Imperial Multiplayer Era - version 0.17 released
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Wait i made one this morning as a matter of fact!
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tomsik and disto eventually left, but me and your replacement had already pretty much won by that time. it would have taken awhaile to clear disto's castle out, but it would have happened eventually.
Oh no look out its a ray gun.
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
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- Posts: 837
- Joined: April 14th, 2005, 4:17 am
What? They show up for me. Since you know WML, perhaps you could post the code you think is erroneous?ILikeProgramming wrote:The current version does not have the images be external binaries, so the images don't show.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
I havent thought of ANY ways to balance the lavinians, other than uping the cost of the legionarre by 1 or 2.
anyone else have any thoughts on that?
anyone else have any thoughts on that?
Oh no look out its a ray gun.
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
I have thought of a way to beter ballance legionares: change resitance to blade to 20% instead of 30%
also, I was reminded today that aragwaith pikemen do the same amount of damage as spearmen, which I think need sto be fixed.
also, remove the resistance to impact, that way people can beat them.
shields did nohting against a good mace swing after all, and we need some weaknesses.
also, I was reminded today that aragwaith pikemen do the same amount of damage as spearmen, which I think need sto be fixed.
also, remove the resistance to impact, that way people can beat them.
shields did nohting against a good mace swing after all, and we need some weaknesses.
Last edited by unsung on September 22nd, 2005, 11:43 pm, edited 1 time in total.
Oh no look out its a ray gun.
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
- Doc Paterson
- Drake Cartographer
- Posts: 1973
- Joined: February 21st, 2005, 9:37 pm
- Location: Kazakh
- Contact:
The Legionairre should be at least 24 gold, and no, I'm not kidding- I think that's the majority of your problem right there.unsung wrote:I havent thought of ANY ways to balance the lavinians, other than uping the cost of the legionarre by 1 or 2.
anyone else have any thoughts on that?
As it is, you have a damaging melee unit that can do slow on both ranged and melee (?!?), is 50 defense on grassland (!?! ?!), and has good resistances......it's really really ridiculous just how unbalanced it is.
What is the rationale for having a unit with armor and a shield be as hard to hit as a ghost?
And two forms of slow?
The low defense in forest is interesting, but I don't think it fits well with the precedent set by other armored units. It's always been a minumum of 40, even for units like the Iron Mauler. Did they just not get the "forest training" course or something?
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
Historically legionary armies fared terribly in the forest. Terribly.Doc Paterson wrote:The low defense in forest is interesting, but I don't think it fits well with the precedent set by other armored units. It's always been a minumum of 40, even for units like the Iron Mauler. Did they just not get the "forest training" course or something?
- b.
La perfection est atteinte non quand il ne reste rien àajouter, mais quand il ne reste rien àenlever. - Antoine de Saint Exupery (of course)
1. tower shield.
2.pillia made people slower if it struck. I think I explained it in my first post.
3.ummm I don't know. they were effective on th eopen plains, and sucked miseraly in the woods so it was a situation of 1+1=2 for turin I gues (or whoever thought of it)
4.uhhhh thats too much. 20 is th emost I think. I think you were overreacting with that suggestion. I think it should be raised by 1 or 2 gold; if you add in my other suggestions I think it will be enough to finally balance it.
2.pillia made people slower if it struck. I think I explained it in my first post.
3.ummm I don't know. they were effective on th eopen plains, and sucked miseraly in the woods so it was a situation of 1+1=2 for turin I gues (or whoever thought of it)
4.uhhhh thats too much. 20 is th emost I think. I think you were overreacting with that suggestion. I think it should be raised by 1 or 2 gold; if you add in my other suggestions I think it will be enough to finally balance it.
Oh no look out its a ray gun.
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
1. He doesn't have a slow melee until level 2.Doc Paterson wrote:As it is, you have a damaging melee unit that can do slow on both ranged and melee (?!?), is 50 defense on grassland (!?! ?!), and has good resistances......it's really really ridiculous just how unbalanced it is.
2. He has 50% on grassland, but pretty bad everywhere else.
3. He has very low HP (30 is less than the elvish fighter).
3. I'm considering lowering his damage.
What is the rationale for having a unit with armor and a shield be as hard to hit as a ghost?
