Conquest Minus Ladder
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Re: Conquest Minus Ladder (preparatory works)
Conscience, DarkHorse:
DarkHorse's attachment in his previous post has been submitted to the ladder (see the game '2013-12-25 16:36:19'), but the ladder site gzipped it again, although it had the .gz extension already (unless DarkHorse deleted the extension by error). Therefore the save from the ladder site cannot be replayed directly.
The DarkHorse's attachment is a replay only, therefore I attached my full save of that game here: ------------------------------------------
iceiceice:
Why I explained "why one plays the ladder": I wanted to stress the thrill over the ranking, and 'the game incl. the thrill' over 'the win'. Also in relation to possible cheating...
I thought 'man' was gender-neutral in english? (but I am faaar away from a native english speaker)
I will add some examples of cheating.
A prosecution of cheating would not be so easy - there are very effective ways of cheating that cannot be proven, like exploring the fog with another Wesnoth client.
Yes, it should be mentioned that an account might be terminated (imagine we get 1000 spam-accounts per day). I would prefer a cheater would not be kicked but his name would be stressed in the ladder so that others could laugh at him : but it would require some coding ...
You know, personally I prefer a friendly and less serious philosophy of the ladder ... but other C- players should say which style they do prefer ...
I don't expect cheating also because we are a small group of sensible players, and we know one another. If we get problems with cheaters then I will be happy - that will signify we are growing a lot
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more thoughts:
Do we ever need any referee? If the ladder 'philosophy' is friendly, then we can accept only games whose result is accepted by both players. (we can establish referees if we get too many disputed games later)
In case of any dispute we can offer no judgment but an advice. Then maybe we should ask for a Conquest Minus section at Wesnoth ladder forums:
http://laddercouncil.proboards.com/index.cgi
Or is anyone willing to run our own forum?
DarkHorse's attachment in his previous post has been submitted to the ladder (see the game '2013-12-25 16:36:19'), but the ladder site gzipped it again, although it had the .gz extension already (unless DarkHorse deleted the extension by error). Therefore the save from the ladder site cannot be replayed directly.
The DarkHorse's attachment is a replay only, therefore I attached my full save of that game here: ------------------------------------------
iceiceice:
Why I explained "why one plays the ladder": I wanted to stress the thrill over the ranking, and 'the game incl. the thrill' over 'the win'. Also in relation to possible cheating...
I thought 'man' was gender-neutral in english? (but I am faaar away from a native english speaker)
I will add some examples of cheating.
A prosecution of cheating would not be so easy - there are very effective ways of cheating that cannot be proven, like exploring the fog with another Wesnoth client.
Yes, it should be mentioned that an account might be terminated (imagine we get 1000 spam-accounts per day). I would prefer a cheater would not be kicked but his name would be stressed in the ladder so that others could laugh at him : but it would require some coding ...
You know, personally I prefer a friendly and less serious philosophy of the ladder ... but other C- players should say which style they do prefer ...
I don't expect cheating also because we are a small group of sensible players, and we know one another. If we get problems with cheaters then I will be happy - that will signify we are growing a lot
------------------------------------------
more thoughts:
Do we ever need any referee? If the ladder 'philosophy' is friendly, then we can accept only games whose result is accepted by both players. (we can establish referees if we get too many disputed games later)
In case of any dispute we can offer no judgment but an advice. Then maybe we should ask for a Conquest Minus section at Wesnoth ladder forums:
http://laddercouncil.proboards.com/index.cgi
Or is anyone willing to run our own forum?
Last edited by SlowThinker on January 27th, 2014, 2:59 am, edited 1 time in total.
I work on Conquest Minus • I use DFoolWide, Retro Terrain Package and the add-on 'High Contrast Water'
I moved to Nosebane's corner (Doc Paterson's signature); I am spending my time there, so PM me if I don't answer your post in forums
I moved to Nosebane's corner (Doc Paterson's signature); I am spending my time there, so PM me if I don't answer your post in forums
Re: Conquest Minus Ladder (preparatory works)
First to default settings for New Age Parsaganta:
I recommend a 3v3 set like "abbaba" with 28-30 distance. Obviously there are many possibilities, 1v1 with 40+ distance is also nice.
