Imperial Multiplayer Era - version 0.17 released
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I kinda did but then lost the passphase, i've asked frame but he seemed to have started to ignore me.turin wrote:Which graphics aren't showing up, then?Elvish Pillager wrote: In that case, you must not be using all the graphics!
PS: Who released Classical Era Fixed on the server? Can they delete it?
It's only the revised ones you gave me that are like that, the original ones were fine...Elvish Pillager wrote:If I'm not mistaken, those files have no support for multidirectional attack images.turin wrote: Which graphics aren't showing up, then?
In any case, I don't have time to fix it now, I'll probably do so after school.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
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- Elvish_Pillager
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Well, that's what I was (trying to be) saying. So we're good.turin wrote:It's only the revised ones you gave me that are like that, the original ones were fine...
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
OK. Well, do you have the original files that had the correct animations? I don't, but I really don't want to go through the files and redo it. I don't even know how they're supposed to be done.Elvish Pillager wrote:Well, that's what I was (trying to be) saying. So we're good.turin wrote:It's only the revised ones you gave me that are like that, the original ones were fine...
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
I have all of them from Shadow if thats what you want. They're here
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I have played two games with Disto today and we both came to some conclusions about balancing:
- The Aragwaiths are overpowered. Increasing the cost of the Spearman by one or two gold would already help a lot, but even then they might still be a bit too powerful.
- The Marauder Scout could get one more movement, or (some of) the other Marauders one less. This for making the Scout more attractive. For comparisson: the warrior only costs 1 more gold and has only one less movement, but it does quite a bit more damage (6-4 vs 6-3).
- Personally I think the Lavinian Auxiliary costs a little too much for a unit with only one 4-3 melee attack. Yes, it is a level 0 unit and thus does not give the opponent much xp, but that means it also has no ZOC. I think it would be better if the cost would be reduced by one or two gold.
But overall I think the Imperial Era is really great and would like to thank everybody who has worked / is working on it! And I heard from Disto that there might be plans to adding more factions to it? I can't wait
- The Aragwaiths are overpowered. Increasing the cost of the Spearman by one or two gold would already help a lot, but even then they might still be a bit too powerful.
- The Marauder Scout could get one more movement, or (some of) the other Marauders one less. This for making the Scout more attractive. For comparisson: the warrior only costs 1 more gold and has only one less movement, but it does quite a bit more damage (6-4 vs 6-3).
- Personally I think the Lavinian Auxiliary costs a little too much for a unit with only one 4-3 melee attack. Yes, it is a level 0 unit and thus does not give the opponent much xp, but that means it also has no ZOC. I think it would be better if the cost would be reduced by one or two gold.
But overall I think the Imperial Era is really great and would like to thank everybody who has worked / is working on it! And I heard from Disto that there might be plans to adding more factions to it? I can't wait
Can we have a release before soon, maybe after i've done the scout's death animations, because today so we could play with the aragwaith's i had to upload a new copy to the server, in which i had changed the foot types name to aragwaith with still didn't mean the swordsman worked as it wait originally correct.
As Hieronymus said we both came to the same conclusions about the factions. So that needs to be sorted, i was thinking putting the warriors speed down by 1 maybe, or giving the scout a special foottype and change the warriors....
And i suggested the Auxillary should be at 12 gold a time rather then anything more expensive.
As Hieronymus said we both came to the same conclusions about the factions. So that needs to be sorted, i was thinking putting the warriors speed down by 1 maybe, or giving the scout a special foottype and change the warriors....
And i suggested the Auxillary should be at 12 gold a time rather then anything more expensive.
I can release today, if you want, but first I have to fix the aragwaith image thing and commit your new animations.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
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Is this before or after my changes? The Spearman now has 32 hitpoints (was 36) and costs 16 gold (was 15).Hieronymus wrote:I have played two games with Disto today and we both came to some conclusions about balancing:
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
I'm uploading a new version that hopefully has the correct images; however, I haven't tested it...
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
yes, but it compensates by leveing up into units that have stats resembeling those of a lvl2.Hieronymus wrote:
- Personally I think the Lavinian Auxiliary costs a little too much for a unit with only one 4-3 melee attack. Yes, it is a level 0 unit and thus does not give the opponent much xp, but that means it also has no ZOC. I think it would be better if the cost would be reduced by one or two gold.
)
anyone want to play a mp game with me tommorow using htis faction?
(im -5 hours gmt so it would need ot be 17:00 gmt or later or I might be asleep since I go to bed late.)
about the ranged attacvks for the lavinians being animated, you could just show the soldier holding the pillia in one hand over his shoulder, and then have his arm extended fully, and the pillia flying off. just doing those two, and not showing the arm moving should make it easier.
Ive noticed that the lavinians are hoorible agianst ghosts, but balanced against skelotons.
when fighting orcs, it seems fairly balanced.
Oh no look out its a ray gun.
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
Urgh, it hasn't let me upload 0.5. It keeps giving me a "connection timed out" error.
Does anyone know why this is?
Does anyone know why this is?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm