Ageless Era - Current Version: 4.33
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- RenoOfTurks
- Posts: 215
- Joined: May 7th, 2009, 1:52 pm
Re: Ageless Era - Released Version 2.6
hi guy : )
*the Summoner III usually can become level 4!in the ageless era the summoner III cannot level up...Summoner IIII have summone abilty and circle of life ability...
*the Summoner III usually can become level 4!in the ageless era the summoner III cannot level up...Summoner IIII have summone abilty and circle of life ability...
I am looking for mnewton1 to give him suggestions on his era
can anyone give me a link or directions 2 find the discussion topic on ageless era? i have a bunch of ideas 2 give mnewton1, i just cant find where
edit: wow. i thought i posted this as a new thread. worlds biggerst fail.
edit: wow. i thought i posted this as a new thread. worlds biggerst fail.
Last edited by wesfreak on June 7th, 2009, 9:01 pm, edited 1 time in total.
Re: I am looking for mnewton1 to give him suggestions on his era
Faction and Era Contributions.
Re: Ageless Era - Released Version 2.6
Moved. You could have found this easily if you had looked through the relevant forum. It is an era, hence look in Faction and Era Contributions, and it was the 6th thread down. Not only that, use search in the future to find threads instead of asking others to find them for you.wesfreak wrote:can anyone give me a link or directions 2 find the discussion topic on ageless era? i have a bunch of ideas 2 give mnewton1, i just cant find where
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Re: Ageless Era - Released Version 2.6
kk so here r the things i found:
Drakes:only some of the drakes have changed animation and i think the inferno drake should lvl up into armegedon drake.
Primeval: the followers or the sages should have an ability if they don't lvl up. also, the higher lvl forms of the apprentice r weaker then most lvl 3 units that have 3 attacks. The monk, in my opinion, needs some ability like battle tutor or something. I'd say heal but everyone regenerates.
the Damned: If u call something a sniper, give it marksman. I also found the Daemon and Archdaemon 2 weak for their lvls.
the fawn leaders should do a bit more damage, and the explorer puck either needs serious buffing or to be made a lvl 0. it does less damage then wc.
High elves: the sylvanus does a 2 little damage for one of the greatest mages in the class. the gendarme need more hp
ceresians: when looking at the unit description of the halbredier it sais parse error when parsing help text: corrupted original file. i think this means u cant lvl them up either.
cavernei: almost exactly the same as dwarves. y not lob the watcher into another dwarf based faction and remove them?
summoners: all the lvl 3 summoners should have summon, the rhami turns into completely different unit types: from low damage high strikes to low strikes high damage or to high strikes low damage and then high damage low strikes. Also, the dimensional gate 2 and 3 can become the same elementals, from lvl 1 to lvl 2 or from lvl 2 to lvl 2. this should be fixed. the summon effect doesn't work as well.
Ukians: these really need work. the horse units r useless because runners are as fast and better, civillians should lvl up and either lvl up a subcommander 2 a lvl 4 commander or call it a commander.
devillings: the flappers are now lvl 1, yes, but don't seem much different from when they were lvl 0. now they just have zoc and cost more.
desert elves: these need mages or archers with a fire arrow.
i know this sounds mean but i intend this 2 be constructive criticism. I think its a great idea that u did all of this, and u should get an expert gave developper, scratch that a team of expert game developers 2 help. its a huge job and should be their job. this thing could also use an rpg era, even thought rpg is out of stile.
Drakes:only some of the drakes have changed animation and i think the inferno drake should lvl up into armegedon drake.
Primeval: the followers or the sages should have an ability if they don't lvl up. also, the higher lvl forms of the apprentice r weaker then most lvl 3 units that have 3 attacks. The monk, in my opinion, needs some ability like battle tutor or something. I'd say heal but everyone regenerates.
the Damned: If u call something a sniper, give it marksman. I also found the Daemon and Archdaemon 2 weak for their lvls.
the fawn leaders should do a bit more damage, and the explorer puck either needs serious buffing or to be made a lvl 0. it does less damage then wc.
High elves: the sylvanus does a 2 little damage for one of the greatest mages in the class. the gendarme need more hp
ceresians: when looking at the unit description of the halbredier it sais parse error when parsing help text: corrupted original file. i think this means u cant lvl them up either.
cavernei: almost exactly the same as dwarves. y not lob the watcher into another dwarf based faction and remove them?
summoners: all the lvl 3 summoners should have summon, the rhami turns into completely different unit types: from low damage high strikes to low strikes high damage or to high strikes low damage and then high damage low strikes. Also, the dimensional gate 2 and 3 can become the same elementals, from lvl 1 to lvl 2 or from lvl 2 to lvl 2. this should be fixed. the summon effect doesn't work as well.
Ukians: these really need work. the horse units r useless because runners are as fast and better, civillians should lvl up and either lvl up a subcommander 2 a lvl 4 commander or call it a commander.
devillings: the flappers are now lvl 1, yes, but don't seem much different from when they were lvl 0. now they just have zoc and cost more.
desert elves: these need mages or archers with a fire arrow.
i know this sounds mean but i intend this 2 be constructive criticism. I think its a great idea that u did all of this, and u should get an expert gave developper, scratch that a team of expert game developers 2 help. its a huge job and should be their job. this thing could also use an rpg era, even thought rpg is out of stile.
