Fury (unit hability)

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Fury (unit hability)

Postby Enchanteur » September 28th, 2009, 11:55 am

FURY, hability rule :
When a unit with "Fury" hability kill an enemy unit, without using all his attacks, the fury unit can use the remaining attacks for attacking another unit on a adjacent tile.

Exemple : Fury unit is "6-4" (4 attacks x 6 damage).
There is 2 ennemy units near the fury unit. The battle begin, the player have to chose what enemy unit he attack. The attack goes, and after 3 attacks, a enemy unit die. There is 1 attack left, and the fury unit can now attack the other enemy, the fury unit is now "6-1" until end of the turn.
New French Player. For now, I'm working on creation of abilitys and units with WML. My goal is to make an enhanced version of Elves, playable with standard campains. HERE : http://forums.wesnoth.org/viewtopic.php?f=19&t=27558&start=0
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Re: Fury (unit hability)

Postby HomerJ » September 28th, 2009, 12:08 pm

Wesnoth Trivia: Is this a FPI?

[ ] yes
[ ] no
[X] dunno, but should be

On a serious note, the wesnoth engine might not be capable of that because it was not designed to work like this.


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Re: Fury (unit hability)

Postby Ken_Oh » September 28th, 2009, 12:12 pm

Already been done. Play Wesband, make a character who uses bow, thrown dagger or javelin as a ranged weapon and then choose the "Remaining Ammo" upgrade.
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Re: Fury (unit hability)

Postby Sangel » September 28th, 2009, 11:55 pm

Ken_Oh wrote:Already been done. Play Wesband, make a character who uses bow, thrown dagger or javelin as a ranged weapon and then choose the "Remaining Ammo" upgrade.

Particularly recommended when playing an Assassin-type with poisoned ammunition. Killed one unit with ranged attacks? Why not poison a second with your remaining ammo?
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Re: Fury (unit hability)

Postby ancestral » September 29th, 2009, 1:47 am

hability → ability?
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Re: Fury (unit hability)

Postby Yoyobuae » September 29th, 2009, 8:47 pm

Question: Will the second unit being attacked retaliate too?
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Re: Fury (unit hability)

Postby Zarel » September 30th, 2009, 1:29 am

ancestral wrote:hability → ability?

Yes. In many Romance languages, "habili-" is a root that means "able". A speaker of a Romance language is likely to guess that the English word for 'ability' is "hability". It goes the other way, too - I've seen a lot of English speakers say "pictura" when trying to speak Spanish - the word they're looking for is "foto" or "fotografia".
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Re: Fury (unit hability)

Postby Enchanteur » September 30th, 2009, 11:37 am

ancestral wrote:hability → ability?

YES.
sorry, my english is not so good.
In french, "abiliy" is written "habilité", i've made a bad translation, and forget to remove the "h".
New French Player. For now, I'm working on creation of abilitys and units with WML. My goal is to make an enhanced version of Elves, playable with standard campains. HERE : http://forums.wesnoth.org/viewtopic.php?f=19&t=27558&start=0
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Re: Fury (unit hability)

Postby ian626 » October 3rd, 2009, 11:53 am

what if it is a unit with berserker then it would be able to att all units surrounding it if u can come up with an answer to this i will support u
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Re: Fury (unit hability)

Postby Charlotte » October 3rd, 2009, 3:18 pm

Don't give it to a unit with berserk ;)
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Re: Fury (unit hability)

Postby Enchanteur » October 6th, 2009, 8:13 am

Hi everybody !!

I've discover how alter the units or make new units, or make new habilities.
I've tested it, it work.

The game can do something near the "fury hability" i propose :
Number of attacks.

The tags "attacks" in unit type.
attacks=2
-> the unit attack 2 times, it can be 2 differents targets.

I have made a lot of new habilities and units .. it work ! it work !!!!!
so i understand that a lot of "ideas" don't need the development team because everyone can implement it himself with the WML..

The hability "fury" like i describe it should be possible to code in WML, but it is probably difficult and require a high level of coding.
New French Player. For now, I'm working on creation of abilitys and units with WML. My goal is to make an enhanced version of Elves, playable with standard campains. HERE : http://forums.wesnoth.org/viewtopic.php?f=19&t=27558&start=0
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Re: Fury (unit hability)

Postby HomerJ » October 6th, 2009, 6:05 pm

Enchanteur wrote:so i understand that a lot of "ideas" don't need the development team because everyone can implement it himself with the WML..


:shock: You just made me recover my faith in people being intelligent!

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