I agree with SlowThinker about the ladder philosophy. Maybe you should use "person" instead?
I also don't think that referees are necessary at this point, but we never know how big or wide spread this ladder will become.
I recommend a 3v3 set like "abbaba" with 28-30 distance. Obviously there are many possibilities, 1v1 with 40+ distance is also nice.
I agree with SlowThinker about the ladder philosophy. Maybe you should use "person" instead?
I also don't think that referees are necessary at this point, but we never know how big or wide spread this ladder will become.
why we play ladder..
the main benefit of the ladder is it encourages us to play a wider range of opponents. i look forward to playing iceiceice, a.k.a ??
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- Posts: 876
- Joined: November 28th, 2008, 6:18 pm
Re: Conquest Minus Ladder (preparatory works)
the original faq + my faq proposition v0.2 + my faq proposition v0.4:
v0.2:
I added the FAQ section and also reworked the previous texts a lot.
v0.3:
it is on the site now: http://ladder.alainlauzon.com/faq.php
v0.4:
I edited some parts and added the following (search for texts below):
"play a Premade Game"
"A-B-B-A"
"General hints"
"players need to strive hard in order to avoid it"
v0.5:
rewritten parts:
"Why and how to save"
"It is a turn of the player who disconnected"
v0.6:
Most important changes: Search for this text:
'What to do if one player disconnects' - it has been rebuilt completely
'Cheating?' - it has been rebuilt. (I start to agree with iceiceice rather than with mmmax. Doubts should be clarified.)
'play two Mirror Games' - it has been moved to the C- thread and rebuilt
'play a Premade Game' - the linked text has been rebuilt
'The saves must be compressed by the gzip compression method'
Please comment the faq and especially answer my questions (they are red).
All versions that are attached here don't reflect the comments after this post.
v0.2:
I added the FAQ section and also reworked the previous texts a lot.
v0.3:
it is on the site now: http://ladder.alainlauzon.com/faq.php
v0.4:
I edited some parts and added the following (search for texts below):
"play a Premade Game"
"A-B-B-A"
"General hints"
"players need to strive hard in order to avoid it"
v0.5:
rewritten parts:
"Why and how to save"
"It is a turn of the player who disconnected"
v0.6:
Most important changes: Search for this text:
'What to do if one player disconnects' - it has been rebuilt completely
'Cheating?' - it has been rebuilt. (I start to agree with iceiceice rather than with mmmax. Doubts should be clarified.)
'play two Mirror Games' - it has been moved to the C- thread and rebuilt
'play a Premade Game' - the linked text has been rebuilt
'The saves must be compressed by the gzip compression method'
Please comment the faq and especially answer my questions (they are red).
All versions that are attached here don't reflect the comments after this post.
- Attachments
-
- Conquest Minus Ladder.zip
- (88.04 KiB) Downloaded 222 times
Last edited by SlowThinker on January 27th, 2014, 2:23 am, edited 5 times in total.
Re: Conquest Minus Ladder
Philosophy
Thanks for this slow, i like thrills and FUN, i may change my game start to gl ht-have a thrill!!!
i wouldnt bother even telling someone how to cheat, please take that part out
Ladder and Ranking
rated-you have a rating, played at least one ladder game, but you may or may not be in the rankings, only if you meet the ranking criteria(rated and played in 60 days).
ranked-your are rated and meet the ranking criteria(played in 60 days) I think we should make this a larger time frame, at least initially we dont have a lot of people in the ladder system. 180 days or even 365 would be good, 90 is still sort of a short time period.
