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Woodwizzle
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Post by Woodwizzle »

Cool Idea.

Somewhat related ... wasn't there work to make better foot print images a while back? Would be nice to combine the 2 efforts.
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irrevenant
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Post by irrevenant »

For consistency, could the turn numbers be in brackets next to the figure, like they are at the destination?
Darth Fool
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Post by Darth Fool »

irrevenant wrote:For consistency, could the turn numbers be in brackets next to the figure, like they are at the destination?
Hmm... it seems that it would be good to have the exact same format. That way you can know what the defense of your unit will be at its resting points.
Deathblower
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Post by Deathblower »

Numbers in brackets sounds good to me.

If we had percentages at these marks as well as numbers, might it get a little overcrowded? Or perhaps the font size could be reduced.

Also, where will the numbers be placed in the hex? There is no one set place we can keep or else the footprints will overlap when at different angles.

Or would you suggest that, like at the end of your path, the numbers are larger and over the top of the footprints in the centre of the hex?

Any ideas?
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Deathblower
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Post by Deathblower »

Will you (fool) or any devs be able to code this in C++ then?

It seems to have attracted the attention of moteworthy devs such as yourself and Dave, and I wouldn't like to see it get forgotten.

DB
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Deathblower
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Post by Deathblower »

Are there any more ideas on this thread or are we leaving it to die?

DB

ps. anyone new to this thread - please read it all and tell me what you think
Just a short dude with a lot of time . . .
jg
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Post by jg »

Since I am 'new' to the thread, I think that it is an excellent idea. I remember once not knowing how many turns it would take for Konrad to get to the Scepter of Fire, in HttT, and I actually had to add tags, to see would it make any sense for me to try and play the scenario to the end...

P.S: Maybe make a feature request?
Deathblower
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Post by Deathblower »

I must admit that I still don't know how to make a feature request.

Can anyone tell me?

DB
Just a short dude with a lot of time . . .
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Sapient
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Post by Sapient »

Feature requests can be made at bugs.wesnoth.org, but if you think it might be of debatable value or already proposed, I think it's better to ask here in the forum where it can be discussed.

This feature, however, seems like a good idea to Feature Request.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
Darth Fool
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Post by Darth Fool »

Deathblower wrote:I must admit that I still don't know how to make a feature request.

Can anyone tell me?

DB
https://gna.org/bugs/?group=wesnoth&func=additem

choose category -> feature request.
Deathblower
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Post by Deathblower »

Feature request submitted - thanks for the help guys.

DB
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bioman
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Post by bioman »

Nice idea. :)

I know you’ve just submitted this, and rightly so, but what about having a different coloured foot print for every turn. That would be much less cluttered than using alpha images and would help pinpoint the exact hex you'd end up in at the end of that turn.
Deathblower
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Post by Deathblower »

In case you've not read the more recent replies, bioman, we decided against alpha images early on.

The request I submitted is simply asking for the numbers like my original idea, which went down quite well.

I haven't had a reply yet, but we'll see how it goes . . .

DB
Just a short dude with a lot of time . . .
Deathblower
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Post by Deathblower »

Just wondering - now that this idea has been submitted, how will I find out if it has been accepted?

Will I receive an e-mail?

There's nothing to tell me anywhere. I don't even know if the devs have seen it yet!

DB
Just a short dude with a lot of time . . .
toms
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Post by toms »

First read, then think. Read again, think again. And then post!
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