RPG Prototype: Silver Tree
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Ahhh...if you managed to kill the goblin king in the cave you've actually 'won' the prototype. Though no message is displayed to tell you that.hjwn wrote: just returned from fighting the goblins in the mountain cave.
Actually you can also remove fatigue by resting. You can rest by just holding down space anywhere, and you will see fatigue go down. This of course makes time go by, and you are vulnerable to an enemy wandering up to you.hjwn wrote: - the "Fatigue" value: at first I was not quite sure why the movement of my party was getting slower and slower. Well, then I saw that they simply were tired. It took me quite some time to crawl back from the mountain cave to the village (verrrry long). Nice idea, haven't seen this before. Impossible to run from enemies when tired . After healing they stopped crawling.
You can also hold down shift while moving and it will make your party run. They will move twice as fast, but fatigue will grow four times as fast. Useful if you want to get past an enemy without fighting though.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
K I got some help but it still was not working (I was using terminal)
iGloos:~/Applications/silver-tree iGloo$ sh build.sh
build.sh: line 1: sdl-config: command not found
build.sh: line 1: sdl-config: command not found
build.sh: line 1: g++: command not found
Why can it not find the commands?
(earlier I tried just ./game and that did not work either)
iGloos:~/Applications/silver-tree iGloo$ sh build.sh
build.sh: line 1: sdl-config: command not found
build.sh: line 1: sdl-config: command not found
build.sh: line 1: g++: command not found
Why can it not find the commands?
(earlier I tried just ./game and that did not work either)
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Okay, I have created and uploaded a new version to http://www.wesnoth.org/tmp/silver-tree.tar.gz
The main feature of this new version is that ATI cards are now supported! Please test it out and let me know if it works. (I don't have an ATI card to test with).
The main feature of this new version is that ATI cards are now supported! Please test it out and let me know if it works. (I don't have an ATI card to test with).
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Well, I cheated. After dying twice I fooled around with the source, then found the .cfg file and upped my stats (it was getting late (lame excuse)).Dave wrote: Ahhh...if you managed to kill the goblin king in the cave you've actually 'won' the prototype. Though no message is displayed to tell you that.
Oh boy, I'm obviously not that comfortable with READMEs:Dave wrote: You can rest by just holding down space anywhere, and you will see fatigue go down.
I've read "space restarts", so I avoided the space key at any costDave, in his first post, wrote: cursor keys move around the map
space rests
I will certainly keep an eye on "Sliver Tree".
Horst
just blame it on the rng when you lose
Re: RPG Prototype: Silver Tree
I will be download the game as soon as.Dave wrote: I will soon be looking for developers to help develop the game. Artists (both 2D and 3D), programmers, storyline developers, map designers, musicians, and so forth will all be welcome.
I would like to help in develpment but.. in which language it's written?
I know 3-4 languages, and i'm curious if i've to learn something new.
Don't bother a dwarf.. you can argue with his hammer!
If anyone is interested in further development of Silver Tree, we now have a Google Group (i.e. mailing list/forum): http://groups.google.com/group/silver-tree-development/
There is also an IRC channel: #silver-tree on irc.freenode.net
David
There is also an IRC channel: #silver-tree on irc.freenode.net
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
- Sgt. Groovy
- Art Contributor
- Posts: 1471
- Joined: May 22nd, 2006, 9:15 pm
- Location: Helsinki
I tried the new version, and yay, colours and textures are on, but the colours are weird (see attachement).
Controls still not working: <, >, [left] and [right].
I have an iBook with the following keyboard settings:
Controls still not working: <, >, [left] and [right].
I have an iBook with the following keyboard settings:
Code: Select all
Option "XkbKeycodes" "macintosh"
Option "XkbSymbols" "macintosh/fi"
Option "XkbGeometry" "macintosh"
Option "XkbModel" "pc105"
Option "XkbLayout" "fi"
- Attachments
-
- stree.jpg (115.85 KiB) Viewed 5626 times
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
- Sgt. Groovy
- Art Contributor
- Posts: 1471
- Joined: May 22nd, 2006, 9:15 pm
- Location: Helsinki
Also, there is a considerable performance issue on the world map (combat works good), moving one hex, even with 0 fatigue, takes about 8 seconds. My system is G4 1.33GHz, 1G memory, and Radeon 9550.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Hello,
Horst
EDIT: concerning the keyboard control, try all keys you've got on your keyboard. You have to find the ones that have the corresponding labels on the US-version.
must be the Radeon. Your screencopy shows 3fps, that's way too slow. I've got an old 1.4 GHz CPU with 512MB memory and get 20-30 fps (but with nvidia grafics, 128MB).Sgt. Groovy wrote:Also, there is a considerable performance issue on the world map (combat works good), moving one hex, even with 0 fatigue, takes about 8 seconds. My system is G4 1.33GHz, 1G memory, and Radeon 9550.
Horst
EDIT: concerning the keyboard control, try all keys you've got on your keyboard. You have to find the ones that have the corresponding labels on the US-version.
just blame it on the rng when you lose
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Is it possible to simply explain what you did to get it running on a mac?Sgt. Groovy wrote:I have an iBook with the following keyboard settings:
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
- Sgt. Groovy
- Art Contributor
- Posts: 1471
- Joined: May 22nd, 2006, 9:15 pm
- Location: Helsinki
Sure thing. This is how it goes:Is it possible to simply explain what you did to get it running on a mac?
- Format and partition the hard drive
- Install Linux
- Boot
- Donwload and compile the source
- Start the game
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Thanks, but at the moment, i'm not eager to format my HD.Sgt. Groovy wrote:Sure thing. This is how it goes:Is it possible to simply explain what you did to get it running on a mac?
Format and partition the hard drive...
Though i'll probably have such a set-up whenever i get a new computer.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity