Light VS Darkness Era (development stage:statting)
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Light VS Darkness Era (development stage:statting)
Basically,this era is designed to be a stereotyped era (light and darkness)
But it should be pretty cool
The Legions of Light.
These guys are basically your good guys.Like loyalists,they are all lawful.
Gimmick:3 different schools of combat,which are Mage,Men at Arms and Monk.
Trees:
Mages:
-->Gravimancer-->Geomancer
Apprentice-->Firemancer-->Pyromancer
-->Battle Mage-->War Mage
Men At Arms:
-->Axeman-->Axemaster
Fighter-->Captain-->Lord
-->Guard-->Protector
Scout-->Cavalry-->Cavalier
Ram-->Battle Ram
Monks
Monk-->High Monk-->Priest
-->Spiritual Monk-->Great Teacher
But it should be pretty cool
The Legions of Light.
These guys are basically your good guys.Like loyalists,they are all lawful.
Gimmick:3 different schools of combat,which are Mage,Men at Arms and Monk.
Trees:
Mages:
-->Gravimancer-->Geomancer
Apprentice-->Firemancer-->Pyromancer
-->Battle Mage-->War Mage
Men At Arms:
-->Axeman-->Axemaster
Fighter-->Captain-->Lord
-->Guard-->Protector
Scout-->Cavalry-->Cavalier
Ram-->Battle Ram
Monks
Monk-->High Monk-->Priest
-->Spiritual Monk-->Great Teacher
Last edited by FireMaster on November 11th, 2007, 5:09 am, edited 3 times in total.
Just because I'm a master of fire doesn't mean I'll light your "uber candle"
- thespaceinvader
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Erm... your mage and monk unit trees (and the mind body spirit divisions that lead to them) sound a LOT like the qesicans (particularly the mage tree, in which three of the names including one complete line are directly from the qesicans). Originalityplz.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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- Dragonchampion
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I think its good...
I think its a good idea. Keep it up! (Of course, i'm a noob, so, )
Ehhhh... don't mind me, I'm just the annoying little modder who gets on peoples nerves. I'll just lurk till Someone says my name. :P
Oh, and also Creator of The War Of Terrador
Oh, and also Creator of The War Of Terrador
- Dragonchampion
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Sounds good...
Those names fit in. What do you think, Firemaster?
Ehhhh... don't mind me, I'm just the annoying little modder who gets on peoples nerves. I'll just lurk till Someone says my name. :P
Oh, and also Creator of The War Of Terrador
Oh, and also Creator of The War Of Terrador
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Modified first post for different names,also changed the 3 schools' names.
Stats:
Lvl 1's
Apprentice
HP:25 MP:5 Cost:18
Staff (impact) 6-1
Missile (fire) 6-3 magical
smallfoot
Fighter
HP:38 MP:6 Cost:14
Sword (blade) 7-3
smallfoot
Scout
HP:39 MP:8 Cost:19
Sword (blade) 6-3
Crossbow (pierce) 9-1
mounted
Ram
HP:44 MP:4 Cost:22
Ram (impact) 22-1
armoredfoot
Monk
HP:27 MP:5 Cost:20
Karate (impact) 5-4
Arcane Energy (arcane) 5-3
elusivefoot
Lvl 2s:
Gravimancer
HP:41 MP:5
Gravity Slam (impact) 10-2 melee
Boulder Crush (impact) 15-2 magical
smallfoot
Firemancer
HP:39 MP:5
Staff (impact) 5-2
Fireball (fire) 9-4 magical
smallfoot
Battle Mage
HP:43 MP:6
Leadership
Battlestaff (impact) 7-2
Missile (fire) 9-3 magical
smallfoot
Axeman
HP:50 MP:5
Battleaxe (blade) 11-3
smallfoot
Captain
HP:50 MP:6
leadership
Sword (blade) 7-4
smallfoot
Guard
HP:55 MP:5
Sword (blade) 10-3
