New Multiplayer icon?
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New Multiplayer icon?
We need a new multiplayer icon (due to changes of appearance in some sprites), and I thought that Eternal's current avatar is nearly ... perfect.
I'm wondering if he, or anyone else has any objections to this being used:
(Note, the one objection I don't take as valid is that "the Ogre isn't in default" - he is in the "Age of Heroes" era, and that's good enough for me, considering the raw personality in this image.)
I'm wondering if he, or anyone else has any objections to this being used:
(Note, the one objection I don't take as valid is that "the Ogre isn't in default" - he is in the "Age of Heroes" era, and that's good enough for me, considering the raw personality in this image.)
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The general icon, and music icon, are getting updated with the newer sprites, whilst staying true to their current idea. The general needs to stay a strict "general", because of the pun.ivanovic wrote:Sounde good to me. What about replacing "general" with the new Grand Marshal? The current image does also look outdated to me.
As for the ogre's pants, no they aren't magenta, but gol-darnit the red sure does look like it. I need to fix that.
It's a spearman, which is much more obvious in the "set above white" version that's bounced around on the forums. I think with a few highlights, it'll be perfectly recognizable on a black background as well.Noyga wrote:For the multiplayer icon, we probably need to replace/improve the thing in front of the ogre : we don't really see what it is.
The menu and dialog code will adjust according to the size of the image. So it doesn't have to be a particular size.Eternal wrote:What a neat idea! Thanks!
A new spearman should be made to fit better with the new and larger one... but would that fit the image then?
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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It doesn't have to be, but for aesthetic reasons, it should be the same size as the other ones.Sapient wrote:The menu and dialog code will adjust according to the size of the image. So it doesn't have to be a particular size.Eternal wrote:What a neat idea! Thanks!
A new spearman should be made to fit better with the new and larger one... but would that fit the image then?
"you can already do that with WML"
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http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358