The Princess of Wesnoth suggestion for serious discussion

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Elvish_Pillager
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The Princess of Wesnoth suggestion for serious discussion

Post by Elvish_Pillager »

In The Princess of Wesnoth, I was kind of annoyed that I had to spare Li'sar with no excuse. I think that there should a more obvious reason not to kill her.

Delfador could say at the beginning, "We must not kill Li'sar. The princess is as much an heir to the throne as you, Konrad, and that must not be taken lightly."

I hope this thread doesn't get sidetracked like the other one.
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Post by Mutxiko »

I agree with you : the transition from "Li'sar=target" to "Li'sar=spared unthreatening girl" is really quick, and even annoying : when I saw the reaction of Konrad and Delfador, I just thought "They must be drunk indeed !". Moreover, I think that the "secret" plan of Li'sar appears like a big cliché, thus it should be told in a different way.

Your idea ( of making Delfador tell Konrad it is a bad, unfair and naughty idea to kill Li'sar ) is probably a very good solution, Elvish Pillager.
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Post by MadMax »

I still say the sick joke ending I proposed earlier. And no, I'm not joking.
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Sangel
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Post by Sangel »

In fact, I'd suggest introducing the "we can't kill Li'sar" element right at the beginning. When the characters first arrive and see their foe, we should have a dialogue. I'd volunteer -

Kalenz - "It's Princess Li'sar!"
Delfador - "Confound it. If we kill the princess, Ashviere's wrath will be incalculable. We're going to have to take her alive."
Konrad (Medium, Hard) - "Then take her alive we shall."
OR
Konrad (Easy) - "That won't be too hard."
Kalenz (Easy) - "Careful, Konrad. The Princess can draw upon far more forces than any mere general, and is skilled in combat as well. She could prove a formidable opponent."
Konrad (Easy) - "Then let's get going!"
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Post by Stosswelle »

ok, ill keep from sidetracking this thread, but i cant promise neorice wont
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Post by Alpha »

Yeah you tell 'em bro! That dialogue will easily explain the point without enfuriating users. Having different dialogues for the different difficulty levels is a great idea.

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Post by Elvish_Pillager »

That gives me an interesting idea. Instead of using the standard "Kill them to capture them," how about the goal is to surround Li'sar with units?
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Post by Dacyn »

of course, the real reason that they can't kill Li'sar has nothing to do with Ashievere's wrath; it is because she is (?) the true heir to the throne. Since Kalenz knows this maybe he should say something (but not too revealing; save that for Elven Council)...
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Post by Boucman »

Elvish Pillager wrote:That gives me an interesting idea. Instead of using the standard "Kill them to capture them," how about the goal is to surround Li'sar with units?
because if you do that you have to find a way to prevent the player from killing her :wink:
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Post by Elvish_Pillager »

Boucman wrote:
Elvish Pillager wrote:That gives me an interesting idea. Instead of using the standard "Kill them to capture them," how about the goal is to surround Li'sar with units?
because if you do that you have to find a way to prevent the player from killing her :wink:
That's pretty easy. Just make you lose :twisted: or make her 'not die' when you kill her, by making a new version of her. Or maybe not.
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Post by Invisible Philosopher »

Elvish Pillager wrote:That gives me an interesting idea. Instead of using the standard "Kill them to capture them," how about the goal is to surround Li'sar with units?
Surround totally? So you need 6 units? If you only have 5 left from the fight, that could be really annoying. And what if Li'sar is on the edge of the map?
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Post by Elvish_Pillager »

Invisible Philosopher wrote:
Elvish Pillager wrote:That gives me an interesting idea. Instead of using the standard "Kill them to capture them," how about the goal is to surround Li'sar with units?
Surround totally? So you need 6 units? If you only have 5 left from the fight, that could be really annoying. And what if Li'sar is on the edge of the map?
Well, it could be "Have units on opposite sides of Li'sar at the beginning of the turn."
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Post by MadMax »

Elvish Pillager wrote:
Invisible Philosopher wrote: Surround totally? So you need 6 units? If you only have 5 left from the fight, that could be really annoying. And what if Li'sar is on the edge of the map?
Well, it could be "Have units on opposite sides of Li'sar at the beginning of the turn."
And how would you code that?
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Post by AT »

I seem to recall killing her, and having her just stay alive anyway. Whats wrong with that?
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Post by Elvish_Pillager »

WML to check for units in each of the six positions around her and if there is a unit in one, check the opposite side. Not particularly difficult.
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