Era of Chaos v1.4.0 for Wesnoth 1.12 and 1.13

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swangdoodles
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Re: Era of Chaos v0.9.0 for Wesnoth 1.10 and 1.11

Post by swangdoodles »

Oke. Understood. I do see that there is a L3 demon that is a healer. So that is good compensation for the lack of a demon-trait.
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Re: Era of Chaos v0.9.0 for Wesnoth 1.10 and 1.11

Post by Astoria »

swangdoodles wrote:Oke. Understood. I do see that there is a L3 demon that is a healer. So that is good compensation for the lack of a demon-trait.
Also, remember that 5 of your recruits have the "biomechanical" trait, so the faction is already resistant to poison, drain, and plague.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
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Re: Era of Chaos v0.9.0 for Wesnoth 1.10 and 1.11

Post by adr3n »

is there any progress/updates on this, i cant wait for the new updates...
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Re: Era of Chaos v0.9.0 for Wesnoth 1.10 and 1.11

Post by Astoria »

adr3n wrote:is there any progress/updates on this, i cant wait for the new updates...
We're planning on releasing a new version soon, when we're done with the Elementals.
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Re: Era of Chaos v0.8.0 for Wesnoth 1.10 and 1.11

Post by Astoria »

Era of Chaos version 1.0.0 is now available!

Image

This version includes a load of new things and changes, including the addition of two new factions and the merging of two others (the Wild Humans and Outlaws). It's also possibly the final release with added factions, as we're going to focus more on balancing the era and improving art and gameplay. I hope you'll all enjoy the "finished" Era of Chaos in this 1.0.0 release.

Changelog:

Code: Select all

1.0.0:

-Animation fixes
-Added the missing basic shaxthal palettes
-Made a basic "Use Shaxthal Surface Variations" mod
-Renamed Chaos and Biomechanical Advanced Crossbowman to Arbalestier
-Added the Elementals
-Updated Chaos Bowman sprites
-Updated Desert Druid sprite
-Rebalanced the Desert Shaman line
-Buffed the Quenoth Scout line
-Added the Aragwaithi
-New portraits for the Chaos Invader and Chaos Knight
-Lowered the Headhunter's cost to 15
-Merged the Outlaws and Wild Humans
-Tweaked the Wild Humans' stats
-Changed the Flamethrower's ranged attack to fire
Last edited by Astoria on February 14th, 2013, 8:01 am, edited 1 time in total.
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Re: Era of Chaos v1.0.0 for Wesnoth 1.10 and 1.11

Post by Lord-Knightmare »

Awesome 8) This just gets better and better :D . Which faction are you guys planning to add next? Minotaurs? Orc Tribes? :hmm:
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Re: Era of Chaos v1.0.0 for Wesnoth 1.10 and 1.11

Post by vultraz »

Lord-Knightmare wrote:Which faction are you guys planning to add next? Minotaurs? Orc Tribes? :hmm:
We considered Orcs, but for the fact that there are so few custom orc units, we decided to hold those until our artist had completed some sprites for them, which probably won't be soon.

Also, we don't want to add too many factions, as EoC isn't meant to be a kind of Ageless Era copy.
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Re: Era of Chaos v1.0.0 for Wesnoth 1.10 and 1.11

Post by Lord-Knightmare »

We considered Orcs, but for the fact that there are so few custom orc units, we decided to hold those until our artist had completed some sprites for them, which probably won't be soon.
So, an Orcish Nomads faction might come out. :hmm:

Now, a typo mistake I found whenever I play with this era:
Screen Shot 2013-02-14 at 11.13.25 AM.png
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Re: Era of Chaos v1.0.0 for Wesnoth 1.10 and 1.11

Post by vultraz »

Lord-Knightmare wrote:Now, a typo mistake I found whenever I play with this era:
Screen Shot 2013-02-14 at 11.13.25 AM.png
Thank you for reporting, I've committed a fix. In the meantime, the typo is in factions/heroes/sylvans.cfg if you want to fix it in your local copy.
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Re: Era of Chaos v1.0.0 for Wesnoth 1.10 and 1.11

Post by Lord-Knightmare »

Could the cost of the Blood Hulk be increased by 2 or 1 gold? I get spammed by Blood Hulks and Thin Bloods every time I play the faction.
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Re: Era of Chaos v1.0.0 for Wesnoth 1.10 and 1.11

Post by Astoria »

Lord-Knightmare wrote:Could the cost of the Blood Hulk be increased by 2 or 1 gold? I get spammed by Blood Hulks and Thin Bloods every time I play the faction.
I've already decreased the bulk of the Blood Hulk, and I don't really feel like it's overpowered. I am aware the AI likes to recruit only Blood Hulks and Thinbloods, but that is not a problem with the units, but rather with the AI.
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Re: Era of Chaos v1.0.1 for Wesnoth 1.10 and 1.11

Post by vultraz »

Era of Chaos version 1.0.1 is out

This is a bugfix release, no new balancing changes or updates.

Code: Select all

1.0.1

-Fixed typo in Heroes era recruit list that was causing errors
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
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Re: Era of Chaos v1.0.1 for Wesnoth 1.10 and 1.11

Post by Astoria »

Hello everyone,

I need help balancing the era. So far, I've done everything alone, and I'd like to have some feedback from others. So, if you have something to say about the era balancing, feel free to PM me or post in this thread, so we can balance it better and make it more fun for everyone.

Thanks in advance,

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Re: Era of Chaos v1.0.1 for Wesnoth 1.10 and 1.11

Post by adr3n »

this error appears when i tried to peek at the demon zephyr description....
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Re: Era of Chaos v1.0.1 for Wesnoth 1.10 and 1.11

Post by Astoria »

adr3n wrote:this error appears when i tried to peek at the demon zephyr description....
Fixed.
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