New castle grapchics (?)
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Okay so I learnt how to write gimp scripts.
Here are the cut up castle tiles. Keep tiles will come soon.
Here are the cut up castle tiles. Keep tiles will come soon.
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- castle.zip
- castle concave and convex tiles
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- castles-everywhere.jpg (60.06 KiB) Viewed 5704 times
Keeps.
I can tone down the shadows if this was too much. Please try it in game before passing judgement, though .
Now it's someone else's turn to do all the ruins .
I can tone down the shadows if this was too much. Please try it in game before passing judgement, though .
Now it's someone else's turn to do all the ruins .
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- keeps.zip
- keeeeeps
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- tutorial
- castle-tiles.jpg (46.26 KiB) Viewed 5576 times
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I thought that shadows went to the south-west, not the north-west. These shadows will look strange in-game next to all the other shadows going the other way.
Other than that, really cool. The evil castle could stand to be more gothic, but hey - we got time.
Other than that, really cool. The evil castle could stand to be more gothic, but hey - we got time.
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Uhm, no. These shadows are correct and the same as the rest. Anything pointing to the south-west is clearly wrong and should be updated.turin wrote: I thought that shadows went to the south-west, not the north-west. These shadows will look strange in-game next to all the other shadows going the other way.
Other than that, really cool. The evil castle could stand to be more gothic, but hey - we got time.
I think there are just too many towers, especially on the keep. Too many, if the towers are to be that big.
I'm not completely sure, but aren't there always an even number of corners on castles (or any hex-based shape)? Would it be possible to draw some towerless corners and fiddle with the terrain WML so that a tower is drawn only to every other corner? I think that would look mighty cool, and nicely reduce the amount of "noise" the zillion identical towers bring to a castle now. Terrain graphics WML (and those castle things, especially) seems much too complex for me, so I can't say how difficult that would be, compared to how the current castles are built.
I'm not completely sure, but aren't there always an even number of corners on castles (or any hex-based shape)? Would it be possible to draw some towerless corners and fiddle with the terrain WML so that a tower is drawn only to every other corner? I think that would look mighty cool, and nicely reduce the amount of "noise" the zillion identical towers bring to a castle now. Terrain graphics WML (and those castle things, especially) seems much too complex for me, so I can't say how difficult that would be, compared to how the current castles are built.
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I would like to have fewer, but even larger towers (and larger walls). The castle should be bigger than the village imo. We should start to adjust the scale of buildings to be internally more consistent.zookeeper wrote:I think there are just too many towers, especially on the keep. Too many, if the towers are to be that big.
yobbo, I find your dark version a bit to dark. It loses contrast and gets a bit blurry.
It would also be nice with some changed shapes, not just a recoloring.
I would rather see it recolored with a hue change. Something like this:
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Last edited by freim on November 7th, 2005, 3:28 pm, edited 1 time in total.
- Eleazar
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The keep towers look good, but i'm concerned that they could be too distractingly "loud". Then again, maybe i just need to get used to them.zookeeper wrote:I think there are just too many towers, especially on the keep. Too many, if the towers are to be that big.
P.S. for an evil castle-style, it may only be neccesary to change the keep.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
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Well, it might be better to make the villages smaller and actually have multiple houses per hex to get a consistent scale for buildings....frame wrote:I would like to have fewer, but even larger towers (and larger walls). The castle should be bigger than the village imo. We should start to adjust the scale of buildings to be internally more consistent.zookeeper wrote:I think there are just too many towers, especially on the keep. Too many, if the towers are to be that big.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
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Basicly, I don't want that. I think the new villages look really good, and they would look worse if smaller (less room for details). I want the new villages to be the baseline for scale among buildings.Darth Fool wrote: Well, it might be better to make the villages smaller and actually have multiple houses per hex to get a consistent scale for buildings....
Edit: the castles looks kind of puny anyway. Making them look more like the grand structures they are would only be a good thing imo.