Windows Native Input Method for Wesnoth
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Windows Native Input Method for Wesnoth
for non-ascii charset using player.
There is good way for MS-IME support, but SDL-1.3 only.
http://wiki.libsdl.org/moin.cgi/SDL-gsoc2010_IME
so, i did a little hack and made small helper program with C#(.NET Windows form application)
Screenshot
http://radk.s335.xrea.com/UsingLikeThis.jpg
Download binary and source
http://radk.s335.xrea.com/20110206.zip
MD5:2ac9f46b9bd5d2c708d26e10b5c8c611
Windows only.
Require .NET Frameworks and installed Wesnoth 1.8.5
Windows NT/2000 +
Not cool implementation, but works
There is good way for MS-IME support, but SDL-1.3 only.
http://wiki.libsdl.org/moin.cgi/SDL-gsoc2010_IME
so, i did a little hack and made small helper program with C#(.NET Windows form application)
Screenshot
http://radk.s335.xrea.com/UsingLikeThis.jpg
Download binary and source
http://radk.s335.xrea.com/20110206.zip
MD5:2ac9f46b9bd5d2c708d26e10b5c8c611
Windows only.
Require .NET Frameworks and installed Wesnoth 1.8.5
Windows NT/2000 +
Not cool implementation, but works
Last edited by radk on February 7th, 2011, 8:56 am, edited 2 times in total.
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Re: Windows Native Input Method for Wesnoth
Thanks for the tweak!
I'm going to move this topic to the Coder's Corner so that those who add code to the game can have a look at it. It's possible that it might be a useful addition to the Windows binary.
I'm going to move this topic to the Coder's Corner so that those who add code to the game can have a look at it. It's possible that it might be a useful addition to the Windows binary.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry