Village Variations

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Zebulon
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Village Variations

Post by Zebulon »

I made several new human village variations.

ImageImage
ImageImage
And an older one that Jetryl helped with.
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Last edited by Zebulon on June 18th, 2007, 1:30 pm, edited 1 time in total.
mog
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Post by mog »

The first one looks good.

The right wall of the second one is a bit empty, maybe add some wooden beams like on the other graphics. Also, the shadow is too big compared to the other villages.

The top of the third village looks strange IMHO, like a c&p-job from a hill/mountain village. But if you removed that part, it would look really good.
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Zebulon
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Re: Village Variations

Post by Zebulon »

Here's the edited version.


ImageImage
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Eternal
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Post by Eternal »

Those two windows seem to be a little off perspective.
EDIT: Took a tweak at it, since i could.
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Zebulon
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Post by Zebulon »

That looks good, though maybe two windows would look better.
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Jetrel
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Post by Jetrel »

Resurrecting this post to ... resurrect this project - Zebulon sent me some additional work, which I'm polishing up and posting in this thread.
mog wrote:The top of the third village looks strange IMHO, like a c&p-job from a hill/mountain village. But if you removed that part, it would look really good.
The intent is that the wattle-and-daub woodframe construction is built as a lean-to attached to a core that is a stone building. What I'll do is strip the right "arm" off the building, and make the stone part bigger; by taking off the arm, a full face of the stone building will be apparent, and it will look more like the core that it is.



Anyways, here's one image, which I'm committed to svn. I'd ask that someone else more familiar with terrain WML commit the WML changes instead of me.
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Jetrel
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Post by Jetrel »

I've also, as per their original author's request, updated the cave village tiles. I've long had the plan of turning them into hovels, which would represent the dens of trolls and other such creatures (saurians, goblins, orcs, you name it). With snow versions, these could even be used above-ground. These, too, have been committed.
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Post by Kestenvarn »

Very nice!
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turin
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Post by turin »

So, are these replacing the round-topped cave villages, or the dwarven cave villages, or both?
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Jetrel
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Post by Jetrel »

turin wrote:So, are these replacing the round-topped cave villages, or the dwarven cave villages, or both?
Round-topped villages only; the existing dwarven cave village is fine, and I'd like to see additional variations of that.
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