And two forms of slow?
Legioniares suck in forest, much more than a Heavy Infantryman would, because formations don't work there.Doc Paterson wrote:The low defense in forest is interesting, but I don't think it fits well with the precedent set by other armored units. It's always been a minumum of 40, even for units like the Iron Mauler. Did they just not get the "forest training" course or something?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
one last thing:
the age of heroes type version disto made ought to be included as well, IMO
the age of heroes type version disto made ought to be included as well, IMO
Oh no look out its a ray gun.
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
- Doc Paterson
- Drake Cartographer
- Posts: 1973
- Joined: February 21st, 2005, 9:37 pm
- Location: Kazakh
- Contact:
So, by that reasoning, they're using "formations" when they're alone, on grassland?turin wrote:Legioniares suck in forest, much more than a Heavy Infantryman would, because formations don't work there.Doc Paterson wrote:The low defense in forest is interesting, but I don't think it fits well with the precedent set by other armored units. It's always been a minumum of 40, even for units like the Iron Mauler. Did they just not get the "forest training" course or something?
Unless you're going to actually code formations in some way, I don't think the 50 defense makes any sense.
Remember that something like 50 defense also suggests that it's tough to even make contact (otherwise you'd convey this with a resistance). If they do have the capability to be this nimble and evasive, they really ought not to be 30 in the forest.
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
*sighs*
hey-it makes them different, which is good, and forest were bad fo rthem in history ,its something that was carried over. plus, it is hard to go thorugh the shield and make contact, unless your an ogre.
plus, its a way to get the effetct of formations and show what happens without them with out really doing it, which is hard with hexes.
pikemen sucked on their own, yet you aren't complaining about THAT.
(don't say that they didn't, because once on your own all the enemy had to do was close in and gut you. a pike wasn't able to move fast ebough to hit in a one on one fight)
hey-it makes them different, which is good, and forest were bad fo rthem in history ,its something that was carried over. plus, it is hard to go thorugh the shield and make contact, unless your an ogre.
plus, its a way to get the effetct of formations and show what happens without them with out really doing it, which is hard with hexes.
pikemen sucked on their own, yet you aren't complaining about THAT.
(don't say that they didn't, because once on your own all the enemy had to do was close in and gut you. a pike wasn't able to move fast ebough to hit in a one on one fight)
Oh no look out its a ray gun.
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
They could move fast enough, its just that a swordsman with basic skill can easily disarm a pikeman.unsung wrote:pikemen sucked on their own, yet you aren't complaining about THAT.
(don't say that they didn't, because once on your own all the enemy had to do was close in and gut you. a pike wasn't able to move fast ebough to hit in a one on one fight)
- Doc Paterson
- Drake Cartographer
- Posts: 1973
- Joined: February 21st, 2005, 9:37 pm
- Location: Kazakh
- Contact:
Is this logic? I think it goes without saying that the entire Wesnoth system and universe isn't based on reality. (Or maybe Drakes and Woses did fight in the Crusades....) They are created relative to the game that they are placed within, a realm established (in the case of warrior representations) by all other units. I realise that this particular faction is based largely on real history, but you're still choosing to have them interact with Wesnoth units in the Wesnoth system. Because of this, they must still exist in relation to the others, and should therefore refer to the guidlines and definitions that have emerged over time. It's for this reason that I say it's not very sensible to have a single unit conceptually gaining a formation bonus when it's alone on grassland, or to have that same unit (an armored unit) disregard the precedents of all other armored units and be able to avoid(dodge, sidestep or whatever) half of all non-magical attacks. We know that Wesnoth has always defined units as singular entities, and that interactive abilities have always been just that; abilities (leadership, illuminates, etc.). To suddenly disregard that singularity and say "he's in a formation," just seems like a silly execution of the concept.unsung wrote:*sighs*
pikemen sucked on their own, yet you aren't complaining about THAT.
(don't say that they didn't, because once on your own all the enemy had to do was close in and gut you. a pike wasn't able to move fast ebough to hit in a one on one fight)
I really don't want to get into a long debate over this; it's your guys' creation, and the decisions will of course be yours. All stubborness aside though, I think you really ought to consider some of these points.
Good luck with the era.
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme