Elvish Pillager's New Game!
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- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
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Elvish Pillager's New Game!
I felt like coding a game today, so I whipped up a totally black-and-white, abstract-but-cool game for all your amusement(s). The game is also GPL'd, obviously.
Dang, this has got to be the first black and white game in years. I miss them.
The gameplay is a little slow but rather entertaining. The beast against which you fight is tricky and doesn't give you opportunities too often; sometimes, it even uses surpirisingly good tactics, considering the ridiculousness of its mind(s).
By the way, make sure you read the Read Me before you play - otherwise, you will stand no chance.
...
I bet you thought this was an April Fools' joke, eh? Ha ha, tricked you, 'cause it isn't! Below, I have provided a screenshot, the source code, and a binary for Mac OS X. Don't worry, admins, they're less than 150 KB total.
Dang, this has got to be the first black and white game in years. I miss them.
The gameplay is a little slow but rather entertaining. The beast against which you fight is tricky and doesn't give you opportunities too often; sometimes, it even uses surpirisingly good tactics, considering the ridiculousness of its mind(s).
By the way, make sure you read the Read Me before you play - otherwise, you will stand no chance.
...
I bet you thought this was an April Fools' joke, eh? Ha ha, tricked you, 'cause it isn't! Below, I have provided a screenshot, the source code, and a binary for Mac OS X. Don't worry, admins, they're less than 150 KB total.
- Attachments
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- NALILL-src.zip
- (30.64 KiB) Downloaded 322 times
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- NALILL-osx.zip
- (103.26 KiB) Downloaded 338 times
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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- Posts: 873
- Joined: July 4th, 2004, 9:14 pm
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Getting it to work on Linux, this worked for me...
(...after fixing a non--standard C++ usage and changing the #includes to use <GL/...> instead of <OpenGL/...>, and getting rid of some useless files generated by OSX. I've uploaded the result of that.)
... except that the bullets on the main screen were practically invisible (glPointSize() isn't working? the program should use glGetError()/gluErrorString() and log what any OpenGL errors are...), but I won anyway.
Code: Select all
$ gcc -I/usr/include -I/usr/include/SDL/ -lSDL -lGL -lGLU -o NALILL *.cpp
... except that the bullets on the main screen were practically invisible (glPointSize() isn't working? the program should use glGetError()/gluErrorString() and log what any OpenGL errors are...), but I won anyway.
- Attachments
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- NALILL.tar.gz
- (23.93 KiB) Downloaded 324 times
Not a bad little game. Interesting premise and a different kind of gameplay than most arcade games. Good Job.
Creator of Under the Burning Suns
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
thanks!
Indeed, chasing the beast is a little slow. Dodging bullets and/or trying to propel yourself off them is a good way to pass the time.
Indeed, chasing the beast is a little slow. Dodging bullets and/or trying to propel yourself off them is a good way to pass the time.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Re: Elvish Pillager's New Game!
Nothing for Windows .Elvish Pillager wrote:I felt like coding a game today, so I whipped up a totally black-and-white, abstract-but-cool game for all your amusement(s). The game is also GPL'd, obviously.
Dang, this has got to be the first black and white game in years. I miss them.
The gameplay is a little slow but rather entertaining. The beast against which you fight is tricky and doesn't give you opportunities too often; sometimes, it even uses surpirisingly good tactics, considering the ridiculousness of its mind(s).
By the way, make sure you read the Read Me before you play - otherwise, you will stand no chance.
...
I bet you thought this was an April Fools' joke, eh? Ha ha, tricked you, 'cause it isn't! Below, I have provided a screenshot, the source code, and a binary for Mac OS X. Don't worry, admins, they're less than 150 KB total.
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
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