AI and WML variables?

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Anarchid
Posts: 21
Joined: June 8th, 2007, 7:30 am

AI and WML variables?

Post by Anarchid »

Writing a mod with a heavy tweaking of even basic gameplay through WML, you get to the problem point that the AI cannot use some of the features you add - like those used in custom menus, and cannot evaluate units properly because some of their value is now hidden in WML vars. Is there any way to make these variables available to the ai?

(looked in the wiki - found none...)
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zookeeper
WML Wizard
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Joined: September 11th, 2004, 10:40 pm
Location: Finland

Post by zookeeper »

Not really, no.
Darth Fool
Retired Developer
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Location: An Earl's Roadstead

Post by Darth Fool »

Better reply: Not yet. My current wesnoth project will do so.
Anarchid
Posts: 21
Joined: June 8th, 2007, 7:30 am

Post by Anarchid »

Better reply: Not yet. My current wesnoth project will do so.
Will it be out with 1.3.5? :P :roll:
Darth Fool
Retired Developer
Posts: 2633
Joined: March 22nd, 2004, 11:22 pm
Location: An Earl's Roadstead

Post by Darth Fool »

IIRWIIR
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