random unit that pop up on the map just for exp??
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random unit that pop up on the map just for exp??
Yeah just a stupid idea for exp for your unit....
Like deer, rabit, seagul etc...that only have hp but no attack maybe bit of attack but mostly for exp purposes.So they just pop up randomly anywhere on the map and disappear in like 2-3turns if no1 has killed it.
Like deer, rabit, seagul etc...that only have hp but no attack maybe bit of attack but mostly for exp purposes.So they just pop up randomly anywhere on the map and disappear in like 2-3turns if no1 has killed it.
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i think that thier should be random things that pop up so that you can get experience, but the should have somekind of weak attack so that it poses some kind of threat. i mean common that's pretty cheep if u have this creacher that just pops up and is no threat to u but you kill it any way.
Bivrip!!
plese do not yell at me for any misspelled errors!
plese do not yell at me for any misspelled errors!
They shouldn't just pop up...they should, like, come out of forests or caves. And, maybe there could be some kind of ability to train them so they join your side. Example: wolves mostly live in forests, so they would be cloaked while in the forest...like ambush. When they pop into the open, you could kill them for XP, or maybe a shaman or mage or other unit with the 'training' ability could 'train' them to be on your side.
Walk softly, carry a big stick.
--Theodore Roosevelt
--Theodore Roosevelt
This is a great idea imo.. But i'd make it a lot different .. for example a bear/rabbit/sheep/ect. moves everyturn and cannot be killed (it would take up one space of a hex of course the animal shouldn't have any zoc). Also the unit could not be killed and does not give xp..
So basicly its a moving hex taker (that has no zoc), not controlled by either opponent and has random movement.. this could add fun into the game and more strategy..
i like the idea..
So basicly its a moving hex taker (that has no zoc), not controlled by either opponent and has random movement.. this could add fun into the game and more strategy..
i like the idea..
And who's to care
If I grow my hair to the sky
I'll take a wish and a prayer
Cross my fingers
Cause I always get by
If I grow my hair to the sky
I'll take a wish and a prayer
Cross my fingers
Cause I always get by
This idea seems fairly good, but two things bother me:
If these "Neutral Passives" show up in the game, when do they move? Do they get their own turn?
If you can answer these two questions then I'll agree with you on this. It would add a bit of life to a world that has none aside from the armies of the players.
If these "Neutral Passives" show up in the game, when do they move? Do they get their own turn?
If you can answer these two questions then I'll agree with you on this. It would add a bit of life to a world that has none aside from the armies of the players.