Dfool of many colors
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- Eleazar
- Retired Terrain Art Director
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It appears i overestemated my understanding of how this system will work.
Did the other ones look OK?
Did the other ones look OK?
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
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I have tweaked the definition. Basically, I removed the two whitest colors so that the bib still has a white border:
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- fix.png (23.57 KiB) Viewed 4717 times
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
Re: HP bar at full health
Guess I'm a bit late, but I actually really liked playing when the HP bar disappeared when units were at full health. It took a couple games to get used to, but it was really easy to tell when a unit was at full health (and thus whether to move them off that village so someone else can heal). Now I have to mouseover them again .
Guess I'm a bit late, but I actually really liked playing when the HP bar disappeared when units were at full health. It took a couple games to get used to, but it was really easy to tell when a unit was at full health (and thus whether to move them off that village so someone else can heal). Now I have to mouseover them again .
- Kestenvarn
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We would have turin say options are bad ?.
Ok, enough satire... I can see a HP bar fit down there, but the XP one too?, how would that look with the bigger units?.
Ok, enough satire... I can see a HP bar fit down there, but the XP one too?, how would that look with the bigger units?.
Cuyo Quiz,where madness meets me
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
- Eleazar
- Retired Terrain Art Director
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It would be an issued of covering up the left side of a unit or covering up his feet.Cuyo Quiz wrote:We would have turin say options are bad ?.
Ok, enough satire... I can see a HP bar fit down there, but the XP one too?, how would that look with the bigger units?.
I think our philosophy is that gameplay options are bad,(i.e. a non-random mode) but user interface options aren't neccesarily bad (i.e. the team halos)
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Well, that's what I always mean when I say OAB. But I don't know about others.Eleazar wrote:I think our philosophy is that gameplay options are bad,(i.e. a non-random mode) but user interface options aren't neccesarily bad (i.e. the team halos)
IMHO, making the bars thinner is the solution.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
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- Elvish_Pillager
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To have a solution, you need a problem. IMO, thinner bars would be a problem, but I don't see one currently...turin wrote:IMHO, making the bars thinner is the solution.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Hey - I've committed a new version of the dark adept graphics to trunk that makes use of the magenta coloring to give the Dark Adept a belt.
(note that that was a small thing tacked onto a complete overhaul of the Dark Adept graphics - most of the work for which came from Wayfarer).
If you could verify that I've done this correctly, I'd be much obliged, since I'm going to be continuing the process on the rest of the line - the Necromancer and Dark Sorceror will both have those blue ... mantles-or-whatever-the-heck-they-are, which I'll make the "team color".
(note that that was a small thing tacked onto a complete overhaul of the Dark Adept graphics - most of the work for which came from Wayfarer).
If you could verify that I've done this correctly, I'd be much obliged, since I'm going to be continuing the process on the rest of the line - the Necromancer and Dark Sorceror will both have those blue ... mantles-or-whatever-the-heck-they-are, which I'll make the "team color".
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Hey; I decided to put some team colours on my chaos faction; but now there's a visual problem.
I decided to take advice someone (eleazar) gave in this forum and use a colour that I wouldn't really use anywhere else in the unit; so the base colour is magenta;
The colour replacing works fine in game; however a large problem (In my eyes is) that the base colour is shown in the recruiting list; Now ofcourse I could just select a few more appealing colours than magenta as base colour; however I was just wondering if anyone else find this annoying?
This gave me that weird "portraits" idea where there are 72x72 (Or a different size) face portraits to represent the unit instead of the actual unit image; like in almost any strategy game out there;
But this is to much work I think.
I decided to take advice someone (eleazar) gave in this forum and use a colour that I wouldn't really use anywhere else in the unit; so the base colour is magenta;
The colour replacing works fine in game; however a large problem (In my eyes is) that the base colour is shown in the recruiting list; Now ofcourse I could just select a few more appealing colours than magenta as base colour; however I was just wondering if anyone else find this annoying?
This gave me that weird "portraits" idea where there are 72x72 (Or a different size) face portraits to represent the unit instead of the actual unit image; like in almost any strategy game out there;
But this is to much work I think.
Signature dropped due to use of img tag
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It should be pretty straight forward to fix this in the recruiting window so that the team colors are used there as well. I will add it to my list of things to do.Neoriceisgood wrote:Hey; I decided to put some team colours on my chaos faction; but now there's a visual problem.
I decided to take advice someone (eleazar) gave in this forum and use a colour that I wouldn't really use anywhere else in the unit; so the base colour is magenta;
The colour replacing works fine in game; however a large problem (In my eyes is) that the base colour is shown in the recruiting list; Now ofcourse I could just select a few more appealing colours than magenta as base colour; however I was just wondering if anyone else find this annoying?
This gave me that weird "portraits" idea where there are 72x72 (Or a different size) face portraits to represent the unit instead of the actual unit image; like in almost any strategy game out there;
But this is to much work I think.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
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I just got the SVN version to compile (with some serious help)
So one of the first things i check on is the "Team Colors"
Edit: problem was mine, i didn't realize the RGB tag had to be duplicated for the female half of the cfg.
So one of the first things i check on is the "Team Colors"
Edit: problem was mine, i didn't realize the RGB tag had to be duplicated for the female half of the cfg.
Last edited by Eleazar on December 6th, 2005, 5:02 am, edited 1 time in total.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Re: Dfool of many colors
Has this part been implemented yet?Darth Fool wrote:So, I would agree that reserving a range of colors in the code is a bad idea. However,
we can make a macro for different reserved ranges that an artist could use and then
the only addition to the unit file might be something like:or maybeCode: Select all
{FLAG_MAGENTA}
Code: Select all
flag_rgb={FLAG_MAGENTA}
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
In the latest trunk, daFool seems to have implemented team colors in the recruit dialogs. Nice.
Here are some upgrades to the archers - I'm going to need to chat with eleazar, hopefully tonight, about our recoloration strategy (got your pm, btw).
It will require a bunch of reworks of existing graphics, and I think we should tie this in with a bunch of other impressive things. We need a definitive strategy for all of this, though. I'll make one very soon.
Here are some upgrades to the archers - I'm going to need to chat with eleazar, hopefully tonight, about our recoloration strategy (got your pm, btw).
It will require a bunch of reworks of existing graphics, and I think we should tie this in with a bunch of other impressive things. We need a definitive strategy for all of this, though. I'll make one very soon.
Last edited by Jetrel on December 6th, 2005, 3:08 am, edited 2 times in total.