Game polishing: sound on advancement

Create music and sound effects for mainline or user-made content.

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cyberfrag
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Game polishing: sound on advancement

Post by cyberfrag »

Hi,

I'd just like to throw in an idea that came up lately and would be a good candidate to include in 1.0 (IMHO): Play a sound on unit level-up.
This would
a) be easy to accomplish (I tested it myself - just a oneliner in actions.cpp - something like sound::play_sound("$SOUNDFILE");)
b) add to overall game polish (acoustic feedback) without breaking anything, requiring rebalancing or whatnot.

I would recommend a simple "pling", or perhaps a nice triad. Just so the player gets the feeling to have something accomplished.
I'd also recommend doing this before the player selects (in case of multiple choices) to which unit he/she will advance. That would, unless I am mistaken, be at the beginning of the advance_unit method in actions.cpp - after line 01288 according to current online source.

I'd provide a patch, but such a simple change is probably not worth the trouble...

So is there a chance for this to be still included?

CU
Cyberfrag
Dave
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Post by Dave »

I think it's a nice idea...if someone can provide a nice sound.
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hunz
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Post by hunz »

Nice idea, I liked it. ;)

And the sound isn't dificult to found, I'll search a little and post it back later.

God bless.
hunz
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Post by hunz »

Maybe it could be the "tada!" from Win98...
http://www.ticalc.org/pub/83/asm/media/ ... 3/tada.zip

God bless
fmunoz
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Post by fmunoz »

hunz wrote:Maybe it could be the "tada!" from Win98...
http://www.ticalc.org/pub/83/asm/media/ ... 3/tada.zip

God bless
No it couldn't.
Unless Microsoft releases it as GPL compatible.
But maybe the starting sounds of KDE or Gnome could do...
fmunoz
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Post by fmunoz »

Can somebody scan this ones (GPL ones) to find a good leveling sound?
http://www.kde-look.org/?xcontentmode=25

I'm going to create a thread in Music&Sound so anwers could be posted there.
http://www.wesnoth.org/forum/viewtopic. ... 254#101254
hunz
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Post by hunz »

Ops, sorry for the inconvenience..
I thinked the sound wasn't under the license of Microsoft...
So, I'll like to see (hear?) a Gnome sound as I use [and love] it. :P

Or, maybe, someone can mix a new sound for the game. I'll look for mixing softwares for Linux and post back.

God bless ;)
cyberfrag
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Post by cyberfrag »

Hm... I wonder what has become of this?

CU
Cyberfrag
Loki
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Post by Loki »

I vote for an audio clip of Mario eating a mushroom. :D
scott
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Post by scott »

I dug some up. The first is a little short and the second is a little long. Something will come along.

http://www.cis.rit.edu/~slk8779/wesnoth/gotmail.mp3
http://www.cis.rit.edu/~slk8779/wesnoth/angel_open.ogg
Hope springs eternal.
Wesnoth acronym guide.
Tout
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Post by Tout »

I think the upgrade sound used must not be hard coded but an attribute of the newly upgraded unit description.

Grand Knight upgrade sound may be different from the Dread Lich upgrade.
icen
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Post by icen »

I'm throwing all the GPL/Public Domain sounds that may be useful for Wesnoth, here: http://www.echostar.pl/~dolny/wes/
"The caterpillar can never fathom the butterfly." - Timothy Leary
Fama
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Post by Fama »

I know what you need... The "bling bling" sound of a cash register (or whatever, you know, old shops?) thingy :D
martenzo
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Post by martenzo »

I think that it shouldn't be some starting theme or real world sound-effect. Perhaps it could be someone saying "level up" with a really cool voice.
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XJaPaN
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Post by XJaPaN »

martenzo wrote:I think that it shouldn't be some starting theme or real world sound-effect. Perhaps it could be someone saying "level up" with a really cool voice.
I guess we won't see speech in Wesnoth until Version 3.0 :)
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