Green Mage
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We had a whole rainbow of mage ideas a long time ago. I mean every color truly was represented, and the silver mage eventually came out of that. Green was a frontrunner. I think the idea hinged on coming up with a unique aura or ability for any new variant. At the time the arch mage had teleport and it was given to a new color. I don't think cold damage type would cut it since there is already a human mage with cold damage. You would have to come up with a new effect for a new mage. However, every possible effect has also been suggested at some point in the past it seems like.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
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Good afternoon!
Yeah, he really needs something special. 3 proposals :
1-give him woodland movement (maybe ambush at lvl 3)
2-give him heals (maybe cures at lvl 3)
3-give him regenerates
Any of these would fit, but I like 1 most, followed by 3. 2 is already white mage territory, but he would still be quite different.
Yeah, he really needs something special. 3 proposals :
1-give him woodland movement (maybe ambush at lvl 3)
2-give him heals (maybe cures at lvl 3)
3-give him regenerates
Any of these would fit, but I like 1 most, followed by 3. 2 is already white mage territory, but he would still be quite different.
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I picked cold for now because nothing else fit.
It could be something like the elvish "entangle", perhaps?
EDIT: I have changed it, the green mage has impact, and the mage of nature has impact, pierce and cold, in "Earth Bolt", "Wind Bolt" and "Water Bolt". Do you like the idea of a mage with multiple attack types?
How would I add heal and ambush?
And the Mage of Nature (Level 3) flies, so he doesn't need woodland movement.... but it would be useful for the green mage.
Also, I have an image for a mage after "Mage of Nature", but I need a name. Here:
It could be something like the elvish "entangle", perhaps?
EDIT: I have changed it, the green mage has impact, and the mage of nature has impact, pierce and cold, in "Earth Bolt", "Wind Bolt" and "Water Bolt". Do you like the idea of a mage with multiple attack types?
How would I add heal and ambush?
And the Mage of Nature (Level 3) flies, so he doesn't need woodland movement.... but it would be useful for the green mage.
Also, I have an image for a mage after "Mage of Nature", but I need a name. Here:
- Attachments
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- Progression...
- Mage-Advance.png (12.02 KiB) Viewed 3906 times
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- Edited image for the next mage.
- nature-mage.png (2.5 KiB) Viewed 3908 times
If white was black and black was white, what would happen to zebra crossings?
Don't make it go up to level 4. That's reserved for one unit per tree, and the great mage already exists...
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
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How about making the green mage level one, mage of nature level two, and the other level 3? Only I wanted two stages, so I can develop the skills.
Also, I have edited the "zz-summoner" in that package, which do you think is better?
Also, I have edited the "zz-summoner" in that package, which do you think is better?
- Attachments
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- The modified "zz-summoner".
- diff-summoner.png (2.73 KiB) Viewed 3868 times
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- The current one.
- green-mage.png (1.77 KiB) Viewed 3869 times
If white was black and black was white, what would happen to zebra crossings?
Mage -> Green Mage -> Mage of Nature
That's just like the normal mage line. I think it's the best solution.
That's just like the normal mage line. I think it's the best solution.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Cold is generally associated with evil/undead--I don't think it's very appropriate for a human mage. However, I was thinking that it might be interesting to have an Earth mage, with impact magic. I think brown might be a better color for such a mage, but green's not completely unreasonable.
"When a man is tired of Ankh-Morpork, he is tired of ankle-deep slurry" -- Catroaster
Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.
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A brown mage-like unit would remind me a lot of a monk. IMHO, that's not a good thing for an earth mage.
Impact makes sense; I don't think it gaining attack types as it advances is a good idea.
Impact makes sense; I don't think it gaining attack types as it advances is a good idea.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Why would we have multiple mage units with cures? That seems boring and repetitive.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Except that Wesnoth doesn't have monks. I think any such confusion would be momentary at most. And a brown mage is straight out of Tolkien. But I won't insist on the point.turin wrote:A brown mage-like unit would remind me a lot of a monk.
Adding poison does seem like it would make green fit better. I actually thought of this too, but since I was (at the time) suggesting a switch to brown, I didn't bring it up. But if we stick with green, then it does seem like a reasonable suggestion. I do agree that adding cure seems redundant.
Maybe the Mage of Nature could be brown-and-green, and could get extra defense (a hard, bark-like covering).
(Although honestly, I think that a green mage/nature mage in general is encroaching a little too much on Elf territory, which is another reason I was suggesting brown as an alternative.)
"When a man is tired of Ankh-Morpork, he is tired of ankle-deep slurry" -- Catroaster
Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.
Legal, free live music: Surf Coasters at Double Down Saloon, Las Vegas on 2005-03-06. Tight, high-energy Japanese Surf-Rock.