Era of the Future Development
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Re: Era of the Future Development
Alright, thanks. I'll get to work on it tomorrow probably. I think we should make alternate units for the magic users.
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
- Pentarctagon
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- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Era of the Future Development
@what Huston posted on the top of page 2:
i think that having 7-4 for both range and melee and 55hp is very strong offensively for a steadfast unit. 6-4 melee and 5-5 range would be better for a unit that is supposed to be used mostly defensively, otherwise it starts straying into the realm of almost-invincible-tank-units.
i think that having 7-4 for both range and melee and 55hp is very strong offensively for a steadfast unit. 6-4 melee and 5-5 range would be better for a unit that is supposed to be used mostly defensively, otherwise it starts straying into the realm of almost-invincible-tank-units.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Era of the Future Development
ok.
coded Rebellion During the Dark Age
Currently working on:
Era of the Future
Currently working on:
Era of the Future
Re: Era of the Future Development
[quote="Huston"]the folowing units exist
tahts all of them. here is the zip containing the developement version of the Era of the Future:
Mirion please add any images you do to the file and then repost it so that everyone can take a look at them. i'll continue learning to do the images too. but i guarantee yours will come out better because you have more experience.
Code: Select all
Manta Rider -> Stingray Rider -> Serpent Rider
Dwarvish Hunter -> Dwarvish Huntsman -> Dwarvish HuntsMaster
-> Wave Rider -> Wave Master
/
Ocean Apprentice - - -> Ice Apprentice -> Crystal Master
\
-> Ocean Shaman -> Ocean Mystic
Baby Sea turtle -> Sea Turtle -> Giant Sea Turtle
Amateur Tamer -> Expert Tamer
... -> ... -> Giant Crab
Mirion please add any images you do to the file and then repost it so that everyone can take a look at them. i'll continue learning to do the images too. but i guarantee yours will come out better because you have more experience.
Last edited by Huston on July 8th, 2009, 7:19 am, edited 1 time in total.
coded Rebellion During the Dark Age
Currently working on:
Era of the Future
Currently working on:
Era of the Future
- Pentarctagon
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Re: Era of the Future Development
i downloaded and tested it out. it works fine, but you did the opposite of what i think you meant to for the terrain defenses.
this means that the units with this movetype will get 80% on frozen and tundra.
this is what it should be:
sorry about this, i kinda missed it when you asked on the other thread. my mind has a tendency to assume movetypes work the opposite of how they actually do.
also, instead of making movetypes that are slightly different from existing ones, you can simply add the specific changes to that unit.
ex.:
just put whatever modifications you want directly underneath the unit description.
Code: Select all
[defense]
deep_water=50
shallow_water=60
swamp_water=40
flat=30
sand=30
forest=30
hills=50
mountains=50
village=60
castle=60
cave=50
tundra=20
frozen=20
canyon=60
cavewall=60
fungus=30
[/defense]
this is what it should be:
Code: Select all
[defense]
deep_water=50
shallow_water=40
swamp_water=60
flat=70
sand=70
forest=70
hills=50
mountains=50
village=40
castle=40
cave=50
tundra=80
frozen=80
canyon=40
cavewall=40
fungus=70
[/defense]
also, instead of making movetypes that are slightly different from existing ones, you can simply add the specific changes to that unit.
ex.:
Code: Select all
[resistance]
pierce=X
[/resistance]
[movement_costs]
fungus=Y
[/movement_costs]
[defense]
fungus=Z
[/defense]
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Era of the Future Development
well pentarctagon. if you could fix it and reupload the new zip file i's appreciate it. my computer that has the speed to upload the file is already shutdown for the night. if not, i'll fix it later today
coded Rebellion During the Dark Age
Currently working on:
Era of the Future
Currently working on:
Era of the Future
- Pentarctagon
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Re: Era of the Future Development
ok, here's the new version. btw, i edited the resistances in the sea_dwarf_foot and Ocean_Riders.cfg so that they were standard dwarf resistances and gave the ice apprentice/crystal master their unique resistances, since it didn't make sense for all of them to have 60% cold resistance and -20% fire weakness.
Edit: removed it since you put a newer version in your post.
Edit: removed it since you put a newer version in your post.