in the ladder-rated, ranked and greater than 1000. I think this number should be smaller, we want as many people listed as possible. Looking at the wesnoth ladder top score is around 2400 so braketing 1500 +- 900. So 600 would be good, heck 100 might be better for the start-up of the ladder
Rules and Hints
Before game start
2)mmm slighty confusing. maybe try " When playing a ladder game you should use the nickname you registared with on the Conquest Minus Ladder Site. If this is not possible then use a nickname with an extension, e.g. mynickname_2 or mynickname_tmp. " may be good place to say something about Wesnoth registared nickname
3) tweak it a little bit
All games are 1 player vs 1 player. You're allowed to play however many games you want, with whoever is participating in the ladder and wants to compete with you. To find an opponent for a ladder game you'd have to contact people in the ladder or create (ladder) games on the offical server. You can find players by using the ladder in-game friends list, contacting them via some kind of instant messenger or also email challange them via their profile.
4) maybe we can put the current version number of C- on the home page of the ladder website?
5) do we always need the full website name?
Thank you SlowThinker for starting the new FAQ, more comments to come,
mmmax
Thanks for this slow, i like thrills and FUN, i may change my game start to gl ht-have a thrill!!!
i wouldnt bother even telling someone how to cheat, please take that part out
Ladder and Ranking
rated-you have a rating, played at least one ladder game, but you may or may not be in the rankings, only if you meet the ranking criteria(rated and played in 60 days).
ranked-your are rated and meet the ranking criteria(played in 60 days) I think we should make this a larger time frame, at least initially we dont have a lot of people in the ladder system. 180 days or even 365 would be good, 90 is still sort of a short time period.
in the ladder-rated, ranked and greater than 1000. I think this number should be smaller, we want as many people listed as possible. Looking at the wesnoth ladder top score is around 2400 so braketing 1500 +- 900. So 600 would be good, heck 100 might be better for the start-up of the ladder
Rules and Hints
Before game start
2)mmm slighty confusing. maybe try " When playing a ladder game you should use the nickname you registared with on the Conquest Minus Ladder Site. If this is not possible then use a nickname with an extension, e.g. mynickname_2 or mynickname_tmp. " may be good place to say something about Wesnoth registared nickname
3) tweak it a little bit
All games are 1 player vs 1 player. You're allowed to play however many games you want, with whoever is participating in the ladder and wants to compete with you. To find an opponent for a ladder game you'd have to contact people in the ladder or create (ladder) games on the offical server. You can find players by using the ladder in-game friends list, contacting them via some kind of instant messenger or also email challange them via their profile.
4) maybe we can put the current version number of C- on the home page of the ladder website?
5) do we always need the full website name?
Thank you SlowThinker for starting the new FAQ, more comments to come,
mmmax
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- Posts: 876
- Joined: November 28th, 2008, 6:18 pm
Re: Conquest Minus Ladder
Answer to mmmax
I added faq v0.5
I added faq v0.6
Last edited by SlowThinker on January 27th, 2014, 2:24 am, edited 4 times in total.
Re: Conquest Minus Ladder
The text is very understable.
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- Posts: 876
- Joined: November 28th, 2008, 6:18 pm
Re: Conquest Minus Ladder
News 1:
Blop, mmmax and me did run some tests, and the result is I have posted a new version of "What to do if one player disconnects" in my previous post.
________________________
News 2:
- I added faq v0.6 (see the attachment above)
- now the ladder site uses a software from 2009, which includes bugs and misses some features. Conscience plans to try a newer version from 2013: http://sourceforge.net/p/gamingladder/s ... ree/trunk/
Therefore i postponed my plan to post a to-do list / wishlist here.
Blop, mmmax and me did run some tests, and the result is I have posted a new version of "What to do if one player disconnects" in my previous post.
________________________
News 2:
- I added faq v0.6 (see the attachment above)
- now the ladder site uses a software from 2009, which includes bugs and misses some features. Conscience plans to try a newer version from 2013: http://sourceforge.net/p/gamingladder/s ... ree/trunk/
Therefore i postponed my plan to post a to-do list / wishlist here.
