New Terrain Variations
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- Eleazar
- Retired Terrain Art Director
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- Joined: July 16th, 2004, 1:47 am
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New Terrain Variations
Well, since we're gonna have support for more graphical variations of terrains, i decided to start with some quick ones that i've wished existed.
First the Elvish Castle. Yes, Pekka's original is still visible, but it was 20x faster to modify the human castle. And i used the style from some of Jetryl's later Elvish villages. There are a ton of keep pieces to this set, and honestely i don't think all of them are used, but i'm not in a mood to mess with terrain WML, so i kept all the pieces.
First the Elvish Castle. Yes, Pekka's original is still visible, but it was 20x faster to modify the human castle. And i used the style from some of Jetryl's later Elvish villages. There are a ton of keep pieces to this set, and honestely i don't think all of them are used, but i'm not in a mood to mess with terrain WML, so i kept all the pieces.
- Attachments
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- elf-castle.zip
- (304.02 KiB) Downloaded 609 times
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- Other castles for comparison
- elf-castle.jpg (238.02 KiB) Viewed 9509 times
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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Re: New Terrain Variations
They all are used, but couple of the tiles are almost the same. I could make a list of the similar tiles, if you wanted to do some WML stuff.Eleazar wrote:There are a ton of keep pieces to this set, and honestely i don't think all of them are used, but i'm not in a mood to mess with terrain WML, so i kept all the pieces.
Currently there are 30 tiles for the keep and 12 tiles for the castle.
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Re: New Terrain Variations
Thanks, but castle WML makes my eyes cross. I'll leave it alone.pekka wrote:They all are used, but couple of the tiles are almost the same. I could make a list of the similar tiles, if you wanted to do some WML stuff.Eleazar wrote:There are a ton of keep pieces to this set, and honestely i don't think all of them are used, but i'm not in a mood to mess with terrain WML, so i kept all the pieces.
Currently there are 30 tiles for the keep and 12 tiles for the castle.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
That tower is nicer....pekka wrote:How about using this keep tower as a template? Color scheme matches with the elven villages. I'm busy IRL, so I can't contribute much more in the near future.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Yeah - eleazar, do you think you could play around with a possible "normal turret" variation on pekka's tower design?Eleazar wrote:That tower is nicer....pekka wrote:How about using this keep tower as a template? Color scheme matches with the elven villages. I'm busy IRL, so I can't contribute much more in the near future.
(On a side note, I do like how bright eleazar's version of the castle is, but I don't know if it's appropriate for this specific castle. Who knows, though - it's still an open possibility.)
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
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If Elves don't build castles out of white-ish stone who does? Gondolin and other Elvish dwellings come to mind. It also differentiates it from the other castles. The floor, i think is too bright. For Elves, i think it would be appropriate to add some grass there.Jetryl wrote:Yeah - eleazar, do you think you could play around with a possible "normal turret" variation on pekka's tower design?Eleazar wrote: That tower is nicer....
(On a side note, I do like how bright eleazar's version of the castle is, but I don't know if it's appropriate for this specific castle. Who knows, though - it's still an open possibility.)
I don't like the idea of putting vines all over the castle, I believe it would tend to make it look like a ruin. Anyway if you want to do some sort of extremely sylvian castle, it's best to do that from scratch, and make it out of trees. That's more work that i care to get into.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Well, one thought I had momentarily was:Eleazar wrote:If Elves don't build castles out of white-ish stone who does? Gondolin and other Elvish dwellings come to mind. It also differentiates it from the other castles.
• Human castle
• Elven castle (the tan stonework, generally some sylvan influences)
• Semi-race-neutral Shining white castle (Gondolin, Minas tirith, Warcraft's Stormwind Keep, Camelot, etc.)
We already have at least one race-neutral castle (the encampment), having two would not hurt. I'd also like to see an evil, gothic castle, which could get used equally well for evil men as it could for undead (or even dark elves, of a sort).
That's only one thought, though, and I also like the idea of elves having bright stonework for their castles.