Last edited by Pentarctagon on July 8th, 2009, 7:14 pm, edited 2 times in total.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Era of the Future Development
ok. thanks for fixing it.
coded Rebellion During the Dark Age
Currently working on:
Era of the Future
Currently working on:
Era of the Future
- Pentarctagon
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- Posts: 5564
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Era of the Future Development
no problem, it was my fault for giving you bad info in the first place anyway, so i should be the one to fix it.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Era of the Future Development
don't give the crab steadfast. that's the turtle's thing.
also, u made the giant crab lvl 3 when it does lvl 1 melee damage and lvl 1 ranged damage. and has steadfast. also, could someone teach me the resists, and how 2 write them and read them?
my idea on the crab was 2 use it as a sort of basic infantry. to compare 2 loyalist, it would be a HI. The manta would be a merman. we need an actual dwarf fighter.
a problem: these guys don't seem 2 have much fire or arcane. maybe we could give the dwarf shamen arcane? i have a unit coming up later 2day to make fire.
i hope u guys don't mind having 2 transfer my stuff from the forum. I don't know how
l8ter 2day: Angel of the deep and his tree, and if i have time, an archer type. (dwarf with a hose that sprays people afar for some ranged cold damage and unleashes a blast of water up close.)
I don't think it makes sense using whip long ranged: when u compare that 2 an archer, it would be like that whip reaching a longbowman standing 2 far for any melee 2 hit. but then again, dwarves before use hatchets, and that's not much better....
on an unrelated note, maybe a priest type unit?
also, u made the giant crab lvl 3 when it does lvl 1 melee damage and lvl 1 ranged damage. and has steadfast. also, could someone teach me the resists, and how 2 write them and read them?
my idea on the crab was 2 use it as a sort of basic infantry. to compare 2 loyalist, it would be a HI. The manta would be a merman. we need an actual dwarf fighter.
a problem: these guys don't seem 2 have much fire or arcane. maybe we could give the dwarf shamen arcane? i have a unit coming up later 2day to make fire.
i hope u guys don't mind having 2 transfer my stuff from the forum. I don't know how
l8ter 2day: Angel of the deep and his tree, and if i have time, an archer type. (dwarf with a hose that sprays people afar for some ranged cold damage and unleashes a blast of water up close.)
I don't think it makes sense using whip long ranged: when u compare that 2 an archer, it would be like that whip reaching a longbowman standing 2 far for any melee 2 hit. but then again, dwarves before use hatchets, and that's not much better....
on an unrelated note, maybe a priest type unit?
Re: Era of the Future Development
Wesfreak. i'm leaving it with steadfast or i'm going to create a modified version of steadfast called ARMORED. which will basically be a steadfast only instead of raising the chance to dodge to 50 it will reduce damage recieved by maybe 5%
as for the whip, someone who is an expert at using a whip can hit stuff about 40 feet away from them, if they have the right length whip.
the following units exist now. also we need 2 more unit lines only to make it even with the Welkin.
thats all of them so far. I have balanced the sea turtle line with the crab line(since they are both tank units essentially, and their alignments are opposite it seemed right to balance them. Here is the zip containing the development version of the Era of the Future:
I'm dubbing this release Dev. Version 0.0.7
this release does incorporate Pentarctagon's fix to the Movement Types.
This release also contains a bugfix for the sea dwarves main faction file.
Mirion please add any images you do to the file and then repost it so that everyone can take a look at them. i'll continue learning to do the images too. but i guarantee yours will come out better because you have more experience.
as for the whip, someone who is an expert at using a whip can hit stuff about 40 feet away from them, if they have the right length whip.
the following units exist now. also we need 2 more unit lines only to make it even with the Welkin.
Code: Select all
Manta Rider -> Stingray Rider -> Serpent Rider
Dwarvish Hunter -> Dwarvish Huntsman -> Dwarvish HuntsMaster
-> Wave Rider -> Wave Master
/
Ocean Apprentice - - -> Ice Apprentice -> Crystal Master
\
-> Ocean Shaman -> Ocean Mystic
Baby Sea turtle -> Sea Turtle -> Giant Sea Turtle
Amateur Tamer -> Expert Tamer
Crab -> Overgrown Crab -> Giant Crab
I'm dubbing this release Dev. Version 0.0.7
this release does incorporate Pentarctagon's fix to the Movement Types.
This release also contains a bugfix for the sea dwarves main faction file.
