Windows Native Input Method for Wesnoth

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radk
Posts: 1
Joined: February 4th, 2011, 11:35 am

Windows Native Input Method for Wesnoth

Post by radk »

for non-ascii charset using player.
There is good way for MS-IME support, but SDL-1.3 only.
http://wiki.libsdl.org/moin.cgi/SDL-gsoc2010_IME
so, i did a little hack and made small helper program with C#(.NET Windows form application)

Screenshot
http://radk.s335.xrea.com/UsingLikeThis.jpg
Download binary and source
http://radk.s335.xrea.com/20110206.zip
MD5:2ac9f46b9bd5d2c708d26e10b5c8c611
Windows only.
Require .NET Frameworks and installed Wesnoth 1.8.5
Windows NT/2000 +

Not cool implementation, but works :wink:
Last edited by radk on February 7th, 2011, 8:56 am, edited 2 times in total.
Sangel
Moderator Emeritus
Posts: 2232
Joined: March 26th, 2004, 10:58 pm
Location: New York, New York

Re: Windows Native Input Method for Wesnoth

Post by Sangel »

Thanks for the tweak!

I'm going to move this topic to the Coder's Corner so that those who add code to the game can have a look at it. It's possible that it might be a useful addition to the Windows binary.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
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