Naval Era
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Unless you're intentionally using the bug/feature I pointed out, you're going to want to change that to 'melee' instead of 'short'.Ballista (14-2), pierce-short
This case would actually be a very interesting application for that feature though. Considering it's not exactly melee but it has to be different from artillery type attacks.
Be an interesting twist... ships can bombard melee units and not worry about retaliation, but if they attack ranged units, those units can retaliate.
While we're on the topic of stats, what did you have in the mind for resistances?
Just -20 fire?
Somehow I can't see a barrage of arrows doing much damage to a ship, while fire arrows would be devastating.
Last edited by SmokemJags on March 18th, 2006, 4:13 am, edited 2 times in total.
"A wise man speaks when he has something to say. A fool speaks when he has to say something."
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I think you might want to consider leaving it like that.
Even going so far as to change the ranges to ones totally incompatible with normal Wesnoth units.
If you're going for a dwarven submarine, I think I read that idea somewhere here... I can imagine you'd want a torpedo attack that cannot be retaliated against. 'Submerged' type attack would fit that perfectly.
'Artillery' would be a good range for the heavier ship weapons. Ships without large artillery weapons wouldn't be able to return fire at ships that have them. Think about a Battleship with 16'' guns firing at some light cruiser. The CL just doesn't have the range to fire back with it's 9'' guns.
This would also really show ships 'bombarding' normal ground units in a way that they cannot possible respond to.
Even going so far as to change the ranges to ones totally incompatible with normal Wesnoth units.
If you're going for a dwarven submarine, I think I read that idea somewhere here... I can imagine you'd want a torpedo attack that cannot be retaliated against. 'Submerged' type attack would fit that perfectly.
'Artillery' would be a good range for the heavier ship weapons. Ships without large artillery weapons wouldn't be able to return fire at ships that have them. Think about a Battleship with 16'' guns firing at some light cruiser. The CL just doesn't have the range to fire back with it's 9'' guns.
This would also really show ships 'bombarding' normal ground units in a way that they cannot possible respond to.
"A wise man speaks when he has something to say. A fool speaks when he has to say something."
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Yeah, I know. This will be added. I was thinking of adding in some more resistances to say a blade attack i.e. if a ship is in port ground units can pretty much destroy it with its lack of this type of attack so... But as to the arrows, if you think abot it as the arrows killing the sailors, thereby reducing the ship's ability to attack,repair the ship,get away, then it works!SmokemJags wrote:While we're on the topic of stats, what did you have in the mind for resistances?
Just -20 fire?
Somehow I can't see a barrage of arrows doing much damage to a ship, while fire arrows would be devastating.
As to all the different types of attacks/attack types. I will probably do about 2-3 new ones for the ships, along the lines of the suggested one like artillery and the such. (This also brings into effect new resistances)
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True.But as to the arrows, if you think abot it as the arrows killing the sailors, thereby reducing the ship's ability to attack,repair the ship,get away, then it works!
Altering range types (melee, ranged, short, long, artillery, submerged, moonbased) doesn't affect resistances. Unless by 'new' you mean 'changed' and not 'new' as in...As to all the different types of attacks/attack types. I will probably do about 2-3 new ones for the ships, along the lines of the suggested one like artillery and the such. (This also brings into effect new resistances)
holy resist: x
fire resist: x
shrapnel resist: x
"A wise man speaks when he has something to say. A fool speaks when he has to say something."
This bothers me too.SmokemJags wrote:--8<-snip--8<--
Levels up?
The 'ship' fully heals.
The 'ship' grows in size, gains a sail, extra guns, et cetera.
Seems very strange.
These units are definitely of the mechanical variety... Would be quite a sight to see a ship made of wood and steel 'morph' into a bigger and better ship after accumulating 'experience' like a normal man/elf/dwarf.
I really like the idea, but this weirdness nags at me.
I think a way that I would suggest to get around it would be to have the different "sizes" of ships represented as different units
So you have...
Frigate -> Veteran Frigate -> Elite Frigate
Cruiser -> Veteran Cruiser -> Elite Cruiser
Battleship -> Veteran Battleship -> Elite Battleship
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Haha. Nevermind.
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By the way...
http://en.wikipedia.org/wiki/Man_O%27War <-- this could provide some inspiration. I think they even had a dwarvish sub...
-danjel
Why not make them look more naval-ish, I find it hard to believe that when you are a sailor (captain w/e) you would wear a heavy armor, I mean you'd sink like a rock.
I heard they were stoned out of their minds, trying to convince the Statue of Liberty to get naked...
CCBS - Compulsive Cat Biting Syndrome, when you know that kittens shouldn't have heads attached to their bodies.
CCBS - Compulsive Cat Biting Syndrome, when you know that kittens shouldn't have heads attached to their bodies.