Enhance 'skip' functionality
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- Posts: 95
- Joined: March 3rd, 2005, 7:40 am
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Enhance 'skip' functionality
It would be nice to enhance the 'skip' button as follows:
1) Skip straight to the game, rather than the partial skip you get on most campaign scenarios now.
2) Once the game starts, add another skip button to skip all the initial dialog, except maybe the victory conditions. (Some difficult campaign scenarios that require you to play several times before you can beat them have annoyingly long introductory speeches.)
1) Skip straight to the game, rather than the partial skip you get on most campaign scenarios now.
2) Once the game starts, add another skip button to skip all the initial dialog, except maybe the victory conditions. (Some difficult campaign scenarios that require you to play several times before you can beat them have annoyingly long introductory speeches.)
Escape skips all non-game-changing events. It does NOT, however, skip move unit fakes, introduction of new characters by [unit], etc.Dave wrote:Right. Just press escape in a dialog and it will take you to the end of that dialog sequence.
David
So, in some campaigns, even that is not all that useful.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
I usually save in turn 1 right after start events have triggered. That way i don`t have to watch it ever again.
Read about the adventurers of my pen & paper RPG group
"How could drops of water know themselves to be a river? Yet the river flows on." - Guess who?
"How could drops of water know themselves to be a river? Yet the river flows on." - Guess who?