Mirion please add any images you do to the file and then repost it so that everyone can take a look at them. i'll continue learning to do the images too. but i guarantee yours will come out better because you have more experience.
coded Rebellion During the Dark Age
Currently working on:
Era of the Future
Currently working on:
Era of the Future
Re: Era of the Future Development
then make the sea turtle a defense tank, for holding position, and the crab an offence tank. give it dreadnaught (however u spell it). i was thinking giant crab, monster crab, war crab, but i guess this works 2.
Here is the angel line, 2 give them some arcane and fire amage.
#textdomain Era_of_the_Future
filled out all i can.
the tree: he can lvl up into angel of vengence, angel of valour or angel of battle. (stole these names, hope that's ok)
angel of vengence carries a blade of holy fire, and his attacks have counter. (revenge for being hit) and has decent ranged, still arcane. He doesn't lvl. i was thinking he could have an ability called vengence, where any unit that kills him takes damage (or is killed).
angel of valour keeps arcane damage, and angel of battle has the best melee.
all of these guys have 60 def in water and 50% everywhere else.
Here is the angel line, 2 give them some arcane and fire amage.
#textdomain Era_of_the_Future
Code: Select all
[unit_type]
id=
name= _Angel of the Deep
race=Sea dwarves
gender=
image=
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=20
movement_type=
movement=7
experience=18
level=1
alignment=lawful
cost=20
usage=
description= _ "The sea gods reward the ennering faith of the dwarves by sending them help in time of great need. these minor angels are sometimes seen fighting alongside sea dwarf armies."
#the melee attack(remove if the unit doesn't have a melee attack)
[attack]
name=blessed sword
description= _"A sword made of arcane light"
icon=
type=melee
range=melee
#any weapon specials go here inside of a [specials] tag
damage=6
number=3
[/attack]
#the ranged attack(remove if the unit doesn't have a melee attack)
[attack]
name=lightbeam
description= _"a beam of blessed light smights foes from afar."
icon=
type=ranged
range=
#any weapon specials go here inside of a [specials] tag
damage=4
number=3
[/attack]
[/unit_type]
the tree: he can lvl up into angel of vengence, angel of valour or angel of battle. (stole these names, hope that's ok)
angel of vengence carries a blade of holy fire, and his attacks have counter. (revenge for being hit) and has decent ranged, still arcane. He doesn't lvl. i was thinking he could have an ability called vengence, where any unit that kills him takes damage (or is killed).
angel of valour keeps arcane damage, and angel of battle has the best melee.
all of these guys have 60 def in water and 50% everywhere else.
Re: Era of the Future Development
that depends where'd you get them from?wesfreak wrote:
the tree: he can lvl up into angel of vengence, angel of valour or angel of battle. (stole these names, hope that's ok)
EDIT: Way got one sprite done. at the very least it will be the base image for the Dwarvish Hunter. Also Turuk if you can go through the units and make better descriptions. Please do.
Re: Era of the Future Development
Alright first of all, I think it would be better if the dwarves were a technologically advanced. Also, I'm not liking this two animal tank thing. I'm not really that big of a fan of both but I can live with one, I think that the crab should be traded for a dwarven tank unit.
I also have a question, Stingrays and such can't walk on land, so how would such units get around on land?
I think another line could be added to the hunter line so as can use the spear as a ranged weapon rather then start using a net.
I also have a question, Stingrays and such can't walk on land, so how would such units get around on land?
I think another line could be added to the hunter line so as can use the spear as a ranged weapon rather then start using a net.
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Re: Era of the Future Development
ok. so crab tank is out. i can easily remove it/ edit it to not be a tank. but i still think it should be a nice little unit. after all what good is a tamer without anything to tame?Mirion147 wrote:Alright first of all, I think it would be better if the dwarves were a technologically advanced. Also, I'm not liking this two animal tank thing. I'm not really that big of a fan of both but I can live with one, I think that the crab should be traded for a dwarven tank unit.
I don't know. but i do know the sea serpent can. also if we prohibit it from going on land we'll have to include a bunch of maps with the era in order to make the riding line feasible.Mirion147 wrote: I also have a question, Stingrays and such can't walk on land, so how would such units get around on land?
so have the level 1 hunter advance to either a spear and net user and just a spear user?*scratches head* ok. i'll code that up as soon as i get a chance.Mirion147 wrote: I think another line could be added to the hunter line so as can use the spear as a ranged weapon rather then start using a net.
the next sprite i was going to try and do was the sea turtle line. is that ok with you mirion? oh and what do you think of the sprite mirion?