New dwarven castle commited

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pekka
Art Contributor
Posts: 200
Joined: October 22nd, 2005, 6:54 pm
Location: Finland

Post by pekka »

I found some wml problems with castle/keep/cave transitions.

1. Every other keep than a dwarwen one adjacent to cavewall has wrong transitions. Someone capable of writing terrain wml, please fix the problem.

2. Cave tiles below the castle (and various other terrain types) don't work. Is the problem in the graphics or in wml? I think it is because of the graphics. I'll do some tests to fix it.
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freim
Retired Terrain Art Director
Posts: 1113
Joined: November 29th, 2003, 11:40 pm
Location: Norway

Post by freim »

Known problem. Certain tiles just don't work next to each other, not easily fixable.
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