Shield (impact) 15-1 slows
armoredfoot
Cavalry
HP:53 MP:8
Sword (blade) 7-4
Crossbow (pierce) 15-1
mounted
Battle Ram
HP:61 MP:4
Ram (impact) 32-1
armoredfoot
High Monk
HP:39 MP:6
Karate (impact) 7-4
Arcane Energy (arcane) 7-3
elusivefoot
Spiritual Monk
HP:40 MP:6
heals +8
Spiritual Hands (arcane) 6-4
Arcane Energy (arcane) 8-3
elusivefoot
Stats:
Lvl 1's
Apprentice
HP:25 MP:5 Cost:18
Staff (impact) 6-1
Missile (fire) 6-3 magical
smallfoot
Fighter
HP:38 MP:6 Cost:14
Sword (blade) 7-3
smallfoot
Scout
HP:39 MP:8 Cost:19
Sword (blade) 6-3
Crossbow (pierce) 9-1
mounted
Ram
HP:44 MP:4 Cost:22
Ram (impact) 22-1
armoredfoot
Monk
HP:27 MP:5 Cost:20
Karate (impact) 5-4
Arcane Energy (arcane) 5-3
elusivefoot
Lvl 2s:
Gravimancer
HP:41 MP:5
Gravity Slam (impact) 10-2 melee
Boulder Crush (impact) 15-2 magical
smallfoot
Firemancer
HP:39 MP:5
Staff (impact) 5-2
Fireball (fire) 9-4 magical
smallfoot
Battle Mage
HP:43 MP:6
Leadership
Battlestaff (impact) 7-2
Missile (fire) 9-3 magical
smallfoot
Axeman
HP:50 MP:5
Battleaxe (blade) 11-3
smallfoot
Captain
HP:50 MP:6
leadership
Sword (blade) 7-4
smallfoot
Guard
HP:55 MP:5
Sword (blade) 10-3
Shield (impact) 15-1 slows
armoredfoot
Cavalry
HP:53 MP:8
Sword (blade) 7-4
Crossbow (pierce) 15-1
mounted
Battle Ram
HP:61 MP:4
Ram (impact) 32-1
armoredfoot
High Monk
HP:39 MP:6
Karate (impact) 7-4
Arcane Energy (arcane) 7-3
elusivefoot
Spiritual Monk
HP:40 MP:6
heals +8
Spiritual Hands (arcane) 6-4
Arcane Energy (arcane) 8-3
elusivefoot
Last edited by FireMaster on November 11th, 2007, 5:32 am, edited 2 times in total.
Just because I'm a master of fire doesn't mean I'll light your "uber candle"
- Dragonchampion
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I know im a noob, so can you explain what "armoredfoot" and "elusivefoot" means?
Ehhhh... don't mind me, I'm just the annoying little modder who gets on peoples nerves. I'll just lurk till Someone says my name. :P
Oh, and also Creator of The War Of Terrador
Oh, and also Creator of The War Of Terrador
- irrevenant
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Look in C:\Program Files\Wesnoth\data\core\units.cfg (or the equivalent for your operating system). It will give you the movement costs, resistances and defence percentages for units of armoredfoot and elusivefoot movetypes (amongst others).Dragonchampion wrote:I know im a noob, so can you explain what "armoredfoot" and "elusivefoot" means?
Basically Elusivefoot is how the fencer moves/defends and Armoredfoot is how the Heavy Infantryman moves/defends.
Want to post a Wesnoth idea? Great! Read these:
Frequently Posted Ideas Thread
Giving your idea the best chance of acceptance
Frequently Posted Ideas Thread
Giving your idea the best chance of acceptance
You know, copying and pasting units' data is not the only thing to do to create a faction. Perhaps is the worst thing that a developer may do. So try to search for FAQs (Frequently Asked Questions), Dragonchampion, visite the "Create" section of the site, do whatever you believe is right and begin to focus on WML (what is and what you could do). That was my first step on Wesnoth and on everything that is "behind" the game (maps, campaigns, eras, etc...). I'm sure you'll soon become a great forum-master, but you need experience and knowledge on how the forum works (like a true RPG )
I suggest to FireMaster to create a whole "races" .cfg for your units, avoiding thus irritating mixes between standard units with yours.
