That Draug again...
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The idea of negative leadership sounds interesting, but unfortunately quite overpowered.
The draug already has pretty strong resistances to attacks except holy, fire, and impact to a lesser extend.
How much damage would a level 1 mage do to him with negative leadership...?
To give him an anti leadership... he would become pretty invulerable to attacks that come from lower level units.
His high resistances stacked on top of increased damage reduction power?
That's one of the main reasons dread was only supposed to activate when the draug was on the attack.
As I said, a level 3 skeleton is scary be default.
A level 3 skeleton rushing you with an axe, much scarier.
Why would the mere presence of the draug be more terror inducing than any other member of the undead?
Reasonings aside, it was more meant to fit gameplay balance by allowing the draug to attack units that it might normally choose not to.
A simple yet effective and unique way to make the draug different from other level 3 units by means other than changing damage and hp.
The draug already has pretty strong resistances to attacks except holy, fire, and impact to a lesser extend.
How much damage would a level 1 mage do to him with negative leadership...?
To give him an anti leadership... he would become pretty invulerable to attacks that come from lower level units.
His high resistances stacked on top of increased damage reduction power?
That's one of the main reasons dread was only supposed to activate when the draug was on the attack.
As I said, a level 3 skeleton is scary be default.
A level 3 skeleton rushing you with an axe, much scarier.
Why would the mere presence of the draug be more terror inducing than any other member of the undead?
Reasonings aside, it was more meant to fit gameplay balance by allowing the draug to attack units that it might normally choose not to.
A simple yet effective and unique way to make the draug different from other level 3 units by means other than changing damage and hp.
"A wise man speaks when he has something to say. A fool speaks when he has to say something."
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since we're on the idea of crazy powers stacked onto an already powerful unit, why not just make the druag have plague? BUT, instead of the killed unit ressurecting as a walking corpse, make it come back as a ghost. NOW the druag is terrifying as its victims have died in such a violent manner that their fractured/half-eaten souls have come back. I dont know if this is serious or not...but neg. leadership is awesome. maybe even give the druag itself leadership?I.E. it is so rotten and unholy that undead adjacent to it are impowered. maybe even "Blackness/unholy arua", the EXACT OPPOSITE effect that white mages have. (explanation) any unit next to druag attacks as if it were night
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"Delluminate" isn't exactly an FPI, but it's close. It's come up historically in the forum, and was unable to garner enough interest for anyone to implement it.
I suspect you're going to have to make a strong case if you want anyone to take the idea and run with it.
I suspect you're going to have to make a strong case if you want anyone to take the idea and run with it.
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I like the "Take half damage when attacking" idea.
Of course, that makes the Draug pretty powerful. Balance by setting HP to 52 and attack back to 11-4?
Of course, that makes the Draug pretty powerful. Balance by setting HP to 52 and attack back to 11-4?
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I think delluminate would fit draugs, they're not just normal skeletons, they're legendary heroes(that's from description!) risen by black magic, that's enough to give them delluminate IMO.Neoriceisgood wrote:I don't think "" delluminate" would be fit for the draug, considering it''s just a big scary skeleton; not a mage that can substract the light from it''s surroundings.
And right now delluminates ability would be pretty easy to make(make ability [illuminates] with level=-1 and add some dark halo to unit)
Seconded.Elvish Pillager wrote:I like the "Take half damage when attacking" idea.
Of course, that makes the Draug pretty powerful. Balance by setting HP to 52 and attack back to 11-4?
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"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
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umm... the draug started out as a normal skeleton and worked his way up. Had he/she not already been legendary in life back when he/she was a normal skeleton?Tomsik wrote:I think delluminate would fit draugs, they're not just normal skeletons, they're legendary heroes(that's from description!) risen by black magic, that's enough to give them delluminate IMO.
Reverse steadfast fits, it's not complicated, it's not broken.
The 'bleeding' idea fits, it's not that complicated, and it's not broken.
It's also very similar an old 'burning' idea that was tossed around a while back.
The other ideas lack some or all of these features.
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