Re: Conquest Minus Ladder
hello
some observations and ideas, dont know where else to put them, so here they go
all ideas today about reporting a win..
1) it does not have a symbol count in the comment (or does it? not 100% sure as my mozilla sometimes give me some lags..).. so when I commented on my game, the end was just removed.. and my text is there incomplete. and I guess nobody even knows the limit of words/symbols.. so better have one.
2) When reporting a game it could have a drop down menus of map played and 1v1/2v2/3v3/etc..
optional.. so if you chose map and vs.. it could just appear bold in comment? to avoid complicated coding.. should not be too hard.. the hardest part would be copy/paste the list of maps i guess.. including the word count limit.. could also have a p1p4(enclave) vs p2p3(blablabla)... but thats really not important at all
Thank you!
Oh another idea.. but nothing to do with ladder, almost.. Ladder players could sometimes get together and host ffa games or something to attract new players to conquest and potentially to ladder.. well thats it now. Ideas run out and i better go away before new ones come to my mind.
Thanks!
some observations and ideas, dont know where else to put them, so here they go
all ideas today about reporting a win..
1) it does not have a symbol count in the comment (or does it? not 100% sure as my mozilla sometimes give me some lags..).. so when I commented on my game, the end was just removed.. and my text is there incomplete. and I guess nobody even knows the limit of words/symbols.. so better have one.
2) When reporting a game it could have a drop down menus of map played and 1v1/2v2/3v3/etc..
optional.. so if you chose map and vs.. it could just appear bold in comment? to avoid complicated coding.. should not be too hard.. the hardest part would be copy/paste the list of maps i guess.. including the word count limit.. could also have a p1p4(enclave) vs p2p3(blablabla)... but thats really not important at all
Thank you!
Oh another idea.. but nothing to do with ladder, almost.. Ladder players could sometimes get together and host ffa games or something to attract new players to conquest and potentially to ladder.. well thats it now. Ideas run out and i better go away before new ones come to my mind.
Thanks!
Re: Conquest Minus Ladder
Hi,
The account activation page doesn't give the correct link for the ladder website. Kindly change it from ladder.subversiva.org to ladder.alainlauzon.com.
Thx
The account activation page doesn't give the correct link for the ladder website. Kindly change it from ladder.subversiva.org to ladder.alainlauzon.com.
Thx
Winner of The Alternate Frontier
Re: Conquest Minus Ladder
I just now posted a replay with instructions for the early game.
It can be found here: http://forums.wesnoth.org/viewtopic.php ... 10#p566910
It can be found here: http://forums.wesnoth.org/viewtopic.php ... 10#p566910
Re: Conquest Minus Ladder
2) When reporting a game it could have a drop down menus of map played and 1v1/2v2/3v3/etc..
optional.. so if you chose map and vs.. it could just appear bold in comment? to avoid complicated coding.. should not be too hard.. the hardest part would be copy/paste the list of maps i guess.. including the word count limit.. could also have a p1p4(enclave) vs p2p3(blablabla)... but thats really not important at all
On the front end, you could create a drop down menu of the maps with a single <select>maps</select> of html. However, a good web developer would probably use lists and css and make the webpage look pretty. On the back end, you would need to store the map played varible in PHP and spit it out in bold on the comment. However, the bolded text needs to be stored somehow (so other users can see it). That means that the database needs to record which game you selected. So, you should probably create a new column (foreign key) in some sort of games_played table. You would also need a new table: a map table with a code(primary key) and a few columns like map_name, map_category(1v2, 2v2, 3v3) and such. By then, you might as well write PHP to generate a seperate sub-rating for each type of map and/or even each map. However, altering the database scheme (table structure) on the back-end is something that should be done in a development enviornment, test thuroghly, and then tested some more.
If I spoke the truth, they would put me in a straitjacket. So, I left the society.