Additional Mage Specialization
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Additional Mage Specialization
Hi,
I've thought that Mages may be additionally divided by elemental specs:
Mage - Fire Mage - Firelord - Fire Avatar (Good damage dealer with great ranged attacks but a little bit weak in close combat)
- Ice Mage - Frostlord - Frost Avatar (Average ranged DD that can stun his enemies, making them to lose 1 turn)*
- Stone Mage - Stonelord - Stone Avatar (Average ranged DD with increased amount of HP and slowing attack - may be used as "semi-tank")
- Storm Mage - Stormlord - Skyfire Summoner (Good ranged DD)
instead of just advancing like "Red Mage - Archmage - Great Mage".
* "Stunner" trait have only 3% of activating.
I'd like to know your opinion.
I've thought that Mages may be additionally divided by elemental specs:
Mage - Fire Mage - Firelord - Fire Avatar (Good damage dealer with great ranged attacks but a little bit weak in close combat)
- Ice Mage - Frostlord - Frost Avatar (Average ranged DD that can stun his enemies, making them to lose 1 turn)*
- Stone Mage - Stonelord - Stone Avatar (Average ranged DD with increased amount of HP and slowing attack - may be used as "semi-tank")
- Storm Mage - Stormlord - Skyfire Summoner (Good ranged DD)
instead of just advancing like "Red Mage - Archmage - Great Mage".
* "Stunner" trait have only 3% of activating.
I'd like to know your opinion.
Re: Additional Mage Specialization
Sounds cool. I think it would be awesome.
Advice:
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ok bye m8. I'm serious.
Re: Additional Mage Specialization
hmm, would really like to see storm and ice mages, though maybe giving them more variety? how about having the ice mage with a drain, or the stone lord capable of summoning stone creatures? otherwise they might end up all being good ranged units with fire and cold attacks.
ps: I am not sure how the stone mage would turn out, though he would definitely be the most unique.
ps: I am not sure how the stone mage would turn out, though he would definitely be the most unique.
Guys I never thought I'd come back to this forum after 8 years this is wild
- Great_Mage_Atari
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Re: Additional Mage Specialization
Maybe he throws pebbles at people at Lv. 1, and some larger rocks at them at Lv. 2.Boldek wrote:ps: I am not sure how the stone mage would turn out, though he would definitely be the most unique.
No but really. This is a not-so-bad idea. Now, I doubt this will ever make it to mainline, but it would make a nice era.
Re: Additional Mage Specialization
art advice:
My new account is: Power_Pixel_Wannabe. Yea. Yea.... Why are you still reading this? What the heck m8? You have some kind of problem? Yea. I draw. NO I'M NOT 5 ANYMORE!!! Little brats.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
- Great_Mage_Atari
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- Joined: July 26th, 2011, 5:07 pm
Re: Additional Mage Specialization
I would if given the chance, but hopefully nobody frankensteins these. That would be horrible for such a great project like this.
Re: Additional Mage Specialization
You should all play era of magic (Enlightened faction).
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth
Re: Additional Mage Specialization
The (historical) Names for the Elements are Fire,Water,Earth and Air. They have a reasonable Meaning. The Terms above are poetic though senseless (imo).
"Sir! We are surrounded by our enemies!" - "Excellent ! We can attack in every direction!"
"Make everything as simple as possible, but not simpler." -- Albert Einstein
No Source - No Binary - No Trust!
Map Wesnoth Springs - The great War [200x120],Player=9
"Make everything as simple as possible, but not simpler." -- Albert Einstein
No Source - No Binary - No Trust!
Map Wesnoth Springs - The great War [200x120],Player=9
- Great_Mage_Atari
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- Joined: July 26th, 2011, 5:07 pm
Re: Additional Mage Specialization
Red and White Mages arent Fire and Arcane MagesMetalKing wrote:The (historical) Names for the Elements are Fire,Water,Earth and Air. They have a reasonable Meaning. The Terms above are poetic though senseless (imo).
Re: Additional Mage Specialization
and what is wrong with someone making his own take on wizardry? I play era of magic, and I don't see the problem with another mage bunch.
Guys I never thought I'd come back to this forum after 8 years this is wild
Re: Additional Mage Specialization
There's none, but maybe the OP didn't know about it and would be delighted by it. I was just saying.
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth
Re: Additional Mage Specialization
Is storm mage a thunder, wind or water user? maybe he could fly?
Stone mage must definetly got impact damage without magical ability (like a catapult or something).
Maybe some of those mages could use 2 different spells instead of basic one?
Like, Ice mage could stun the enemy or make them slower (different damages)...
Fire mages... well, they are good as they are now.
and...
What! no Dark mages? why?!
Stone mage must definetly got impact damage without magical ability (like a catapult or something).
Maybe some of those mages could use 2 different spells instead of basic one?
Like, Ice mage could stun the enemy or make them slower (different damages)...
Fire mages... well, they are good as they are now.
and...
What! no Dark mages? why?!
Re: Additional Mage Specialization
yes .. interesting factGreat_Mage_Atari wrote:Red and White Mages arent Fire and Arcane MagesMetalKing wrote:The (historical) Names for the Elements are Fire,Water,Earth and Air. They have a reasonable Meaning. The Terms above are poetic though senseless (imo).
*edit*
I did think about other (Types of) Mages. The Elements are the Forces that exist and are avialable for Application. I think it's not rational if all Mage specialize on just one of them though if he do he should get better with the Element he did study/train the most. Mages like White Mage, Shadow Mage (grey?) and Dark Mage (Black?) refers anyway to their Alignment. I did translate Red Mage always automatically into Fire-Mage. Also the Lightnings of Delfador matches to Fire.
Assumming that a Mage can decide what Techniques he learns or develop it's reasonable if a Mage specialize on Techniques that focus on Stone. Shall Stone Mage do other Things which concern Stones e.g. making them hard like Stones etc.?
"Sir! We are surrounded by our enemies!" - "Excellent ! We can attack in every direction!"
"Make everything as simple as possible, but not simpler." -- Albert Einstein
No Source - No Binary - No Trust!
Map Wesnoth Springs - The great War [200x120],Player=9
"Make everything as simple as possible, but not simpler." -- Albert Einstein
No Source - No Binary - No Trust!
Map Wesnoth Springs - The great War [200x120],Player=9
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Re: Additional Mage Specialization
I don't think red magi are necessarily specialised in fire. In Delfador's Memoirs and the backstory of Liberty they use magic to control earth, and Crelanu's invisibility potion isn't especially fire-related. I assumed they used fire in combat because it was the easiest element to fight with magically.
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Re: Additional Mage Specialization
They represent the undead faction, so I don't see any need of putting it into "holy" factions (Loyalists, Rebels).Rozard wrote:What! no Dark mages? why?!