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Discussion of Lua and LuaWML support, development, and ideas.

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  • Overloading lua functions
    by lhybrideur »
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  • help for add-ons
    by zijing »
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  • lua mysteries
    by denispir »
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    Last post by Celtic_Minstrel
  • filtering units by WML variable
    by denispir »
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  • Lua error: cannot find ai.move_full (but finds & calls other func in 'ai')
    by denispir »
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    Last post by mattsc
  • path finder usage & functioning
    by denispir »
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  • questions about Wesnoth-Lua
    by denispir »
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  • Communication with python
    by JeanCloud »
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    Last post by Pentarctagon
  • LUA Option Menus
    by LordAwsomeness »
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  • Lua Bots documentation and samples?
    by C4nt3r »
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    Last post by josteph
  • hide ability in unit icon for enemies
    by Gwledig »
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    Last post by Ravana
  • A Look at the Design of Lua [C/ACM]
    by Tad_Carlucci »
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    Last post by GunChleoc
  • wesnoth.theme_items.unit_alignment
    by Rodrom »
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    Last post by gfgtdf
  • enclave's Lua thread
    by enclave »
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  • Synchronization with LUA?
    by PapaSmurfReloaded »
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  • Set maximum dialog box size [SOLVED]
    by beetlenaut »
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  • Custom WML access
    by trickitiki »
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  • Lua & WML, when to use what?
    by dracut »
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  • ResExsention's questions on the art of "Lua-ing"
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  • Lua error on porting existing wml from 1.12 to 1.14.4
    by Spannerbag »
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  • Murky Weathercast, debugging errors
    by eurydike »
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  • Using a translatable string from Vanilla
    by Choicerer »
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  • User Language
    by Choicerer »
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  • Lua theme items
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  • Lua Table Converter
    by Choicerer »
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  • wesnoth.game_events.on_load/save
    by Choicerer »
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  • is_observer LUA or WML equivalent?
    by Choicerer »
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  • 1.14 controller droid WML/lua
    by enclave »
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    Last post by Ravana
  • wesnoth.get_viewing_side()
    by enclave »
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  • wesnoth.wml_actions.store_unit_defense and wesnoth.get_units
    by Choicerer »
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    Last post by Celtic_Minstrel
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