Afterlife - Afterift bug
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- Joined: August 26th, 2014, 3:30 pm
Afterlife - Afterift bug
Hey, I discovered a teeny tiny bug connected to the +16 healing pool. If there is a poisoned unit with self heal (4), in this case lvl 2 yak from khton, he gets poison removed and healed for 16 in the same turn. Villages do not work this way, there poison denies any heal on the same unit. Have not tested for regenerating units.
Re: Afterlife - Afterift bug
Hi Pyrochemik! I'm the author of Afterlife, so I won't be able to help with Afterrift, but maybe I can help diagnosing what's happening (the code is similar).
Do you have a savegame?
Do you have a savegame?