Better Scaling Algorithm
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Better Scaling Algorithm
I was wondering, how interested would people be in a better scaling algorithm so that zooming in and out looks better?
I had a go at implementing a better one, and it was very slow, and looked blurry normally, but looks good when zoomed out.
Below are images before and after when the game is zoomed out. Would there be much interest in me implementing this properly?
Normal:
With better scaling:
David
I had a go at implementing a better one, and it was very slow, and looked blurry normally, but looks good when zoomed out.
Below are images before and after when the game is zoomed out. Would there be much interest in me implementing this properly?
Normal:
With better scaling:
David
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- Posts: 537
- Joined: September 15th, 2003, 2:54 pm
- Location: Sheffield (UK)
- Contact:
Zooming
Hello,
I do tend to zoom out (old monitor not up to huge resolutions). So the idea of an option on which to use would be great. If the code is straightforwardsd and takes similar arguements is there a reason we can't have a choice or would that be too complex?
Thanks
Sithrandel
I do tend to zoom out (old monitor not up to huge resolutions). So the idea of an option on which to use would be great. If the code is straightforwardsd and takes similar arguements is there a reason we can't have a choice or would that be too complex?
Thanks
Sithrandel
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- Posts: 537
- Joined: September 15th, 2003, 2:54 pm
- Location: Sheffield (UK)
- Contact:
Zooming
Fair enough... I'm sure whatever you choose will be a good option
I think it is a very nice UI touch but less critical to the other gameplay enhancements on your list as I had never noticed a problem until I saw the improved version!
Thanks
Sithrandel
I think it is a very nice UI touch but less critical to the other gameplay enhancements on your list as I had never noticed a problem until I saw the improved version!
Thanks
Sithrandel