The one, the only "concern" I had about your idea, actually seems to be a moot point. I decided to investigate it right now, and knocked together a cheap recolor of pekka's tower on your castle. The concern was - with a castle adequately constructed to look like the same design that went into the elven villages (which pekka's achieves with the keep towers), would it still look enough like the villages if it was a different color of stone?
I think it does look enough like it, so I don't think there is really any problem with a bright castle. I think either color would work fine.
Please note - this recolor of mine is a _hack_, not my proposal for a final recolor.
Doing vines whilst keeping it looking "maintained" is tough. Amusingly enough, having the bright stonework might actually help with doing this, since "marble-white" stone tends to suggest the opposite of disrepair.Eleazar wrote:The floor, i think is too bright. For Elves, i think it would be appropriate to add some grass there.
I don't like the idea of putting vines all over the castle, I believe it would tend to make it look like a ruin. Anyway if you want to do some sort of extremely sylvian castle, it's best to do that from scratch, and make it out of trees. That's more work that i care to get into.
(edited for clarity)
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- Elven Castle-cheap recolor.png (270.02 KiB) Viewed 9250 times
Last edited by Jetrel on November 21st, 2006, 7:16 pm, edited 1 time in total.
Where's the problem if the vines make the castle look ruined? Then you've got a ruined elvish castle which is a nice variation as well.
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- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
I think this feels more elvish.
Note i haven't done anything with the towers yet.
Before anyone recommends it, i can't just fill the whole thing with grass, because then it will become quite difficult in some configurations to tell which part of the castle is the inside, and which is out.
Note i haven't done anything with the towers yet.
Before anyone recommends it, i can't just fill the whole thing with grass, because then it will become quite difficult in some configurations to tell which part of the castle is the inside, and which is out.
- Attachments
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- elvishcastlefloor.jpg (126.87 KiB) Viewed 9071 times
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Hmm. The idea behind it is very good, and will work, I think.Eleazar wrote:I think this feels more elvish.
Note i haven't done anything with the towers yet.
This specific try, though, has a distinctive "honeycomb" effect.
And that's going to be a bugger to get rid of.
A few brainstorm ideas are:
• Making entirely random patches of stone and grass. (may look too wild/unmaintained)
• Making the tile sit only around the edges (probably bad, for reasons you/eleazar mentions below).
• Having some set of different "path shape" tiles; in that 1 hex ≠ 1 island of grass, like it does now. A part of this might be making several different non-hex-centered grass shapes, possibly including some that have no grass.
Yeah, I was thinking the same thing.Eleazar wrote:Before anyone recommends it, i can't just fill the whole thing with grass, because then it will become quite difficult in some configurations to tell which part of the castle is the inside, and which is out.
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- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
OK, I rather like this tower. While i can propigate the base to the non-keep walls, i currently lack an idea on what a stylisticly similar top (without the roof) would be. If anyone has an idea please post.
• Ignore the keep's floor in my last example. It's just a glitch i havent' dealt with.
• Some random variations of the ground would definitely be called for.
• tsr mentioned that part of the path could be attached to the inside of the tower walls, thus allowing the path to be wider just inside the walls, without being super-wide in the in-between spaces. It's a sound idea, but a bit of work too.
• Elf-towers are stereotypically tall and slender, so i'll probably push the proportions a little more in that direction.
EDIT: Here's the keep tower after an extensive weight loss program:
• Ignore the keep's floor in my last example. It's just a glitch i havent' dealt with.
• Some random variations of the ground would definitely be called for.
• tsr mentioned that part of the path could be attached to the inside of the tower walls, thus allowing the path to be wider just inside the walls, without being super-wide in the in-between spaces. It's a sound idea, but a bit of work too.
• Elf-towers are stereotypically tall and slender, so i'll probably push the proportions a little more in that direction.
EDIT: Here's the keep tower after an extensive weight loss program:
- Attachments
-
- elf-tower.png (5.58 KiB) Viewed 8976 times
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity