AutoTactics: Wesnoth
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AutoTactics: Wesnoth
I've made mp scenario replicating AutoChess/Teamfight Tactics/Dota:Underlords gameplay.
You buy your army, level up your leader, complete unit combos and watch them fight your enemy.
Currently it only supports 1v1 human v human play, no AI implemented.
If you want to play it with your friend, you can download it from in-game add-on server. I've mainly made it to test my skills as a programmer and don't really expect anyone beyond me and couple of my buddies play it, but if it's any good (or bad), don't hesitate to leave feedback.
You buy your army, level up your leader, complete unit combos and watch them fight your enemy.
Currently it only supports 1v1 human v human play, no AI implemented.
If you want to play it with your friend, you can download it from in-game add-on server. I've mainly made it to test my skills as a programmer and don't really expect anyone beyond me and couple of my buddies play it, but if it's any good (or bad), don't hesitate to leave feedback.
Re: AutoTactics: Wesnoth
I will try for sure. Not much interested in autochess anymore, but could be interesting.
Don't stop implementing ideas, and don't have fear to implement ideas outside autochess world. Maybe is a step to get something like a new Autochess type of mode for 1v1. Is how games borns now. So interested on follow this.
Don't stop implementing ideas, and don't have fear to implement ideas outside autochess world. Maybe is a step to get something like a new Autochess type of mode for 1v1. Is how games borns now. So interested on follow this.