UTBS unit images (for Quartex)

Production of artwork for the game by regular contributors takes place here.

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Zhukov
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Post by Zhukov »

:| Not so sure I like these...
But give them a whirl (lousy pun :cool:) and tell me if anything needs changing.
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bolas-n.png
bolas-n.png (593 Bytes) Viewed 5064 times
bolas-ne.png
bolas-ne.png (504 Bytes) Viewed 5063 times
quartex
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Post by quartex »

I think they look great in-game. Wesnoth shrinks the image down and the animation happens so fast that you only get a glimpse of three balls flying past, which is exactly what I wanted. Projectiles are an example of a set of animation images that don't have to be very detailed to look good.
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Zhukov
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Post by Zhukov »

Hokay, the defend frame(s).
Three alternatives, take your pick.

(Not sure how obvious this is to someone who didn't draw it, but the idea is he leans away from the blow while parrying with his sword/dirk. I also added in the 'sweat beads' because they seemed to be a standard elf thing. You can't see them on this transparent background.)
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A pity he doesn't have leadership...heh.
A pity he doesn't have leadership...heh.
desert-elvish-prowler-defend-c.png (2.99 KiB) Viewed 4910 times
My first attempt, I think it looks too similar to the base image.
My first attempt, I think it looks too similar to the base image.
desert-elvish-prowler-defend-b.png (3.05 KiB) Viewed 4909 times
My second try.
My second try.
desert-elvish-prowler-defend-a.png (3.05 KiB) Viewed 4910 times
quartex
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Post by quartex »

These look great. I love the sweat beads, they're a classic bit of Wesnoth humor.
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Zhukov
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Post by Zhukov »

Righto, a somewhat basic attack animation. Doesn't really need any explanation.

In your PM you mentioned something about a base image with closed eyes and sweat beads? I'm not sure if you wanted it or not, but here it is anyway. (It doesn't matter if you don't need it, only took 30 seconds.)

I think that makes the full set. Happy to be of service. :)
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Blink and you miss it...
Blink and you miss it...
desert-elvish-prowler-blink.png (2.96 KiB) Viewed 4883 times
and slash!
and slash!
desert-elvish-prowler-melee-2.png (4.15 KiB) Viewed 4882 times
Wind up...
Wind up...
desert-elvish-prowler-melee-1.png (2.76 KiB) Viewed 4881 times
Darth Fool
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Post by Darth Fool »

nice swoosh on the attack frame, but if you don't change his stance (ie move his feet)) it will look like he is skating across the terrain.
quartex
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Post by quartex »

I'm confused. What do you mean about moving the feet? Do you mean he should lead forward as he swings? I looked at the Elvish Hero's slashing attack and he doesn't really move his feet when he swings.
Darth Fool wrote:nice swoosh on the attack frame, but if you don't change his stance (ie move his feet)) it will look like he is skating across the terrain.
Darth Fool
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Post by Darth Fool »

quartex wrote:I'm confused. What do you mean about moving the feet? Do you mean he should lead forward as he swings? I looked at the Elvish Hero's slashing attack and he doesn't really move his feet when he swings.
Darth Fool wrote:nice swoosh on the attack frame, but if you don't change his stance (ie move his feet)) it will look like he is skating across the terrain.
look at the fighter, it is a better example. The hero animation probably should be improved.
Boucman
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Post by Boucman »

about the defend frames

1) you should do defend animations if possible
2) you can put all three in as alternative, the engine will take a random one
Fight key loggers: write some perl using vim
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