translate=? (solved)

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tsr
Posts: 790
Joined: May 24th, 2006, 1:05 pm

Re: translate=?

Post by tsr »

see http://wesnoth.pastebin.com/d557cc54e for a fix that seems to work ;)

/tsr
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doofus-01
Art Director
Posts: 4128
Joined: January 6th, 2008, 9:27 pm
Location: USA

Re: translate=?

Post by doofus-01 »

Yep, it does. Thanks, tsr.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
SkeletonCrew
Inactive Developer
Posts: 787
Joined: March 31st, 2006, 6:55 am

Re: translate=? (solved)

Post by SkeletonCrew »

@doofus-01 I did my tests which worked before only with the game interface.
I assume you tested tsr's fix with the test PBL campaign, since your addons
still don't have the field set.

I'll commit tsr's fix in a few minutes, so it will be in the next release.
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doofus-01
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Location: USA

Re: translate=? (solved)

Post by doofus-01 »

SkeletonCrew wrote:I assume you tested tsr's fix with the test PBL campaign, since your addons
still don't have the field set.
That is correct.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
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