[UMC] Combine Units
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[UMC] Combine Units
Wouldn't it be an interesting idea to combine units?
Of course keep it simple and limited.
Make a hero object have up to two other units aligned.
To keep it simple, these two other units strength the hero just a little bit, by some percent.
Every time the hero is damaged, that other unit may die.
Of course keep it simple and limited.
Make a hero object have up to two other units aligned.
To keep it simple, these two other units strength the hero just a little bit, by some percent.
Every time the hero is damaged, that other unit may die.
Re: Combine Units
Like Yu-Gi-Oh's Relinquished?shevegen wrote:Wouldn't it be an interesting idea to combine units?
Of course keep it simple and limited.
Make a hero object have up to two other units aligned.
To keep it simple, these two other units strength the hero just a little bit, by some percent.
Every time the hero is damaged, that other unit may die.
Greetz
HomerJ
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- Elvish_Hunter
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Re: Combine Units
Moved to Ideas' Forum, where it belongs.
Both things can already be done in WML, the first being a variation of the [leadership] ability, and the other an [event] name=attack hits.shevegen wrote:To keep it simple, these two other units strength the hero just a little bit, by some percent.
Every time the hero is damaged, that other unit may die.
Current maintainer of these add-ons, all on 1.16:
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
Re: [UMC] Combine Units
Will not happen as a core gameplay feature.
UMC authors interested in implementing such technology should check out this cool project by inferno8.
UMC authors interested in implementing such technology should check out this cool project by inferno8.
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Re: [UMC] Combine Units
check survival fusion,the idea there is prety much similar