3x3 small map siimilar to lsar's cross (6p_Isar's_Hamburger)

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zousan
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Joined: May 20th, 2007, 5:13 pm

3x3 small map siimilar to lsar's cross (6p_Isar's_Hamburger)

Post by zousan »

hi, everyone

i have made a 6p map similiar (at least i think) to lsar's cross.
let's make the map better together if u like it.
gimme advice, or feel free to make fixed version.


here are some advice(-) i have already been given, and what i noticed later below(>)

- change sand at 5,14 to grassland for recruited 5mp(move points) units at 4,14 in west-southern keep to reach the village at 7,12
> i once agreed with it. but 5mp unit at 5,15 can reach it.

- the central keeps have an extra castle terrain. it can be reduced to be same as side keeps.
> center player can support quickly side players, so i like it.


i like the name "Isar's Hamburger" but this map may need more suitable name. any good idea?

thank you for reading.
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6p_Isars_Hamburger.zip
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Konrad II
Posts: 296
Joined: December 21st, 2004, 1:03 am

Post by Konrad II »

I suggest that you use the [map] tags :

[map] Map data(you know, the letters for each terrain, I think you get that by opening your map using a text editor.
[ /map] without space inside the tag, of course.

It would help people review your map faster :)
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zousan
Posts: 8
Joined: May 20th, 2007, 5:13 pm

"easy to review" version

Post by zousan »

thanks Konrad II

here is the cfg file including the map data inside.

i have changed the map name from "6p - Isar's Hamburger" to "6p - Isar's Hamburger (Beta 1)"

plz review this, and play it if u like it.
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6p_Isars_Hamburger.cfg
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Konrad II
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Re: "easy to review" version

Post by Konrad II »

zousan wrote:thanks Konrad II

here is the cfg file including the map data inside.

i have changed the map name from "6p - Isar's Hamburger" to "6p - Isar's Hamburger (Beta 1)"

plz review this, and play it if u like it.
Naw, look, what I meant is : [ map] map data [ /map] :D

I'll do it for you.

Or perhaps it doesn't work anymore..? I must be wrong with the tags :? sorry. Can someone give the right tags for maps?

[map]
g g g 6 g f g
fg5ggfgCCChvhg1fZ
YwCChvkkGhggdCChk
whTG\cfkctckcdckT
wwdcGvGgcgGhkLG
GZgghhhgftdkd
GcGqfmwfffGcG
dcdfffhmhqgcG
LkhtggghvgcZw
TGckcGcccGfG\dTww
kkCddkgtGkkchGChY
Zh4ChghhCkgvgC2wf
fggfvgC3Cgfgggg
[/map]

EDIT: ok here... had probs cause there were map tags twice.

EDIT: problem at top of the map... Meh I don't know...
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zousan
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Joined: May 20th, 2007, 5:13 pm

thank you, Konrad.

Post by zousan »

i didnt know it. i am a noob here :)
thanks again:)
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Dovolente
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Post by Dovolente »

I like the idea of expanding Isar's Cross to 6 players. This map was a little too crowded for my taste, though, and found that teammates didn't divide the starting villages well. Maybe something like this 2v2v2 would capture the look and feel a little better.

[map]
GY ah
3Cww fgC5
hCCCfwc ggCCCG
afgghYwZgdtkhfwwY
gtkggdcckgYww
dkhfhdfgggZc
Yw cgccgfgqgghdcg fa
GwwwZdfvgfghgvfcdtggh
CCfYgghgghfhggghkkgCC
4ChkgggghfYffgffgYhC2
CggtkcfqgfhhgqhdgwfwC
hfg dcdhgggggfdcZcwwG
a gZdffgvhggcdg Y
cwgghcfdggkt
wwfYkkdcZgYkggf
YGwChgt gcwfhCgha
C1Cgg wwC6C
Chf wGC
a Y [/map]

The map tag doesn't seem to be handling the spaces on the top and bottom well (as far as I can tell... I'm using firefox 1.5).

Teams are 1 & 6, 2 & 5, and 3 & 4.

With this map, the only problem I had was that with fog on, I often couldn't see action going on between the other two teams, and with the slower pacing of a 6-player game, that made waiting for my turn a bit boring. I guess that's a general problem with fog and games with more than 2 teams, though.
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6p_Isars_Star.cfg
.cfg file for the map that sets up 2v2v2.
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Konrad II
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Post by Konrad II »

I think this map is really different.

When we playtested zousan's map, everyone enjoyed it : it's basically a quick single front action. The gold settings are very low so that the 6 players front isn't crowded.

I personally really like Isar's Hamburger; I think zousan is only asking for balance issues. But I guess perhaps he's looking forward to changing the concept, too.
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zousan
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Post by zousan »

Thank you, Dovolente, Konrad II

yes, i was asking mainly for balance issues, and for any good idea to make it more fun too.
So Dovolente's map looks also a fun. it looks great. Good job.

By the way, i have made a better change to this Humberger map, called Miniburger (another thread is open now). So i am stopping making this map for a while.

thanks a lot.
Yogin
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Post by Yogin »

Who is Isar? And why does he have both a cross and a hamburger named after him?
zousan
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Joined: May 20th, 2007, 5:13 pm

Post by zousan »

Good question :)

Could anyone answer ?
kav
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Joined: December 20th, 2006, 6:37 pm

Post by kav »

pfft, noobs.
Isar wasn't anybody special. He was a unremarkable Elvish fighter, fighting for his leader, Supreme Commander Noy. On one fateful evening, with the undead hordes seemingly poised for victory, Isar the Valiant did not retreat, but stood up againt the tyranny of the undead. He held off the attack of two dark adepts and one skeleton throughout night, providing the forces of Supreme Commander Noy much needed to regroup and counterattack in the morning, ultimately leading to victory.

Isar however perished during his valiant defence, but his namesake lives on in the territory he died to protect. He is a towering symbol to all elvelings on how one elf can make a difference, no matter how hopeless a situation may seem.
http://www.wesnoth.org/forum/viewtopic. ... highlight=
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Doc Paterson
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Post by Doc Paterson »

kav wrote:pfft, noobs.
Isar wasn't anybody special. He was a unremarkable Elvish fighter, fighting for his leader, Supreme Commander Noy. On one fateful evening, with the undead hordes seemingly poised for victory, Isar the Valiant did not retreat, but stood up againt the tyranny of the undead. He held off the attack of two dark adepts and one skeleton throughout night, providing the forces of Supreme Commander Noy much needed to regroup and counterattack in the morning, ultimately leading to victory.

Isar however perished during his valiant defence, but his namesake lives on in the territory he died to protect. He is a towering symbol to all elvelings on how one elf can make a difference, no matter how hopeless a situation may seem.
http://www.wesnoth.org/forum/viewtopic. ... highlight=
Well, speak of the noob-devil.

Way to resurrect a 5-weeks-dead thread.
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because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses.
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