Heading for 1.0
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- Viliam
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Re: Heading for 1.0
Big thanks! That's what I was waiting for.Dave wrote:We are now planning to head aggressively for 1.0.
(...)
We will freeze all strings at least 4 weeks before 1.0 is released to give translators a chance to catch up and so that we can deliver 1.0 with some complete translations.
I was not here from the beginning, but it is more than one year since I came. Being a part of Wesnoth community was a great experience; however, I feel it's time now to move to other projects.
Unfortunately, I am the only Slovak translator here; and I do not want to abandon the work unfinished. But neither do I want to continue doing it forever. Translating the 1.0 version and saying "Goodbye!" seems to be the best solution for me. In my mental checklist, there will be a "finished project" note, instead of "spent a long time, then quit". (Because most of my projects end unfinished, and I spent very much time doing the translation, this difference is very important for me.)
So, I am looking forward to version 1.0!
Or lock the forum. Not forever, just for the time being. People could post 2.0 ideas in the off-topic forum.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
That forum's starting to get out of hand people are coming up with crazy ideas just for the sake of ideas, but I don't think that the thread should be locked it just might need a revision of the what you shouldn't post stickies.scott wrote:Or lock the forum. Not forever, just for the time being. People could post 2.0 ideas in the off-topic forum.
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The effect is psychological. Some people get really mad when their ideas are not accepted. Have you ever seen a topic that says "Don't ignore"? What the poster means is "Don't say no." It sometimes spills over into the developer's or coder's forum. One guy actually posted (more or less) that his idea was in the FPI so thus he moved it straight to the developer discussions forum. Politely telling players that new ideas are temporarily off topic until the game reaches this milestone both allows lively discussion and (hopefully) avoids distraction. You could also just move the ideas forum to the bottom of the forum list between game development and off-topic.
(Spelling edits. Shame on me!)
(Spelling edits. Shame on me!)
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
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Just a reminder to everyone: free/libre/open-source does not work like commercial development. A release is more like a milestone. The 1.0 milestone is an important one, as it signifies the opinion of the developers that what they have created is finally ready to be called a product. But it doesn't (or shouldn't) signify the end of development (if it does, it's actually most likely to signal the beginning of fork-time). New ideas are not going to be rejected from this point on (unless Dave actually wants to trigger a fork). It's really just another release - albeit one that's generally psychologically important to the developers.
All this talk of locking the ideas forum, all this whining about how "my" idea isn't going to make the 1.0 cut - it's all silly. This is not going to be that big a deal. It's going to be a big deal, but not that big. Frankly, I'm waiting for version 9.3! That one's going to be the best!
All this talk of locking the ideas forum, all this whining about how "my" idea isn't going to make the 1.0 cut - it's all silly. This is not going to be that big a deal. It's going to be a big deal, but not that big. Frankly, I'm waiting for version 9.3! That one's going to be the best!
"When a man is tired of Ankh-Morpork, he is tired of ankle-deep slurry" -- Catroaster
Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.
Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.
xtifr is absolutely right. In fact. 1.0 signals the approach of a time when it's possible that even more ideas will be accepted, since the developers will no longer be worried about the possibility of 'accepting too many features and never making it to 1.0'.
David
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
xtifr wrote:Frankly, I'm waiting for version 9.3! That one's going to be the best!
Wow, I am? Here I thought I was just guessing!Dave wrote:xtifr is absolutely right.
(Ok, I'll go hide back under my rock now.)
"When a man is tired of Ankh-Morpork, he is tired of ankle-deep slurry" -- Catroaster
Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.
Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.