Maybe movements shall be these: monksfoot, magifoot, lightfoot, trueheavyfoot. What do you think?
I suggest to FireMaster to create a whole "races" .cfg for your units, avoiding thus irritating mixes between standard units with yours.
Maybe movements shall be these: monksfoot, magifoot, lightfoot, trueheavyfoot. What do you think?
Trust yourself first, then trust others.
Current activity/ies: what...!?
Current activity/ies: what...!?
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No. Last time I did a custom unit it miserably failed.dontano wrote:I suggest to FireMaster to create a whole "races" .cfg for your units, avoiding thus irritating mixes between standard units with yours.
Maybe movements shall be these: monksfoot, magifoot, lightfoot, trueheavyfoot. What do you think?
Just because I'm a master of fire doesn't mean I'll light your "uber candle"
- irrevenant
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That's a good opportunity to learn, by figuring out why it failed, not a reason not to try.FireMaster wrote:No. Last time I did a custom unit it miserably failed.dontano wrote:I suggest to FireMaster to create a whole "races" .cfg for your units, avoiding thus irritating mixes between standard units with yours.
Maybe movements shall be these: monksfoot, magifoot, lightfoot, trueheavyfoot. What do you think?
If you get stuck, let us know and we'll help you through.
P.S. Starting with an existing unit file is fine, but ideally it should be so heavily modified as to be unrecognisable by the time you're finished...
Want to post a Wesnoth idea? Great! Read these:
Frequently Posted Ideas Thread
Giving your idea the best chance of acceptance
Frequently Posted Ideas Thread
Giving your idea the best chance of acceptance
I usually structure my era as follows:
- a doc folder which contains units' trees;
- a factions folder which contains .cfg of factions you may use;
- an eras folder which contains the info of your era (always in .cfg);
- a races folder which contains a .cfg with movement costs, resistances and terrain resistances;
- an images folder which contains sprites, halos, projectiles, portraits, etc...
- and finally the units folder (no need to explain )
I dunno your working method, but I usually work on this kind of "tree" and it works on 75% lol
- a doc folder which contains units' trees;
- a factions folder which contains .cfg of factions you may use;
- an eras folder which contains the info of your era (always in .cfg);
- a races folder which contains a .cfg with movement costs, resistances and terrain resistances;
- an images folder which contains sprites, halos, projectiles, portraits, etc...
- and finally the units folder (no need to explain )
I dunno your working method, but I usually work on this kind of "tree" and it works on 75% lol
Trust yourself first, then trust others.
Current activity/ies: what...!?
Current activity/ies: what...!?
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Darkness
Gimmick:Lots of specials
These guy are all chaotic and vary alot.
Outlaws:
-->Bandit Archer-->Bandit Marksman
Outlaw Fighter-->Outlaw Warrior-->Outlaw Bladechampion
-->Outlaw Mauler
Outlaw Mage-->Dark Mage-->?????????
-->Dark Sorceror-->Necromancer
Undead:
Dark Beast-->Shadow Beast-->Doom Beast
Skeletal Creation-->Skeletal Abomination
Animal:
Bat-->Giant Bat-->Darkness Bat
????????-->???????????-->????????????
Gimmick:Lots of specials
These guy are all chaotic and vary alot.
Outlaws:
-->Bandit Archer-->Bandit Marksman
Outlaw Fighter-->Outlaw Warrior-->Outlaw Bladechampion
-->Outlaw Mauler
Outlaw Mage-->Dark Mage-->?????????
-->Dark Sorceror-->Necromancer
Undead:
Dark Beast-->Shadow Beast-->Doom Beast
Skeletal Creation-->Skeletal Abomination
Animal:
Bat-->Giant Bat-->Darkness Bat
????????-->???????????-->????????????
Just because I'm a master of fire doesn't mean I'll light your "uber candle"
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