Improving Drake Gliders

Brainstorm ideas of possible additions to the game. Read this before posting!

Moderator: Forum Moderators

Forum rules
Before posting a new idea, you must read the following:
Velensk
Multiplayer Contributor
Posts: 4002
Joined: January 24th, 2007, 12:56 am

Post by Velensk »

They don't have skirmish they are just so fast they can get around stuff.
Ultimatum479
Posts: 188
Joined: March 31st, 2007, 3:53 pm
Location: The Void, usually.

Post by Ultimatum479 »

...Oh. Wow. Their MP is higher than Gryphons then?

I'm going to stop asking questions about units and start opening BfW and checking the stats myself. Hold up. This post shall be edited. ^_^
Chosen to be: Avatar of the God of Vengeance

Duty-bound to be: Last chance for the oppressed non-humans of the world

Accidentally became: Co-founder of the Council of Linac Mux

Self-nominated (pending election): Forum SUPERMOD!
thissneppah
Posts: 67
Joined: December 25th, 2006, 4:11 pm

Post by thissneppah »

Ultimatum479 wrote:I'm going to stop asking questions about units and start opening BfW and checking the stats myself.
It’s probably easer to go to http://zapicm.freeshell.org/, Wesnoth unit tree site. You can get to it from Wesnoth website by going on play section then looking for “Unit Reference�. Hope it’s helpful.

And Drake Glider has 8 MP as does Gryphon Rider.
tw
Posts: 47
Joined: March 30th, 2007, 12:19 pm

Post by tw »

If the Glider needs to be more resilient, I think it would be better to up the HP. Because Drakes are supposed to have low defence% on the grounds they're so big. You can't tweak stats for game balance without also paying regard to 'in-world' expectations.

When I've played them I find they die rather too easily, but I've found the same for ghosts, vampire bats, and elvish scouts. It's to be expected that a faster unit will die more easily.
My campaign, Town vs Gown, under development:
http://www.wesnoth.org/forum/viewtopic.php?t=15822
User avatar
Cackfiend
Posts: 559
Joined: January 28th, 2007, 7:36 am
Location: Florida, USA
Contact:

Post by Cackfiend »

29 hps on a quick intelligent glider hurts too, a single dark adept can kill it at DUSK/DAWN (edit) =[
Last edited by Cackfiend on April 4th, 2007, 2:54 am, edited 1 time in total.
"There's no love in fear." - Maynard James Keenan

I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D
Wesnoth Strategy Guide for competitive 1v1 viewtopic.php?f=3&t=54236
Ultimatum479
Posts: 188
Joined: March 31st, 2007, 3:53 pm
Location: The Void, usually.

Post by Ultimatum479 »

A single Dark Adept can kill a lot of things at night.
Chosen to be: Avatar of the God of Vengeance

Duty-bound to be: Last chance for the oppressed non-humans of the world

Accidentally became: Co-founder of the Council of Linac Mux

Self-nominated (pending election): Forum SUPERMOD!
User avatar
Wintermute
Inactive Developer
Posts: 840
Joined: March 23rd, 2006, 10:28 pm
Location: On IRC as "happygrue" at: #wesnoth-mp

Post by Wintermute »

Cackfiend wrote:29 hps on a quick intelligent glider hurts too, a single dark adept can kill it at night =[
And a dark adept is in range of a quick (and rumor has it smart) glider at night why? Or any drake for that matter? an adept can also kill a quick int fighter and quick int burner at night.

The moral is: If you have drakes in range of adepts at night, expect death!

It may also be worth noting that a clasher can kill an adept in the day, and if the clasher is strong, and the adept insn't resillient, it has a 50% chance to do so if the adept is on grass. So do adepts need more hp or better defense? I doubt it. But perhaps they shouldn't be on grass in range of a clasher in the day... :wink:
"I just started playing this game a few days ago, and I already see some balance issues."
User avatar
Cackfiend
Posts: 559
Joined: January 28th, 2007, 7:36 am
Location: Florida, USA
Contact:

Post by Cackfiend »

Wintermute wrote:an adept can also kill a quick int fighter and quick int burner at night.
this is incorrect as an intelligent quick fighter and burner have more than 30 hps (edit) again... at dawn/dusk... not at night =/
Last edited by Cackfiend on April 4th, 2007, 2:57 am, edited 1 time in total.
"There's no love in fear." - Maynard James Keenan

I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D
Wesnoth Strategy Guide for competitive 1v1 viewtopic.php?f=3&t=54236
User avatar
Cackfiend
Posts: 559
Joined: January 28th, 2007, 7:36 am
Location: Florida, USA
Contact:

Post by Cackfiend »

Ultimatum479 wrote:A single Dark Adept can kill a lot of things at night.

no it cannot

a dark adept will do 12 dmg to most units during the night, and most units have more than 24 hps
"There's no love in fear." - Maynard James Keenan

I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D
Wesnoth Strategy Guide for competitive 1v1 viewtopic.php?f=3&t=54236
User avatar
Wintermute
Inactive Developer
Posts: 840
Joined: March 23rd, 2006, 10:28 pm
Location: On IRC as "happygrue" at: #wesnoth-mp

Post by Wintermute »

Cackfiend wrote:
Wintermute wrote:an adept can also kill a quick int fighter and quick int burner at night.
this is incorrect as an intelligent quick fighter and burner have more than 30 hps
they do indeed... and adepts do 19-2 at night...
"I just started playing this game a few days ago, and I already see some balance issues."
User avatar
Mythological
Inactive Developer
Posts: 275
Joined: October 1st, 2005, 5:19 pm
Location: Nowhere

Post by Mythological »

Just for info : adepts deal 19-2 to drakes at night
Theoretically, love is great
but it is a little bit different in practice.

Riblja Čorba - "I'll break your wings, aeroplane"
Never say never
Drake Blademaster
Posts: 202
Joined: March 26th, 2007, 5:38 am
Location: Wesmere

Post by Drake Blademaster »

Mythological wrote:Just for info : adepts deal 19-2 to drakes at night
I've won because of that.
User avatar
Cackfiend
Posts: 559
Joined: January 28th, 2007, 7:36 am
Location: Florida, USA
Contact:

Post by Cackfiend »

OOPS my bad, i meant that they can kill a 29 hp glider during dusk/dawn

sorry for the confusion :P
"There's no love in fear." - Maynard James Keenan

I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D
Wesnoth Strategy Guide for competitive 1v1 viewtopic.php?f=3&t=54236
User avatar
Cackfiend
Posts: 559
Joined: January 28th, 2007, 7:36 am
Location: Florida, USA
Contact:

Post by Cackfiend »

for the record i almost never leave drakes in range of DA's during night but sometimes do during dusk/dawn


reason i posted the 29 hp thing was cuz i had just lost a glider due to a DA attacking at dawn/dusk because i had a brain hiccup and thought they were only doing 14 a pop to me :P


again sorry for the confusion
"There's no love in fear." - Maynard James Keenan

I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D
Wesnoth Strategy Guide for competitive 1v1 viewtopic.php?f=3&t=54236
Martinus
Posts: 138
Joined: May 28th, 2005, 8:19 pm

Post by Martinus »

If any of the scout units should get better it is bat. He costs almost as much as spearman, and apart from being 0lvl scout aint good at nothing (apart of scouting, stealing villages, and so) It would be better if he could survive a little more than attack of 1 unit, or just cost less, but... I probably ask for too much;) .
Post Reply