[endlevel] tags - I don't understand them
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- solsword
- Code Contributor
- Posts: 291
- Joined: January 12th, 2009, 10:21 pm
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Re: [endlevel] tags - I don't understand them
Well... my problem, at least, has been solved. The trick seems to be having a human-controlled unit with canrecruit=yes alive and on the map at the end of turns. Other scenarios seem to end with the strange quick cycling through turns culminating with sometimes ambiguous "game over" dialogs (depending on what kind of flags you set in [endlevel]).
The Knights of the Silver Spire campaign.
http://www.cs.hmc.edu/~pmawhorter - my website.
Teamcolors for everyone! PM me for a teamcolored version of your sprite, or you can do it yourself. If you just happen to like magenta, no hard feelings?
http://www.cs.hmc.edu/~pmawhorter - my website.
Teamcolors for everyone! PM me for a teamcolored version of your sprite, or you can do it yourself. If you just happen to like magenta, no hard feelings?