Help needed defining team rgb values for unit graphics
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That looks good enough for now; turn your attention to the level-2 "Bone Shooter", so that you can make an image for it that nicely interpolates between the two. If there are any additional size tweaks that need to be made to the soul shooter, I can take care of them.Eternal wrote:I think this is as small as i can go without making it feel utterly dispropotional...
It's shorter than the previous version but only something like 1 pixel.
Usually, when revising a series of units that are related to each other, I suggest making the base frames first, because you can then compare all the units to one another, and tweak them to be a good, flowing series of units, rather than having abrupt changes between them.
I have no problem with that; it adds character, and its bow does hit very hard.Eternal wrote:I just hope it can keep the biggest-bow-of-all-archers medal.
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Yeah, so do I. It seems a bit too good-natured to tag on this particular unit, though (or really, lacking in dreadful connotations, since those few undead in mythology who don't assault the living end up being tagged as "good" by default).Becephalus wrote:I like Eidolon a lot.
After the core of this TC project is done, I wouldn't mind adding in a few "stock monsters" for campaign writers. I think eidolon would be an excellent name for a wizard's magical servant; not quite a familiar. Francisco actually did some graphics for those...
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Ooh, me likes! That's got a lot more character than the current one, IMO.
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Looks great. One minor thing I'd change is the angle of the arrow in his hand. I'd rather have it pointing up and to the left instead of down as it is now, IMO it makes the unit look more balanced in a way.
Also, I've recently noticed that I'm rather bothered by the angle all the archer units hold their bow in (vertical) since it looks so unnatural, but that's a more general issue.
EDIT: Ok, actually not nearly all of them, just a few.
Also, I've recently noticed that I'm rather bothered by the angle all the archer units hold their bow in (vertical) since it looks so unnatural, but that's a more general issue.
EDIT: Ok, actually not nearly all of them, just a few.
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- Just a 10 second sketch.
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... Eh. It took more than an hour then. Damn last minute tweaks.
I think there's a little bit of perfectionist in me.
That aside: Take a look at these two. Which one is better?
I hope the cloak isn't too much. It just adds so much intimidation so easily...
I think there's a little bit of perfectionist in me.
That aside: Take a look at these two. Which one is better?
I hope the cloak isn't too much. It just adds so much intimidation so easily...
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- soulshooter_with_quiver2.png (3.79 KiB) Viewed 4047 times
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- soulshooter_with_quiver1.png (2.96 KiB) Viewed 4047 times
I wish I had more time in my hands.
I'm torn; I think the cloak was a good idea, but not this particular cloak.Zhukov wrote:Personally, I prefered him without the cloak.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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I prefer #1 without the armor. A cloak might not be a bad idea, but that cloak is too straight and hangs at an angle. Gravity would pull it down, and even wind wouldn't really give it that shape.
also jetryl's sould shooter looks like it gained an extra pant-leg!
also jetryl's sould shooter looks like it gained an extra pant-leg!
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http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358