Question for the dévelopers...
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Question for the dévelopers...
Hey!
I have a question for you... Why do you not create a «campaign creator?»
Thats will be cool! I'm full of idea for great campaigns for wesnoth...
I wait for your reponse!
I have a question for you... Why do you not create a «campaign creator?»
Thats will be cool! I'm full of idea for great campaigns for wesnoth...
I wait for your reponse!
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There is a scenario editor, but I don't think it is very useful to a WML newbie and it's too slow for a WML expert.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
Re: Question for the dévelopers...
The main reason is because creating one is hard. It's something which is potentially as hard -- or harder -- than the game engine itself to code.Marcus wrote:Why do you not create a «campaign creator?»
It would be cool, but no-one has yet had the time/compulsion/skill to do it. Anyone who wants to do this really is welcome to though.
Though some people do theorize that creating a campaign is more efficient with text anyhow, once you know how, and that anyone who is willing to spend the effort to make a decent campaign would be willing to spend the effort to learn how to make campaigns using text.
After all, with over 20 campaigns on our campaign server, it's not like we're short of them.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
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Re: Question for the dévelopers...
I did create one and no-one used it, except for the map aspect (it is built into the MacOSX build).Marcus wrote:I have a question for you... Why do you not create a «campaign creator?
Dave is correct to say that a lot of work is involved (even using Cocoa). My editor is useable, customisable but not quite the Human Engineering dream I aspire to. In its current incarnation the GUI handling of events and customisation isn't complete simply because not enough people wanted it. So it still relies on some text snippets. If the config and help files were 100% up-to-date it could prove a useful tool if only for the referencing
Dave is also right to say that text is more efficient, it is a *lot* more efficient. I realised this when writing the editor.
Also, you need to understand how WML works to make an interesting and efficient campaign. If you understand WML and like efficiency then once again text is the way to go (as Scott pointed out).
So all-in-all I would consider the editor almost a waste of time. I would certainly not suggest others dedicate the time to it. On the flip side, it has brought my re-write of an old MacOS7 RPG that I have been planning for ages a little closer to reality as it has further refined editor ideas for that
Uh, no, there's no patches. Isnt' that what SIthrandel said earlier? That he doesn't make the patches anymore because there was a lack of interest?Assasin wrote:I have a question (duh). There are patches for Wesnoth, right? I can't figure out how to download them. Someone want to help me?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Patches? Where do you people come up with this stuff? Its not even like were having a conversation and you missed something, all the posts are right there! Sith said he stoped doing the scenario editor because there was a lack of interest.
Personaly, if I found it to be fairly functionaly and usefull I would probebly take the time to learn to use it, but I can't speak for the other OSX users.
Personaly, if I found it to be fairly functionaly and usefull I would probebly take the time to learn to use it, but I can't speak for the other OSX users.
My contributions to the Wesnoth Project over time are inversly proportional to the number of registered forum users!
Piet Hein wrote:Knowing what thou knowest not is in a sence Omniscience
Well of course you like it - the unit pictures are all assassins! That and not being able to type in most of the text fields of the most recent version put a damper on its usefulness.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
What would be easier would be an "editor" that was simply a modified text application, with the addition of a setup like the top of a posting field, with buttons for "quote" "bold" etc. , but instead it would be the different possible tags, making it easy for beginners.
Sorry for the meaningless post
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That is similar to what the event editor section ended up moving towards. Tags, but using the GUI for placement, etc.romnajin wrote:What would be easier would be an "editor" that was simply a modified text application, with the addition of a setup like the top of a posting field, with buttons for "quote" "bold" etc. , but instead it would be the different possible tags, making it easy for beginners.
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Damn! Bugfixes required I think!scott wrote:Well of course you like it - the unit pictures are all assassins! That and not being able to type in most of the text fields of the most recent version put a damper on its usefulness.
Obviously the integration didn't happen as smoothly as I'd first thought.