 5 like the rest of its line. They're scary enough as is to begin with. <_<;
Gryphon Knight: As the others said, Charge doesn't seem fitting there.
Saurian Witchdoctor: Maybe it should get heal as well? Not only does it have weaker attack, it has no healing ability, and no teleport, making it seem useless to ever get more than one, or to even bother leveling a Soothsayer to it to begin with.
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Yes. Here.Darn Penguin wrote:I think there's a thread about that in Ideas, if I'm not mistaken.breversa wrote: Are you still it still applies in the latest BFW version ?
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anyway. as of your last image, Bandit Chief has an extremely crappy-looking coat.Dwarf mother wrote:listen, little dwarf, that axeman is what you are going to be like if you dont eat all your porridge
as of the horsemen with flails, the chain part should be vertical. uncle gravity just wont let a free-hanging chain hang diagonally. but the lower 2 horsemen look quite promising.
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More new units:
Dwarvish Runepriest (level2) and Dwarvish Wizard (level3).
Unfortunately, the pictures show up quite dark again after uploading...
The level 1 unit is the Dwarvish Cleric (I'm going to present it later).
The tree will be this way:
level1 Cleric - level2 Runepriest or Runewarrior - level3 Wizard or Runemaster (already exists in mainline game)
I know that the wizard's facing is wrong, but I like it as it is...
By the way, all my units are fully animated!
Dwarvish Runepriest (level2) and Dwarvish Wizard (level3).
Unfortunately, the pictures show up quite dark again after uploading...
The level 1 unit is the Dwarvish Cleric (I'm going to present it later).
The tree will be this way:
level1 Cleric - level2 Runepriest or Runewarrior - level3 Wizard or Runemaster (already exists in mainline game)
I know that the wizard's facing is wrong, but I like it as it is...
By the way, all my units are fully animated!
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- dwarf-priest.png (2.85 KiB) Viewed 4514 times
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- dwarf-wizard.png (2.31 KiB) Viewed 4514 times
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