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 Post subject: Fury (unit hability)
PostPosted: September 28th, 2009, 11:55 am 
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FURY, hability rule :
When a unit with "Fury" hability kill an enemy unit, without using all his attacks, the fury unit can use the remaining attacks for attacking another unit on a adjacent tile.

Exemple : Fury unit is "6-4" (4 attacks x 6 damage).
There is 2 ennemy units near the fury unit. The battle begin, the player have to chose what enemy unit he attack. The attack goes, and after 3 attacks, a enemy unit die. There is 1 attack left, and the fury unit can now attack the other enemy, the fury unit is now "6-1" until end of the turn.

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 Post subject: Re: Fury (unit hability)
PostPosted: September 28th, 2009, 12:08 pm 
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Joined: April 25th, 2008, 1:22 pm
Posts: 308
Location: Hannover, Germany
Wesnoth Trivia: Is this a FPI?

[ ] yes
[ ] no
[X] dunno, but should be

On a serious note, the wesnoth engine might not be capable of that because it was not designed to work like this.


Greetz
HomerJ


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 Post subject: Re: Fury (unit hability)
PostPosted: September 28th, 2009, 12:12 pm 
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Already been done. Play Wesband, make a character who uses bow, thrown dagger or javelin as a ranged weapon and then choose the "Remaining Ammo" upgrade.

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 Post subject: Re: Fury (unit hability)
PostPosted: September 28th, 2009, 11:55 pm 
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Ken_Oh wrote:
Already been done. Play Wesband, make a character who uses bow, thrown dagger or javelin as a ranged weapon and then choose the "Remaining Ammo" upgrade.

Particularly recommended when playing an Assassin-type with poisoned ammunition. Killed one unit with ranged attacks? Why not poison a second with your remaining ammo?

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 Post subject: Re: Fury (unit hability)
PostPosted: September 29th, 2009, 1:47 am 
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hability → ability?

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 Post subject: Re: Fury (unit hability)
PostPosted: September 29th, 2009, 8:47 pm 
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Question: Will the second unit being attacked retaliate too?


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 Post subject: Re: Fury (unit hability)
PostPosted: September 30th, 2009, 1:29 am 
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ancestral wrote:
hability → ability?

Yes. In many Romance languages, "habili-" is a root that means "able". A speaker of a Romance language is likely to guess that the English word for 'ability' is "hability". It goes the other way, too - I've seen a lot of English speakers say "pictura" when trying to speak Spanish - the word they're looking for is "foto" or "fotografia".

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 Post subject: Re: Fury (unit hability)
PostPosted: September 30th, 2009, 11:37 am 
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ancestral wrote:
hability → ability?

YES.
sorry, my english is not so good.
In french, "abiliy" is written "habilité", i've made a bad translation, and forget to remove the "h".

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New French Player. For now, I'm working on creation of abilitys and units with WML. My goal is to make an enhanced version of Elves, playable with standard campains. HERE : http://forums.wesnoth.org/viewtopic.php?f=19&t=27558&start=0


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 Post subject: Re: Fury (unit hability)
PostPosted: October 3rd, 2009, 11:53 am 
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what if it is a unit with berserker then it would be able to att all units surrounding it if u can come up with an answer to this i will support u


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 Post subject: Re: Fury (unit hability)
PostPosted: October 3rd, 2009, 3:18 pm 
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Don't give it to a unit with berserk ;)

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 Post subject: Re: Fury (unit hability)
PostPosted: October 6th, 2009, 8:13 am 
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Hi everybody !!

I've discover how alter the units or make new units, or make new habilities.
I've tested it, it work.

The game can do something near the "fury hability" i propose :
Number of attacks.

The tags "attacks" in unit type.
attacks=2
-> the unit attack 2 times, it can be 2 differents targets.

I have made a lot of new habilities and units .. it work ! it work !!!!!
so i understand that a lot of "ideas" don't need the development team because everyone can implement it himself with the WML..

The hability "fury" like i describe it should be possible to code in WML, but it is probably difficult and require a high level of coding.

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New French Player. For now, I'm working on creation of abilitys and units with WML. My goal is to make an enhanced version of Elves, playable with standard campains. HERE : http://forums.wesnoth.org/viewtopic.php?f=19&t=27558&start=0


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 Post subject: Re: Fury (unit hability)
PostPosted: October 6th, 2009, 6:05 pm 
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Joined: April 25th, 2008, 1:22 pm
Posts: 308
Location: Hannover, Germany
Enchanteur wrote:
so i understand that a lot of "ideas" don't need the development team because everyone can implement it himself with the WML..


:shock: You just made me recover my faith in people being intelligent!

Greetz
HomerJ


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