Overriding unit advancements
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Re: Overriding unit advancements
If wesnoth.game_config doesnt have campaign info then it should be added there.
With [lua][args] you can make use of preprocessing. Havent really used [args] though.
With [lua][args] you can make use of preprocessing. Havent really used [args] though.
Re: Overriding unit advancements
Okay, that is good to know. However, It is not critical so I won't worry about it. The main thing has already been achieved with the advancement event which is far superior to the [advancefrom] tag I was using before
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.