Re: Ageless Era - Released Version 2.6
You did. You seemed to have not read the part where I moved it since it did not need to be a new thread. As you failed to search for the existing one, the fail part is still applicable.wesfreak wrote:edit: wow. i thought i posted this as a new thread. worlds biggerst fail.
You have good jokes.wesfreak wrote:I think its a great idea that u did all of this, and u should get an expert gave developper, scratch that a team of expert game developers 2 help. its a huge job and should be their job.
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- RenoOfTurks
- Posts: 215
- Joined: May 7th, 2009, 1:52 pm
Re: Ageless Era - Released Version 2.6
The monk, in my opinion, needs some ability like battle tutor...u are an eretic O_O! the battle tutor is only for the saurian!! O_O
cavernei: almost exactly the same as dwarves. y not lob the watcher into another dwarf based faction and remove them? true are very similar to the dwarf..but the watcher make the playng style very very very different!!have the teleport ability..
cavernei: almost exactly the same as dwarves. y not lob the watcher into another dwarf based faction and remove them? true are very similar to the dwarf..but the watcher make the playng style very very very different!!have the teleport ability..
Last edited by RenoOfTurks on June 7th, 2009, 11:43 pm, edited 1 time in total.
Re: Ageless Era - Released Version 2.6
y should it be for saurian only? if u don't like that, something else. mabye leadership, or summoning, or something 2 compensate for no lvl 3 form.
- RenoOfTurks
- Posts: 215
- Joined: May 7th, 2009, 1:52 pm
Re: Ageless Era - Released Version 2.6
i quote..maybe summon ability is too much strong..wesfreak wrote:y should it be for saurian only? if u don't like that, something else. mabye leadership, or summoning, or something 2 compensate for no lvl 3 form.
devillings: the flappers are now lvl 1, yes, but don't seem much different from when they were lvl 0. now they just have zoc and cost more. i agree!
- Temuchin Khan
- Posts: 1800
- Joined: September 3rd, 2004, 6:35 pm
- Location: Player 6 on the original Agaia map
Re: Ageless Era - Released Version 2.6
As noted by RenoofTurks, the teleportation ability of the Watcners gives the Cavernei a completely different playing style compared to any other dwarf faction. In fact, I think I prefer the Cavernei to any other Dwarf faction.wesfreak wrote:cavernei: almost exactly the same as dwarves. y not lob the watcher into another dwarf based faction and remove them?
Anyway, adding the Watchers to any other Dwarf faction would probably make that faction overpowered. I would advise against it.
I beg to differ. What the Desert Elves really need is a flier or a swimmer. Probably a flier, as that would make more sense in a desert environment.desert elves: these need mages or archers with a fire arrow.
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Re: Ageless Era - Released Version 2.6
they still need someone who is good against undead. i don't think a weak impact attack from hunters is going 2 do the trick.
how bout a mix: a fire sprite, a creature made by the druids embodying the heat of the desert? or maybe that sand devil guy from the campain. he flyes.
or maybe just a fire elemental, which can fly.
how bout a mix: a fire sprite, a creature made by the druids embodying the heat of the desert? or maybe that sand devil guy from the campain. he flyes.
or maybe just a fire elemental, which can fly.
- mnewton1
- Posts: 777
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Re: Ageless Era - Released Version 2.6
Lots of stuff!!! Thanks a lot for your ideas, sadly I do not have time to read them all and decided what I am going to do right now. I am going to bed. Just thought I would let you know I was here.
Also I was thinking about making another era. It would be races instead of factions. Humans would be a super race. The there would be elves and dwarves and animals and so on. It would be greatly unbalanced. But I think I will give it a try. Expect updated primeval with the following unit tree.
NNN=Needs New Name
Also I was thinking about making another era. It would be races instead of factions. Humans would be a super race. The there would be elves and dwarves and animals and so on. It would be greatly unbalanced. But I think I will give it a try. Expect updated primeval with the following unit tree.
NNN=Needs New Name
Code: Select all
Blade Dancer - Blade Master (NNN)
/
Slow Foot - Driver - Destroyer
\
Dogface - Warrior (NNN)
Valkyria - Einherjar (NNN)
/
Swift Foot - Striker - Gyre Striker
\
Escort - Protecter
Aerowheel
Cutter - Iron Wheel -|
Firewheel
Apprentice - Storm Maiden ( Or Hazzan??) - Storm Cantor
Last edited by mnewton1 on June 9th, 2009, 2:42 am, edited 1 time in total.
Creator of Ageless Era
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- RenoOfTurks
- Posts: 215
- Joined: May 7th, 2009, 1:52 pm
Re: Ageless Era - Released Version 2.6
uh the project go on
oh sorry i make a double post for error...excuse meTemuchin Khan wrote:As noted by RenoofTurks, the teleportation ability of the Watcners gives the Cavernei a completely different playing style compared to any other dwarf faction. In fact, I think I prefer the Cavernei to any other Dwarf faction.wesfreak wrote:cavernei: almost exactly the same as dwarves. y not lob the watcher into another dwarf based faction and remove them?
Anyway, adding the Watchers to any other Dwarf faction would probably make that faction overpowered. I would advise against it.
I beg to differ. What the Desert Elves really need is a flier or a swimmer. Probably a flier, as that would make more sense in a desert environment.desert elves: these need mages or archers with a fire arrow.
Re: Ageless Era - Released Version 2.6
Fixed. There was no need, just use edit.RenoOfTurks wrote:oh sorry i make a double post for error...excuse me
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- RenoOfTurks
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- Joined: May 7th, 2009, 1:52 pm