Improving Drake Gliders
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...Oh. Wow. Their MP is higher than Gryphons then?
I'm going to stop asking questions about units and start opening BfW and checking the stats myself. Hold up. This post shall be edited.
I'm going to stop asking questions about units and start opening BfW and checking the stats myself. Hold up. This post shall be edited.
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It’s probably easer to go to http://zapicm.freeshell.org/, Wesnoth unit tree site. You can get to it from Wesnoth website by going on play section then looking for “Unit Reference�. Hope it’s helpful.Ultimatum479 wrote:I'm going to stop asking questions about units and start opening BfW and checking the stats myself.
And Drake Glider has 8 MP as does Gryphon Rider.
If the Glider needs to be more resilient, I think it would be better to up the HP. Because Drakes are supposed to have low defence% on the grounds they're so big. You can't tweak stats for game balance without also paying regard to 'in-world' expectations.
When I've played them I find they die rather too easily, but I've found the same for ghosts, vampire bats, and elvish scouts. It's to be expected that a faster unit will die more easily.
When I've played them I find they die rather too easily, but I've found the same for ghosts, vampire bats, and elvish scouts. It's to be expected that a faster unit will die more easily.
My campaign, Town vs Gown, under development:
http://www.wesnoth.org/forum/viewtopic.php?t=15822
http://www.wesnoth.org/forum/viewtopic.php?t=15822
29 hps on a quick intelligent glider hurts too, a single dark adept can kill it at DUSK/DAWN (edit) =[
Last edited by Cackfiend on April 4th, 2007, 2:54 am, edited 1 time in total.
"There's no love in fear." - Maynard James Keenan
I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D
Wesnoth Strategy Guide for competitive 1v1 viewtopic.php?f=3&t=54236
I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D
Wesnoth Strategy Guide for competitive 1v1 viewtopic.php?f=3&t=54236
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And a dark adept is in range of a quick (and rumor has it smart) glider at night why? Or any drake for that matter? an adept can also kill a quick int fighter and quick int burner at night.Cackfiend wrote:29 hps on a quick intelligent glider hurts too, a single dark adept can kill it at night =[
The moral is: If you have drakes in range of adepts at night, expect death!
It may also be worth noting that a clasher can kill an adept in the day, and if the clasher is strong, and the adept insn't resillient, it has a 50% chance to do so if the adept is on grass. So do adepts need more hp or better defense? I doubt it. But perhaps they shouldn't be on grass in range of a clasher in the day...
"I just started playing this game a few days ago, and I already see some balance issues."
this is incorrect as an intelligent quick fighter and burner have more than 30 hps (edit) again... at dawn/dusk... not at night =/Wintermute wrote:an adept can also kill a quick int fighter and quick int burner at night.
Last edited by Cackfiend on April 4th, 2007, 2:57 am, edited 1 time in total.
"There's no love in fear." - Maynard James Keenan
I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D
Wesnoth Strategy Guide for competitive 1v1 viewtopic.php?f=3&t=54236
I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D
Wesnoth Strategy Guide for competitive 1v1 viewtopic.php?f=3&t=54236
Ultimatum479 wrote:A single Dark Adept can kill a lot of things at night.
no it cannot
a dark adept will do 12 dmg to most units during the night, and most units have more than 24 hps
"There's no love in fear." - Maynard James Keenan
I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D
Wesnoth Strategy Guide for competitive 1v1 viewtopic.php?f=3&t=54236
I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D
Wesnoth Strategy Guide for competitive 1v1 viewtopic.php?f=3&t=54236
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they do indeed... and adepts do 19-2 at night...Cackfiend wrote:this is incorrect as an intelligent quick fighter and burner have more than 30 hpsWintermute wrote:an adept can also kill a quick int fighter and quick int burner at night.
"I just started playing this game a few days ago, and I already see some balance issues."
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OOPS my bad, i meant that they can kill a 29 hp glider during dusk/dawn
sorry for the confusion
sorry for the confusion
"There's no love in fear." - Maynard James Keenan
I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D
Wesnoth Strategy Guide for competitive 1v1 viewtopic.php?f=3&t=54236
I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D
Wesnoth Strategy Guide for competitive 1v1 viewtopic.php?f=3&t=54236
for the record i almost never leave drakes in range of DA's during night but sometimes do during dusk/dawn
reason i posted the 29 hp thing was cuz i had just lost a glider due to a DA attacking at dawn/dusk because i had a brain hiccup and thought they were only doing 14 a pop to me
again sorry for the confusion
reason i posted the 29 hp thing was cuz i had just lost a glider due to a DA attacking at dawn/dusk because i had a brain hiccup and thought they were only doing 14 a pop to me
again sorry for the confusion
"There's no love in fear." - Maynard James Keenan
I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D
Wesnoth Strategy Guide for competitive 1v1 viewtopic.php?f=3&t=54236
I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D
Wesnoth Strategy Guide for competitive 1v1 viewtopic.php?f=3&t=54236
If any of the scout units should get better it is bat. He costs almost as much as spearman, and apart from being 0lvl scout aint good at nothing (apart of scouting, stealing villages, and so) It would be better if he could survive a little more than attack of 1 unit, or just cost less, but... I probably ask for too much;) .