Multiple defences.

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Kersus
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Joined: April 13th, 2006, 10:07 pm

Multiple defences.

Post by Kersus »

Okay, I read through the FPI and maybe its there - but I didn't notice it. Sorry if I missed it. Has there been any thought to allowing units to only defend with counterattacks once per turn?

Besides that and the randomness of damage, Wesnoth is fast becoming my favorite game. This is truly a great game. I only have the two issues and I imagine I'll have to go change them in the programming myself whenever I figure out how.

I know you're against the set damage, but for me, that's all that stands between this being a dice game and a strategy game. The single defense is just a preference of mine in games like this but not a big deal.

I do hope if you ever add in morale that you leave the option for no morale to be used. I find morale in games like this to be distasteful.

Anyhow, if I ever get around to changing the damage and # of counterattacks, all that's left is maps and mabe someday new armies but the armies provided are pretty much extensive enough for me.

All in all, thanks for sharing this game. I've gotten my wife into it - hopefully vearing her away from those awful Heroes of Might & Magic games - and my nephew will be getting into it soon!
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JW
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Post by JW »

It's been proposed before and rejected IIRC. An interestign alternative would be a damage cap in retaliation over the turn (like 2x max damage)...but I don't know if I'd support that.
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turin
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Post by turin »

Well, morale is never going to be added, so you're in luck there. ;)


I'm not a fan of putting a cap of one defense per turn into the game. It creates messed up dynamics like in HoMM where you want to attack an enemy first with your weakest unit (say, a stack with 1 man left; or, in Wesnoth, a unit with 1 HP left), and then with your main guy (in HoMM, a stack with 1000 men, and in Wesnoth, you're 3rd level units), so that your 3rd level guys take no damage.
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Dave
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Post by Dave »

The game already encourages 'ganging up' on a single unit enough, don't you think? If there is one thing we don't need, I think it's encouraging this even more.

This would also make melee vs ranged suddenly of very little meaning. You wouldn't have to attack melee-only units from range if you wanted to avoid counter-attacks; you could just attack with an elusive unit first and then melee units could attack with impunity. Ranged specialists would be greatly devalued.

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SmokemJags
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Post by SmokemJags »

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