Faster unit selection
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- Posts: 12
- Joined: October 3rd, 2004, 4:31 pm
Faster unit selection
When recalling units it would be nice to have a check-box next to each available unit so you could check the ones you want and just click OK. There would obviously need to be a counter keeping track of available gold and free castle tiles. You could also check a bunch of units and then press 'Dismiss'.
Sometimes when recruiting you just want 5 units of the same kind (or in the case of the Undead swamp, 20-something). There might be slider or a drop box associated with each unit so you could pick a number and press OK. There could be a 'Multiple' link next to the unit that brings up a small pop-up with a slider, again limited by gold and free tiles.
Sometimes when recruiting you just want 5 units of the same kind (or in the case of the Undead swamp, 20-something). There might be slider or a drop box associated with each unit so you could pick a number and press OK. There could be a 'Multiple' link next to the unit that brings up a small pop-up with a slider, again limited by gold and free tiles.
i can understand why you want this, and i realize you probably thought it was a new idea... but it would be appreciated if you would search the forums before posting old ideas.
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- Posts: 12
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- Elvish_Pillager
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No, it wasn't...HenrikOxUK wrote:The part about recruiting multiple units was new though
As I've said to many people, CTRL-SHIFT-R recruits the same unit you just recruited, allowing you to recruit these swarms rather easily.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
How does that link in any way constitute a fully-discussed issue? I still think it's a good idea to have some way to speed up recall, especially if your recall list is miles long. Although it's a GUI change, thus unpopular for the main developer, I think it's still one of the few worthwhile feature ideas.
Hope springs eternal.
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Wesnoth acronym guide.
uhh...I beg to differBoucman wrote:UI changes are usually not impopular,
They are not popular with me, because they are usually a pain to implement.
OTOH I do think a good UI is absolutely necessary, so if that's what it takes...
I do like the idea of making an easier way to recruit multiple units.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
How about when the Recruit or Recall option is called, have a small panel pop up at the bottom of the screen, and center the map on the leader.Dave wrote: OTOH I do think a good UI is absolutely necessary, so if that's what it takes...
I do like the idea of making an easier way to recruit multiple units.
David
This panel will have many buttons:
For Recruit, one button for each unit type that can be recruited
For Recall, one button for each unit that can be recalled
A mouseover over any of the buttons will show the Unit name, cost, traits and experience. Maybe for Recruit, the cost can be shown in the top right of the button.
There will be a Cancel option on the panel to close it.
Each time the player presses a button, the unit is recruited automatically. (one click instead of the current two, and the user can immediately see the unit he has recruited).